mirror of
https://github.com/vcmi/vcmi.git
synced 2025-04-13 11:40:38 +02:00
extended statistic: Window
This commit is contained in:
parent
f42f1de347
commit
299ee35c48
@ -162,6 +162,8 @@
|
||||
"vcmi.systemOptions.otherGroup" : "Other Settings", // unused right now
|
||||
"vcmi.systemOptions.townsGroup" : "Town Screen",
|
||||
|
||||
"vcmi.statisticWindow.statistic" : "Statistic",
|
||||
|
||||
"vcmi.systemOptions.fullscreenBorderless.hover" : "Fullscreen (borderless)",
|
||||
"vcmi.systemOptions.fullscreenBorderless.help" : "{Borderless Fullscreen}\n\nIf selected, VCMI will run in borderless fullscreen mode. In this mode, game will always use same resolution as desktop, ignoring selected resolution.",
|
||||
"vcmi.systemOptions.fullscreenExclusive.hover" : "Fullscreen (exclusive)",
|
||||
|
@ -162,6 +162,8 @@
|
||||
"vcmi.systemOptions.otherGroup" : "Andere Einstellungen", // unused right now
|
||||
"vcmi.systemOptions.townsGroup" : "Stadt-Bildschirm",
|
||||
|
||||
"vcmi.statisticWindow.statistic" : "Statistik",
|
||||
|
||||
"vcmi.systemOptions.fullscreenBorderless.hover" : "Vollbild (randlos)",
|
||||
"vcmi.systemOptions.fullscreenBorderless.help" : "{Randloses Vollbild}\n\nWenn diese Option ausgewählt ist, wird VCMI im randlosen Vollbildmodus ausgeführt. In diesem Modus wird das Spiel immer dieselbe Auflösung wie der Desktop verwenden und die gewählte Auflösung ignorieren.",
|
||||
"vcmi.systemOptions.fullscreenExclusive.hover" : "Vollbild (exklusiv)",
|
||||
|
@ -64,6 +64,7 @@ set(client_SRCS
|
||||
mainmenu/CPrologEpilogVideo.cpp
|
||||
mainmenu/CreditsScreen.cpp
|
||||
mainmenu/CHighScoreScreen.cpp
|
||||
mainmenu/CStatisticScreen.cpp
|
||||
|
||||
mapView/MapRenderer.cpp
|
||||
mapView/MapRendererContext.cpp
|
||||
@ -254,6 +255,7 @@ set(client_HEADERS
|
||||
mainmenu/CPrologEpilogVideo.h
|
||||
mainmenu/CreditsScreen.h
|
||||
mainmenu/CHighScoreScreen.h
|
||||
mainmenu/CStatisticScreen.h
|
||||
|
||||
mapView/IMapRendererContext.h
|
||||
mapView/IMapRendererObserver.h
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "CHighScoreScreen.h"
|
||||
#include "CStatisticScreen.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/WindowHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
@ -172,7 +173,7 @@ void CHighScoreScreen::buttonExitClick()
|
||||
}
|
||||
|
||||
CHighScoreInputScreen::CHighScoreInputScreen(bool won, HighScoreCalculation calc, StatisticDataSet statistic)
|
||||
: CWindowObject(BORDERED), won(won), calc(calc)
|
||||
: CWindowObject(BORDERED), won(won), calc(calc), stat(statistic)
|
||||
{
|
||||
addUsedEvents(LCLICK | KEYBOARD);
|
||||
|
||||
@ -206,8 +207,8 @@ CHighScoreInputScreen::CHighScoreInputScreen(bool won, HighScoreCalculation calc
|
||||
CCS->musich->playMusic(AudioPath::builtin("music/UltimateLose"), false, true);
|
||||
}
|
||||
|
||||
statisticButton = std::make_shared<CButton>(Point(736, 0), AnimationPath::builtin("TPTAV02.DEF"), CButton::tooltip("bla"), [](){});
|
||||
texts.push_back(std::make_shared<CMultiLineLabel>(Rect(0, 0, 726, 32), FONT_HIGH_SCORE, ETextAlignment::CENTERRIGHT, Colors::WHITE, "Statistik:"));
|
||||
statisticButton = std::make_shared<CButton>(Point(736, 0), AnimationPath::builtin("TPTAV02.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.statisticWindow.statistic")), [this](){ GH.windows().createAndPushWindow<CStatisticScreen>(stat); });
|
||||
texts.push_back(std::make_shared<CMultiLineLabel>(Rect(0, 0, 726, 32), FONT_HIGH_SCORE, ETextAlignment::CENTERRIGHT, Colors::WHITE, CGI->generaltexth->translate("vcmi.statisticWindow.statistic") + ":"));
|
||||
}
|
||||
|
||||
int CHighScoreInputScreen::addEntry(std::string text) {
|
||||
|
@ -10,6 +10,7 @@
|
||||
#pragma once
|
||||
#include "../windows/CWindowObject.h"
|
||||
#include "../../lib/gameState/HighScore.h"
|
||||
#include "../../lib/gameState/GameStatistics.h"
|
||||
|
||||
class CButton;
|
||||
class CLabel;
|
||||
@ -21,8 +22,6 @@ class CFilledTexture;
|
||||
|
||||
class TransparentFilledRectangle;
|
||||
|
||||
class StatisticDataSet;
|
||||
|
||||
class CHighScoreScreen : public CWindowObject
|
||||
{
|
||||
public:
|
||||
@ -79,6 +78,7 @@ class CHighScoreInputScreen : public CWindowObject
|
||||
std::shared_ptr<CFilledTexture> backgroundAroundMenu;
|
||||
|
||||
std::shared_ptr<CButton> statisticButton;
|
||||
StatisticDataSet stat;
|
||||
|
||||
bool won;
|
||||
HighScoreCalculation calc;
|
||||
|
34
client/mainmenu/CStatisticScreen.cpp
Normal file
34
client/mainmenu/CStatisticScreen.cpp
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* CStatisticScreen.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "CStatisticScreen.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/WindowHandler.h"
|
||||
|
||||
#include "../widgets/Images.h"
|
||||
|
||||
#include "../../lib/gameState/GameStatistics.h"
|
||||
|
||||
CStatisticScreen::CStatisticScreen(StatisticDataSet statistic)
|
||||
: CWindowObject(BORDERED)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
pos = center(Rect(0, 0, 800, 600));
|
||||
filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
|
||||
|
||||
addUsedEvents(LCLICK);
|
||||
}
|
||||
|
||||
void CStatisticScreen::clickPressed(const Point & cursorPosition)
|
||||
{
|
||||
close();
|
||||
}
|
24
client/mainmenu/CStatisticScreen.h
Normal file
24
client/mainmenu/CStatisticScreen.h
Normal file
@ -0,0 +1,24 @@
|
||||
/*
|
||||
* CStatisticScreen.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
#include "../windows/CWindowObject.h"
|
||||
|
||||
class FilledTexturePlayerColored;
|
||||
|
||||
class StatisticDataSet;
|
||||
|
||||
class CStatisticScreen : public CWindowObject
|
||||
{
|
||||
std::shared_ptr<FilledTexturePlayerColored> filledBackground;
|
||||
public:
|
||||
CStatisticScreen(StatisticDataSet statistic);
|
||||
|
||||
void clickPressed(const Point & cursorPosition) override;
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user