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Fix compilation
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@ -64,7 +64,7 @@ void GridLayer::update()
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return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(QColorConstants::Transparent);
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pixmap->fill(Qt::transparent);
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QPainter painter(pixmap.get());
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painter.setPen(QColor(0, 0, 0, 190));
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@ -90,7 +90,7 @@ void PassabilityLayer::update()
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return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(QColorConstants::Transparent);
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pixmap->fill(Qt::transparent);
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if(scene->level == 0 || map->twoLevel)
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{
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@ -126,7 +126,7 @@ void SelectionTerrainLayer::update()
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onSelection();
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(QColorConstants::Transparent);
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pixmap->fill(Qt::transparent);
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redraw();
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}
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@ -283,7 +283,7 @@ void ObjectsLayer::update()
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return;
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pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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pixmap->fill(QColorConstants::Transparent);
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pixmap->fill(Qt::transparent);
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draw(false);
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}
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@ -295,7 +295,7 @@ void ObjectsLayer::draw(bool onlyDirty)
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if(!map)
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return;
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pixmap->fill(QColorConstants::Transparent);
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pixmap->fill(Qt::transparent);
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QPainter painter(pixmap.get());
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std::set<const CGObjectInstance *> drawen;
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@ -364,11 +364,11 @@ void SelectionObjectsLayer::draw()
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if(!pixmap)
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return;
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pixmap->fill(QColorConstants::Transparent);
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pixmap->fill(Qt::transparent);
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QPainter painter(pixmap.get());
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painter.setCompositionMode(QPainter::CompositionMode_Source);
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painter.setPen(QColorConstants::White);
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painter.setPen(Qt::white);
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for(auto * obj : selectedObjects)
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{
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@ -548,11 +548,11 @@ void MinimapViewLayer::draw()
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if(!map)
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return;
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pixmap->fill(QColorConstants::Transparent);
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pixmap->fill(Qt::transparent);
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//maybe not optimal but ok
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QPainter painter(pixmap.get());
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painter.setPen(QColorConstants::White);
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painter.setPen(Qt::white);
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painter.drawRect(x, y, w, h);
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redraw();
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