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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Merge pull request #3113 from Alexander-Wilms/develop

Fix small issues
This commit is contained in:
Ivan Savenko 2023-10-30 11:02:28 +02:00 committed by GitHub
commit 29a78c14a2
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GPG Key ID: 4AEE18F83AFDEB23
52 changed files with 161 additions and 156 deletions

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@ -148,7 +148,7 @@ jobs:
- name: Ensure LF line endings
if: ${{ startsWith(matrix.preset, 'linux-clang-test') }}
run: |
find . -path ./.git -prune -o -path ./AI/FuzzyLite -prune -prune -o -path ./test/googletest \
find . -path ./.git -prune -o -path ./AI/FuzzyLite -prune -o -path ./test/googletest \
-o -path ./osx -prune -o -type f \
-not -name '*.png' -and -not -name '*.vcxproj*' -and -not -name '*.props' -and -not -name '*.wav' -and -not -name '*.ico' -and -not -name '*.bat' -print0 | \
{ ! xargs -0 grep -l -z -P '\r\n'; }

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@ -197,7 +197,7 @@ BattleAction CBattleAI::useCatapult(const BattleID & battleID, const CStack * st
}
else
{
EWallPart wallParts[] = {
std::array wallParts {
EWallPart::KEEP,
EWallPart::BOTTOM_TOWER,
EWallPart::UPPER_TOWER,

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@ -58,7 +58,7 @@ std::vector<BattleHex> BattleEvaluator::getBrokenWallMoatHexes() const
if(state != EWallState::DESTROYED)
continue;
auto wallHex = cb->getBattle(battleID)->wallPartToBattleHex((EWallPart)wallPart);
auto wallHex = cb->getBattle(battleID)->wallPartToBattleHex(wallPart);
auto moatHex = wallHex.cloneInDirection(BattleHex::LEFT);
result.push_back(moatHex);
@ -142,7 +142,7 @@ BattleAction BattleEvaluator::selectStackAction(const CStack * stack)
logAi->debug("BattleAI: %s -> %s x %d, from %d curpos %d dist %d speed %d: +%2f -%2f = %2f",
bestAttack.attackerState->unitType()->getJsonKey(),
bestAttack.affectedUnits[0]->unitType()->getJsonKey(),
(int)bestAttack.affectedUnits[0]->getCount(),
bestAttack.affectedUnits[0]->getCount(),
(int)bestAttack.from,
(int)bestAttack.attack.attacker->getPosition().hex,
bestAttack.attack.chargeDistance,
@ -315,7 +315,7 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, std::vector
else
{
BattleHex currentDest = bestNeighbor;
while(1)
while(true)
{
if(!currentDest.isValid())
{

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@ -12,9 +12,9 @@
#include "../../lib/CStack.h"
AttackerValue::AttackerValue()
: value(0),
isRetalitated(false)
{
value = 0;
isRetalitated = false;
}
MoveTarget::MoveTarget()
@ -354,7 +354,7 @@ MoveTarget BattleExchangeEvaluator::findMoveTowardsUnreachable(
return result;
}
std::vector<const battle::Unit *> BattleExchangeEvaluator::getAdjacentUnits(const battle::Unit * blockerUnit)
std::vector<const battle::Unit *> BattleExchangeEvaluator::getAdjacentUnits(const battle::Unit * blockerUnit) const
{
std::queue<const battle::Unit *> queue;
std::vector<const battle::Unit *> checkedStacks;

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@ -186,7 +186,7 @@ public:
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb);
std::vector<const battle::Unit *> getAdjacentUnits(const battle::Unit * unit);
std::vector<const battle::Unit *> getAdjacentUnits(const battle::Unit * unit) const;
float getPositiveEffectMultiplier() const { return 1; }
float getNegativeEffectMultiplier() const { return negativeEffectMultiplier; }

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@ -15,7 +15,7 @@
namespace NKAI
{
HitMapInfo HitMapInfo::NoTreat;
HitMapInfo HitMapInfo::NoThreat;
double HitMapInfo::value() const
{
@ -39,7 +39,7 @@ void DangerHitMapAnalyzer::updateHitMap()
hitMap.resize(boost::extents[mapSize.x][mapSize.y][mapSize.z]);
enemyHeroAccessibleObjects.clear();
townTreats.clear();
townThreats.clear();
std::map<PlayerColor, std::map<const CGHeroInstance *, HeroRole>> heroes;
@ -57,7 +57,7 @@ void DangerHitMapAnalyzer::updateHitMap()
for(auto town : ourTowns)
{
townTreats[town->id]; // insert empty list
townThreats[town->id]; // insert empty list
}
foreach_tile_pos([&](const int3 & pos){
@ -91,21 +91,21 @@ void DangerHitMapAnalyzer::updateHitMap()
auto & node = hitMap[pos.x][pos.y][pos.z];
HitMapInfo newTreat;
HitMapInfo newThreat;
newTreat.hero = path.targetHero;
newTreat.turn = path.turn();
newTreat.danger = path.getHeroStrength();
newThreat.hero = path.targetHero;
newThreat.turn = path.turn();
newThreat.danger = path.getHeroStrength();
if(newTreat.value() > node.maximumDanger.value())
if(newThreat.value() > node.maximumDanger.value())
{
node.maximumDanger = newTreat;
node.maximumDanger = newThreat;
}
if(newTreat.turn < node.fastestDanger.turn
|| (newTreat.turn == node.fastestDanger.turn && node.fastestDanger.danger < newTreat.danger))
if(newThreat.turn < node.fastestDanger.turn
|| (newThreat.turn == node.fastestDanger.turn && node.fastestDanger.danger < newThreat.danger))
{
node.fastestDanger = newTreat;
node.fastestDanger = newThreat;
}
auto objects = cb->getVisitableObjs(pos, false);
@ -114,24 +114,24 @@ void DangerHitMapAnalyzer::updateHitMap()
{
if(obj->ID == Obj::TOWN && obj->getOwner() == ai->playerID)
{
auto & treats = townTreats[obj->id];
auto treat = std::find_if(treats.begin(), treats.end(), [&](const HitMapInfo & i) -> bool
auto & threats = townThreats[obj->id];
auto threat = std::find_if(threats.begin(), threats.end(), [&](const HitMapInfo & i) -> bool
{
return i.hero.hid == path.targetHero->id;
});
if(treat == treats.end())
if(threat == threats.end())
{
treats.emplace_back();
treat = std::prev(treats.end(), 1);
threats.emplace_back();
threat = std::prev(threats.end(), 1);
}
if(newTreat.value() > treat->value())
if(newThreat.value() > threat->value())
{
*treat = newTreat;
*threat = newThreat;
}
if(newTreat.turn == 0)
if(newThreat.turn == 0)
{
if(cb->getPlayerRelations(obj->tempOwner, ai->playerID) != PlayerRelations::ENEMIES)
enemyHeroAccessibleObjects.emplace_back(path.targetHero, obj);
@ -240,13 +240,13 @@ void DangerHitMapAnalyzer::calculateTileOwners()
});
}
const std::vector<HitMapInfo> & DangerHitMapAnalyzer::getTownTreats(const CGTownInstance * town) const
const std::vector<HitMapInfo> & DangerHitMapAnalyzer::getTownThreats(const CGTownInstance * town) const
{
static const std::vector<HitMapInfo> empty = {};
auto result = townTreats.find(town->id);
auto result = townThreats.find(town->id);
return result == townTreats.end() ? empty : result->second;
return result == townThreats.end() ? empty : result->second;
}
PlayerColor DangerHitMapAnalyzer::getTileOwner(const int3 & tile) const
@ -271,14 +271,14 @@ uint64_t DangerHitMapAnalyzer::enemyCanKillOurHeroesAlongThePath(const AIPath &
|| (info.maximumDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, info.maximumDanger.danger));
}
const HitMapNode & DangerHitMapAnalyzer::getObjectTreat(const CGObjectInstance * obj) const
const HitMapNode & DangerHitMapAnalyzer::getObjectThreat(const CGObjectInstance * obj) const
{
auto tile = obj->visitablePos();
return getTileTreat(tile);
return getTileThreat(tile);
}
const HitMapNode & DangerHitMapAnalyzer::getTileTreat(const int3 & tile) const
const HitMapNode & DangerHitMapAnalyzer::getTileThreat(const int3 & tile) const
{
const HitMapNode & info = hitMap[tile.x][tile.y][tile.z];

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@ -18,7 +18,7 @@ struct AIPath;
struct HitMapInfo
{
static HitMapInfo NoTreat;
static HitMapInfo NoThreat;
uint64_t danger;
uint8_t turn;
@ -74,7 +74,7 @@ private:
bool hitMapUpToDate = false;
bool tileOwnersUpToDate = false;
const Nullkiller * ai;
std::map<ObjectInstanceID, std::vector<HitMapInfo>> townTreats;
std::map<ObjectInstanceID, std::vector<HitMapInfo>> townThreats;
public:
DangerHitMapAnalyzer(const Nullkiller * ai) :ai(ai) {}
@ -82,14 +82,14 @@ public:
void updateHitMap();
void calculateTileOwners();
uint64_t enemyCanKillOurHeroesAlongThePath(const AIPath & path) const;
const HitMapNode & getObjectTreat(const CGObjectInstance * obj) const;
const HitMapNode & getTileTreat(const int3 & tile) const;
const HitMapNode & getObjectThreat(const CGObjectInstance * obj) const;
const HitMapNode & getTileThreat(const int3 & tile) const;
std::set<const CGObjectInstance *> getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const;
void reset();
void resetTileOwners() { tileOwnersUpToDate = false; }
PlayerColor getTileOwner(const int3 & tile) const;
const CGTownInstance * getClosestTown(const int3 & tile) const;
const std::vector<HitMapInfo> & getTownTreats(const CGTownInstance * town) const;
const std::vector<HitMapInfo> & getTownThreats(const CGTownInstance * town) const;
};
}

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@ -25,7 +25,7 @@
namespace NKAI
{
const float TREAT_IGNORE_RATIO = 2;
const float THREAT_IGNORE_RATIO = 2;
using namespace Goals;
@ -46,20 +46,20 @@ Goals::TGoalVec DefenceBehavior::decompose() const
return tasks;
}
bool isTreatUnderControl(const CGTownInstance * town, const HitMapInfo & treat, const std::vector<AIPath> & paths)
bool isThreatUnderControl(const CGTownInstance * town, const HitMapInfo & threat, const std::vector<AIPath> & paths)
{
int dayOfWeek = cb->getDate(Date::DAY_OF_WEEK);
for(const AIPath & path : paths)
{
bool treatIsWeak = path.getHeroStrength() / (float)treat.danger > TREAT_IGNORE_RATIO;
bool needToSaveGrowth = treat.turn == 0 && dayOfWeek == 7;
bool threatIsWeak = path.getHeroStrength() / (float)threat.danger > THREAT_IGNORE_RATIO;
bool needToSaveGrowth = threat.turn == 0 && dayOfWeek == 7;
if(treatIsWeak && !needToSaveGrowth)
if(threatIsWeak && !needToSaveGrowth)
{
if((path.exchangeCount == 1 && path.turn() < treat.turn)
|| path.turn() < treat.turn - 1
|| (path.turn() < treat.turn && treat.turn >= 2))
if((path.exchangeCount == 1 && path.turn() < threat.turn)
|| path.turn() < threat.turn - 1
|| (path.turn() < threat.turn && threat.turn >= 2))
{
#if NKAI_TRACE_LEVEL >= 1
logAi->trace(
@ -79,16 +79,16 @@ bool isTreatUnderControl(const CGTownInstance * town, const HitMapInfo & treat,
void handleCounterAttack(
const CGTownInstance * town,
const HitMapInfo & treat,
const HitMapInfo & threat,
const HitMapInfo & maximumDanger,
Goals::TGoalVec & tasks)
{
if(treat.hero.validAndSet()
&& treat.turn <= 1
&& (treat.danger == maximumDanger.danger || treat.turn < maximumDanger.turn))
if(threat.hero.validAndSet()
&& threat.turn <= 1
&& (threat.danger == maximumDanger.danger || threat.turn < maximumDanger.turn))
{
auto heroCapturingPaths = ai->nullkiller->pathfinder->getPathInfo(treat.hero->visitablePos());
auto goals = CaptureObjectsBehavior::getVisitGoals(heroCapturingPaths, treat.hero.get());
auto heroCapturingPaths = ai->nullkiller->pathfinder->getPathInfo(threat.hero->visitablePos());
auto goals = CaptureObjectsBehavior::getVisitGoals(heroCapturingPaths, threat.hero.get());
for(int i = 0; i < heroCapturingPaths.size(); i++)
{
@ -99,7 +99,7 @@ void handleCounterAttack(
Composition composition;
composition.addNext(DefendTown(town, treat, path, true)).addNext(goal);
composition.addNext(DefendTown(town, threat, path, true)).addNext(goal);
tasks.push_back(Goals::sptr(composition));
}
@ -152,19 +152,19 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
{
logAi->trace("Evaluating defence for %s", town->getNameTranslated());
auto treatNode = ai->nullkiller->dangerHitMap->getObjectTreat(town);
std::vector<HitMapInfo> treats = ai->nullkiller->dangerHitMap->getTownTreats(town);
auto threatNode = ai->nullkiller->dangerHitMap->getObjectThreat(town);
std::vector<HitMapInfo> threats = ai->nullkiller->dangerHitMap->getTownThreats(town);
treats.push_back(treatNode.fastestDanger); // no guarantee that fastest danger will be there
threats.push_back(threatNode.fastestDanger); // no guarantee that fastest danger will be there
if(town->garrisonHero && handleGarrisonHeroFromPreviousTurn(town, tasks))
{
return;
}
if(!treatNode.fastestDanger.hero)
if(!threatNode.fastestDanger.hero)
{
logAi->trace("No treat found for town %s", town->getNameTranslated());
logAi->trace("No threat found for town %s", town->getNameTranslated());
return;
}
@ -179,23 +179,23 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
auto paths = ai->nullkiller->pathfinder->getPathInfo(town->visitablePos());
for(auto & treat : treats)
for(auto & threat : threats)
{
logAi->trace(
"Town %s has treat %lld in %s turns, hero: %s",
"Town %s has threat %lld in %s turns, hero: %s",
town->getNameTranslated(),
treat.danger,
std::to_string(treat.turn),
treat.hero ? treat.hero->getNameTranslated() : std::string("<no hero>"));
threat.danger,
std::to_string(threat.turn),
threat.hero ? threat.hero->getNameTranslated() : std::string("<no hero>"));
handleCounterAttack(town, treat, treatNode.maximumDanger, tasks);
handleCounterAttack(town, threat, threatNode.maximumDanger, tasks);
if(isTreatUnderControl(town, treat, paths))
if(isThreatUnderControl(town, threat, paths))
{
continue;
}
evaluateRecruitingHero(tasks, treat, town);
evaluateRecruitingHero(tasks, threat, town);
if(paths.empty())
{
@ -236,7 +236,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
continue;
}
if(path.turn() <= treat.turn - 2)
if(path.turn() <= threat.turn - 2)
{
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Defer defence of %s by %s because he has enough time to reach the town next trun",
@ -264,7 +264,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
{
tasks.push_back(
Goals::sptr(Composition()
.addNext(DefendTown(town, treat, path.targetHero))
.addNext(DefendTown(town, threat, path.targetHero))
.addNext(ExchangeSwapTownHeroes(town, town->visitingHero.get(), HeroLockedReason::DEFENCE))));
}
@ -281,7 +281,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
tasks.push_back(
Goals::sptr(Composition()
.addNext(DefendTown(town, treat, path))
.addNext(DefendTown(town, threat, path))
.addNextSequence({
sptr(ExchangeSwapTownHeroes(town, town->visitingHero.get())),
sptr(ExecuteHeroChain(path, town)),
@ -291,7 +291,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
continue;
}
if(treat.turn == 0 || (path.turn() <= treat.turn && path.getHeroStrength() * SAFE_ATTACK_CONSTANT >= treat.danger))
if(threat.turn == 0 || (path.turn() <= threat.turn && path.getHeroStrength() * SAFE_ATTACK_CONSTANT >= threat.danger))
{
if(ai->nullkiller->arePathHeroesLocked(path))
{
@ -324,7 +324,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
}
Composition composition;
composition.addNext(DefendTown(town, treat, path));
composition.addNext(DefendTown(town, threat, path));
TGoalVec sequence;
if(town->garrisonHero && path.targetHero == town->garrisonHero.get() && path.exchangeCount == 1)
@ -402,7 +402,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
logAi->debug("Found %d tasks", tasks.size());
}
void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & treat, const CGTownInstance * town) const
void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town) const
{
if(town->hasBuilt(BuildingID::TAVERN)
&& cb->getResourceAmount(EGameResID::GOLD) > GameConstants::HERO_GOLD_COST)
@ -411,7 +411,7 @@ void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitM
for(auto hero : heroesInTavern)
{
if(hero->getTotalStrength() < treat.danger)
if(hero->getTotalStrength() < threat.danger)
continue;
auto myHeroes = cb->getHeroesInfo();
@ -463,7 +463,7 @@ void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitM
sequence.push_back(sptr(Goals::RecruitHero(town, hero)));
tasks.push_back(sptr(Goals::Composition().addNext(DefendTown(town, treat, hero)).addNextSequence(sequence)));
tasks.push_back(sptr(Goals::Composition().addNext(DefendTown(town, threat, hero)).addNextSequence(sequence)));
}
}
}

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@ -1,5 +1,5 @@
/*
* BuyArmyBehavior.h, part of VCMI engine
* DefenceBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
@ -39,7 +39,7 @@ namespace Goals
private:
void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town) const;
void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & treat, const CGTownInstance * town) const;
void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town) const;
};
}

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@ -593,15 +593,15 @@ float RewardEvaluator::getSkillReward(const CGObjectInstance * target, const CGH
const HitMapInfo & RewardEvaluator::getEnemyHeroDanger(const int3 & tile, uint8_t turn) const
{
auto & treatNode = ai->dangerHitMap->getTileTreat(tile);
auto & treatNode = ai->dangerHitMap->getTileThreat(tile);
if(treatNode.maximumDanger.danger == 0)
return HitMapInfo::NoTreat;
return HitMapInfo::NoThreat;
if(treatNode.maximumDanger.turn <= turn)
return treatNode.maximumDanger;
return treatNode.fastestDanger.turn <= turn ? treatNode.fastestDanger : HitMapInfo::NoTreat;
return treatNode.fastestDanger.turn <= turn ? treatNode.fastestDanger : HitMapInfo::NoThreat;
}
int32_t getArmyCost(const CArmedInstance * army)

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@ -1511,7 +1511,7 @@ void VCAI::wander(HeroPtr h)
if(e.goal->goalType == Goals::EGoals::VISIT_TILE || e.goal->goalType == Goals::EGoals::VISIT_OBJ)
continue;
throw e;
throw;
}
}
else

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@ -260,7 +260,7 @@ public:
//optimization - use one SM for every hero call
const CGTownInstance * findTownWithTavern() const;
bool canRecruitAnyHero(const CGTownInstance * t = NULL) const;
bool canRecruitAnyHero(const CGTownInstance * t = nullptr) const;
Goals::TSubgoal getGoal(HeroPtr h) const;
bool canAct(HeroPtr h) const;

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@ -10,7 +10,7 @@
#pragma once
//VCMI PROJECT CODE CONTRIBUTORS:
std::vector<std::vector<std::string>> contributors = {
const std::vector<std::vector<std::string>> contributors = {
// Task Name Aka E-Mail
{ "Idea", "Michał Urbańczyk", "Tow", "impono@gmail.com" },
{ "Idea", "Mateusz B.", "Tow dragon", "matcio1@gmail.com" },

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@ -1,6 +1,7 @@
#!/usr/bin/env python3
import re
import sys
from pathlib import Path
from pprint import pprint
@ -12,19 +13,19 @@ import yaml
# json: strict, but doesn't preserve line numbers necessarily, since it strips comments before parsing
# json5: strict and preserves line numbers even for files with line comments
# yaml: less strict, allows e.g. leading zeros
VALIDATION_TYPE = 'json5'
VALIDATION_TYPE = "json5"
errors = []
for path in sorted(Path('.').glob('**/*.json')):
for path in sorted(Path(".").glob("**/*.json")):
# because path is an object and not a string
path_str = str(path)
try:
with open(path_str, 'r') as file:
if VALIDATION_TYPE == 'json':
with open(path_str, "r") as file:
if VALIDATION_TYPE == "json":
jstyleson.load(file)
elif VALIDATION_TYPE == 'json5':
elif VALIDATION_TYPE == "json5":
json5.load(file)
elif VALIDATION_TYPE == 'yaml':
elif VALIDATION_TYPE == "yaml":
file = file.read().replace("\t", " ")
file = file.replace("//", "#")
yaml.safe_load(file)
@ -36,16 +37,16 @@ for path in sorted(Path('.').glob('**/*.json')):
error_pos = path_str
# create error position strings for each type of parser
if hasattr(exc, 'pos'):
if hasattr(exc, "pos"):
# 'json'
# https://stackoverflow.com/a/72850269/2278742
error_pos = f"{path_str}:{exc.lineno}:{exc.colno}"
print(error_pos)
elif VALIDATION_TYPE == 'json5':
elif VALIDATION_TYPE == "json5":
# 'json5'
pos = re.findall(r'\d+', str(exc))
pos = re.findall(r"\d+", str(exc))
error_pos = f"{path_str}:{pos[0]}:{pos[-1]}"
elif hasattr(exc, 'problem_mark'):
elif hasattr(exc, "problem_mark"):
# 'yaml'
mark = exc.problem_mark
error_pos = f"{path_str}:{mark.line+1}:{mark.column+1}"
@ -54,6 +55,6 @@ for path in sorted(Path('.').glob('**/*.json')):
errors.append({"error_pos": error_pos, "error_msg": exc})
if errors:
print("Summary of errors:")
print("The following JSON files are invalid:")
pprint(errors)
raise Exception("Not all JSON files are valid")
sys.exit(1)

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@ -86,7 +86,7 @@ static void prog_version()
static void prog_help(const po::options_description &opts)
{
auto time = std::time(0);
auto time = std::time(nullptr);
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
printf("This is free software; see the source for copying conditions. There is NO\n");

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@ -305,7 +305,7 @@ bool CVideoPlayer::nextFrame()
sws_scale(sws, frame->data, frame->linesize,
0, codecContext->height, data, linesize);
SDL_UpdateYUVTexture(texture, NULL, data[0], linesize[0],
SDL_UpdateYUVTexture(texture, nullptr, data[0], linesize[0],
data[1], linesize[1],
data[2], linesize[2]);
av_freep(&data[0]);

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@ -31,7 +31,7 @@ public:
class IMainVideoPlayer : public IVideoPlayer
{
public:
virtual void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true, std::function<void()> restart = 0){}
virtual void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true, std::function<void()> restart = nullptr){}
virtual bool openAndPlayVideo(const VideoPath & name, int x, int y, bool stopOnKey = false, bool scale = false)
{
return false;

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@ -698,7 +698,7 @@ void CClient::reinitScripting()
#endif
}
void CClient::removeGUI()
void CClient::removeGUI() const
{
// CClient::endGame
GH.curInt = nullptr;

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@ -216,7 +216,7 @@ public:
void showInfoDialog(InfoWindow * iw) override {};
void showInfoDialog(const std::string & msg, PlayerColor player) override {};
void removeGUI();
void removeGUI() const;
#if SCRIPTING_ENABLED
scripting::Pool * getGlobalContextPool() const override;

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@ -367,19 +367,21 @@ void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
void ApplyFirstClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
{
CGObjectInstance *obj = gs.getObjInstance(pack.objid);
if(CGI->mh)
if(CGI && CGI->mh)
{
CGI->mh->onObjectFadeOut(obj, pack.initiator);
CGI->mh->waitForOngoingAnimations();
CGI->mh->waitForOngoingAnimations();
}
}
void ApplyClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
{
CGObjectInstance *obj = gs.getObjInstance(pack.objid);
if(CGI->mh)
if(CGI && CGI->mh)
{
CGI->mh->onObjectFadeIn(obj, pack.initiator);
CGI->mh->waitForOngoingAnimations();
CGI->mh->waitForOngoingAnimations();
}
cl.invalidatePaths();
}

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@ -28,13 +28,10 @@ void FramerateManager::framerateDelay()
{
Duration timeSpentBusy = Clock::now() - lastTimePoint;
if(!vsyncEnabled)
if(!vsyncEnabled && timeSpentBusy < targetFrameTime)
{
// if FPS is higher than it should be, then wait some time
if(timeSpentBusy < targetFrameTime)
{
boost::this_thread::sleep_for(targetFrameTime - timeSpentBusy);
}
boost::this_thread::sleep_for(targetFrameTime - timeSpentBusy);
}
// compute actual timeElapsed taking into account actual sleep interval

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@ -3,7 +3,7 @@ import os, sys, shutil
img = Image.open(sys.argv[1])
if img.size != (1024,1024):
print "Input image must be 1024x1024. Provided image is %dx%d" % img.size
print("Input image must be 1024x1024. Provided image is %dx%d" % img.size)
os.mkdir("vcmi.iconset")
for i in [16, 32, 128, 256, 512]:

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@ -264,7 +264,7 @@ int CHighScoreInputScreen::addEntry(std::string text) {
newNode["scenarioName"].String() = calc.calculate().cheater ? CGI->generaltexth->translate("core.genrltxt.260") : calc.parameters[0].scenarioName;
newNode["days"].Integer() = calc.calculate().sumDays;
newNode["points"].Integer() = calc.calculate().cheater ? 0 : calc.calculate().total;
newNode["datetime"].String() = vstd::getFormattedDateTime(std::time(0));
newNode["datetime"].String() = vstd::getFormattedDateTime(std::time(nullptr));
newNode["posFlag"].Bool() = true;
baseNode.push_back(newNode);

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@ -59,7 +59,7 @@ void CursorSoftware::updateTexture()
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
cursorImage->draw(cursorSurface);
SDL_UpdateTexture(cursorTexture, NULL, cursorSurface->pixels, cursorSurface->pitch);
SDL_UpdateTexture(cursorTexture, nullptr, cursorSurface->pixels, cursorSurface->pitch);
needUpdate = false;
}

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@ -68,7 +68,7 @@ void CSDL_Ext::updateRect(SDL_Surface *surface, const Rect & rect )
logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
SDL_RenderClear(mainRenderer);
if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
if(0 != SDL_RenderCopy(mainRenderer, screenTexture, nullptr, nullptr))
logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
SDL_RenderPresent(mainRenderer);
@ -813,8 +813,8 @@ void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SD
uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);
SDL_FillRect(tmp, NULL, sdlColor);
SDL_BlitSurface(tmp, NULL, dst, &newRect);
SDL_FillRect(tmp, nullptr, sdlColor);
SDL_BlitSurface(tmp, nullptr, dst, &newRect);
SDL_FreeSurface(tmp);
}

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@ -66,7 +66,7 @@ void CButton::setBorderColor(std::optional<ColorRGBA> newBorderColor)
borderColor = newBorderColor;
}
void CButton::addCallback(std::function<void()> callback)
void CButton::addCallback(const std::function<void()> & callback)
{
this->callback += callback;
}

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@ -67,7 +67,7 @@ public:
void setBorderColor(std::optional<ColorRGBA> borderColor);
/// adds one more callback to on-click actions
void addCallback(std::function<void()> callback);
void addCallback(const std::function<void()> & callback);
/// adds overlay on top of button image. Only one overlay can be active at once
void addOverlay(std::shared_ptr<CIntObject> newOverlay);

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@ -96,7 +96,7 @@ void CPicture::showAll(Canvas & to)
}
}
void CPicture::setAlpha(int value)
void CPicture::setAlpha(uint8_t value)
{
bg->setAlpha(value);
}

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@ -56,7 +56,7 @@ public:
/// set alpha value for whole surface. Note: may be messed up if surface is shared
/// 0=transparent, 255=opaque
void setAlpha(int value);
void setAlpha(uint8_t value);
void scaleTo(Point size);
void colorize(PlayerColor player);

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@ -969,9 +969,9 @@ void CCastleBuildings::enterMagesGuild()
{
const StartInfo *si = LOCPLINT->cb->getStartInfo();
// it would be nice to find a way to move this hack to config/mapOverrides.json
if(si && si->campState && si->campState && // We're in campaign,
if(si && si->campState && // We're in campaign,
(si->campState->getFilename() == "DATA/YOG.H3C") && // which is "Birth of a Barbarian",
(hero->subID == 45)) // and the hero is Yog (based on Solmyr)
(hero->subID == 45)) // and the hero is Yog (based on Solmyr)
{
// "Yog has given up magic in all its forms..."
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[736]);

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@ -23,7 +23,7 @@ class AboutProjectView : public QWidget
void changeEvent(QEvent *event) override;
public:
explicit AboutProjectView(QWidget * parent = 0);
explicit AboutProjectView(QWidget * parent = nullptr);
public slots:

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@ -150,7 +150,7 @@ void FirstLaunchView::activateTabModPreset()
void FirstLaunchView::exitSetup()
{
if(auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow()))
if(auto * mainWindow = dynamic_cast<MainWindow *>(QApplication::activeWindow()))
mainWindow->exitSetup();
}
@ -160,7 +160,7 @@ void FirstLaunchView::languageSelected(const QString & selectedLanguage)
Settings node = settings.write["general"]["language"];
node->String() = selectedLanguage.toStdString();
if(auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow()))
if(auto * mainWindow = dynamic_cast<MainWindow *>(QApplication::activeWindow()))
mainWindow->updateTranslation();
}
@ -398,7 +398,7 @@ bool FirstLaunchView::checkCanInstallExtras()
CModListView * FirstLaunchView::getModView()
{
auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow());
auto * mainWindow = dynamic_cast<MainWindow *>(QApplication::activeWindow());
assert(mainWindow);
if (!mainWindow)

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@ -67,7 +67,7 @@ class FirstLaunchView : public QWidget
void installMod(const QString & modID);
public:
explicit FirstLaunchView(QWidget * parent = 0);
explicit FirstLaunchView(QWidget * parent = nullptr);
public slots:

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@ -194,7 +194,7 @@ class SocketLobby : public QObject
{
Q_OBJECT
public:
explicit SocketLobby(QObject *parent = 0);
explicit SocketLobby(QObject *parent = nullptr);
void connectServer(const QString & host, int port, const QString & username, int timeout);
void disconnectServer();
void requestNewSession(const QString & session, int totalPlayers, const QString & pswd, const QMap<QString, QString> & mods);

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@ -181,7 +181,7 @@ QVariant CModEntry::getValueImpl(QString value, bool localized) const
return QVariant();
}
QVariantMap CModList::copyField(QVariantMap data, QString from, QString to)
QVariantMap CModList::copyField(QVariantMap data, QString from, QString to) const
{
QVariantMap renamed;

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@ -85,7 +85,7 @@ class CModList
QVariantMap localModList;
QVariantMap modSettings;
QVariantMap copyField(QVariantMap data, QString from, QString to);
QVariantMap copyField(QVariantMap data, QString from, QString to) const;
public:
virtual void resetRepositories();

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@ -56,7 +56,7 @@ class CModListModel : public QAbstractItemModel, public CModList
QVariant getIcon(const CModEntry & mod, int field) const;
public:
explicit CModListModel(QObject * parent = 0);
explicit CModListModel(QObject * parent = nullptr);
/// CModListContainer overrides
void resetRepositories() override;
@ -93,5 +93,5 @@ class CModFilterModel : public QSortFilterProxyModel
public:
void setTypeFilter(int filteredType, int filterMask);
CModFilterModel(CModListModel * model, QObject * parent = 0);
CModFilterModel(CModListModel * model, QObject * parent = nullptr);
};

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@ -64,7 +64,7 @@ signals:
void modsChanged();
public:
explicit CModListView(QWidget * parent = 0);
explicit CModListView(QWidget * parent = nullptr);
~CModListView();
void loadScreenshots();

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@ -23,12 +23,12 @@ class ImageViewer : public QDialog
void changeEvent(QEvent *event) override;
public:
explicit ImageViewer(QWidget * parent = 0);
explicit ImageViewer(QWidget * parent = nullptr);
~ImageViewer();
void setPixmap(QPixmap & pixmap);
static void showPixmap(QPixmap & pixmap, QWidget * parent = 0);
static void showPixmap(QPixmap & pixmap, QWidget * parent = nullptr);
protected:
void mousePressEvent(QMouseEvent * event) override;

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@ -20,7 +20,7 @@ class CSettingsView : public QWidget
Q_OBJECT
public:
explicit CSettingsView(QWidget * parent = 0);
explicit CSettingsView(QWidget * parent = nullptr);
~CSettingsView();
void loadSettings();

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@ -110,7 +110,7 @@ int AFactionMember::moraleValAndBonusList(TConstBonusListPtr & bonusList) const
bonusList = getBonusBearer()->getBonuses(moraleSelector, cachingStrMor);
int32_t maxGoodMorale = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_MORALE_DICE).size();
int32_t maxBadMorale = -VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
int32_t maxBadMorale = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_MORALE_DICE).size();
return std::clamp(bonusList->totalValue(), maxBadMorale, maxGoodMorale);
}
@ -129,7 +129,7 @@ int AFactionMember::luckValAndBonusList(TConstBonusListPtr & bonusList) const
bonusList = getBonusBearer()->getBonuses(luckSelector, cachingStrLuck);
int32_t maxGoodLuck = VLC->settings()->getVector(EGameSettings::COMBAT_GOOD_LUCK_DICE).size();
int32_t maxBadLuck = -VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
int32_t maxBadLuck = - (int32_t) VLC->settings()->getVector(EGameSettings::COMBAT_BAD_LUCK_DICE).size();
return std::clamp(bonusList->totalValue(), maxBadLuck, maxGoodLuck);
}

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@ -134,7 +134,7 @@ LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
HMODULE hModule = nullptr;
GetModuleFileNameA(hModule, buffer, MAX_PATH);
mname = strrchr(buffer, '\\');
if (mname != 0)
if (mname != nullptr)
mname++;
else
mname = buffer;

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@ -140,7 +140,7 @@ struct DLL_LINKAGE StartInfo
}
StartInfo() : mode(INVALID), difficulty(1), seedToBeUsed(0), seedPostInit(0),
mapfileChecksum(0), startTimeIso8601(vstd::getDateTimeISO8601Basic(std::time(0))), fileURI("")
mapfileChecksum(0), startTimeIso8601(vstd::getDateTimeISO8601Basic(std::time(nullptr))), fileURI("")
{
}

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@ -573,7 +573,7 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
const std::string templateName = options->getMapTemplate()->getName();
const ui32 seed = scenarioOps->seedToBeUsed;
const std::string dt = vstd::getDateTimeISO8601Basic(std::time(0));
const std::string dt = vstd::getDateTimeISO8601Basic(std::time(nullptr));
const std::string fileName = boost::str(boost::format("%s_%s_%d.vmap") % dt % templateName % seed );
const auto fullPath = path / fileName;

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@ -279,11 +279,10 @@ void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
|| vinfo.reward.heroExperience
|| vinfo.reward.manaDiff
|| vinfo.reward.resources.nonZero()
|| !vinfo.reward.artifacts.empty()
|| !vinfo.reward.bonuses.empty()
|| !vinfo.reward.artifacts.empty()
|| !vinfo.reward.secondary.empty()
|| !vinfo.reward.artifacts.empty()
|| !vinfo.reward.creatures.empty();
|| !vinfo.reward.creatures.empty()
|| !vinfo.reward.secondary.empty();
if(hasSomething)
configuration.info.push_back(vinfo);

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@ -158,7 +158,13 @@ const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
{
auto * imarket = dynamic_cast<const IMarket *>(obj);
if(verbose && !imarket)
logGlobal->error("Cannot cast to IMarket object type %s", obj->typeName);
{
logGlobal->error("Cannot cast to IMarket");
if(obj)
{
logGlobal->error("Object type %s", obj->typeName);
}
}
return imarket;
}

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@ -2105,7 +2105,7 @@ void SetObjectProperty::applyGs(CGameState * gs) const
state->towns -= t;
if(state->towns.empty())
*state->daysWithoutCastle = 0;
state->daysWithoutCastle = 0;
}
if(PlayerColor(val).isValidPlayer())
{

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@ -201,7 +201,7 @@ void RoadPlacer::connectRoads()
catch (const std::exception & e)
{
logGlobal->error("Unhandled exception while drawing road to node %s: %s", node.toString(), e.what());
throw e;
throw;
}
}

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@ -54,7 +54,7 @@ struct VectorizedObjectInfo
class DLL_LINKAGE CSerializer
{
template<typename T>
static si32 idToNumber(const T &t, typename std::enable_if<std::is_convertible<T,si32>::value>::type * dummy = 0)
static si32 idToNumber(const T &t, typename std::enable_if<std::is_convertible<T,si32>::value>::type * dummy = nullptr)
{
return t;
}

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@ -685,7 +685,7 @@ void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QV
if(key == "Hero type")
{
o->heroType.value() = HeroTypeID(value.toInt());
o->heroType = HeroTypeID(value.toInt());
}
}

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@ -316,7 +316,7 @@ bool CVCMIServer::prepareToStartGame()
{
case StartInfo::CAMPAIGN:
logNetwork->info("Preparing to start new campaign");
si->startTimeIso8601 = vstd::getDateTimeISO8601Basic(std::time(0));
si->startTimeIso8601 = vstd::getDateTimeISO8601Basic(std::time(nullptr));
si->fileURI = mi->fileURI;
si->campState->setCurrentMap(campaignMap);
si->campState->setCurrentMapBonus(campaignBonus);
@ -325,7 +325,7 @@ bool CVCMIServer::prepareToStartGame()
case StartInfo::NEW_GAME:
logNetwork->info("Preparing to start new game");
si->startTimeIso8601 = vstd::getDateTimeISO8601Basic(std::time(0));
si->startTimeIso8601 = vstd::getDateTimeISO8601Basic(std::time(nullptr));
si->fileURI = mi->fileURI;
gh->init(si.get(), progressTracking);
break;
@ -1124,7 +1124,7 @@ static void handleCommandOptions(int argc, const char * argv[], boost::program_o
#ifndef SINGLE_PROCESS_APP
if(options.count("help"))
{
auto time = std::time(0);
auto time = std::time(nullptr);
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
printf("This is free software; see the source for copying conditions. There is NO\n");

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@ -284,7 +284,7 @@ const CStack * BattleFlowProcessor::getNextStack(const CBattleInfoCallback & bat
gameHandler->sendAndApply(&bte);
}
if(!next->willMove())
if(!next || !next->willMove())
return nullptr;
return stack;