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Use std::byte to manage network data

This commit is contained in:
Ivan Savenko
2024-02-02 01:27:19 +02:00
parent c12558bf8a
commit 29c0989849
19 changed files with 72 additions and 100 deletions

View File

@@ -875,7 +875,7 @@ public:
}
};
void CServerHandler::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<uint8_t> & message)
void CServerHandler::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
{
CPack * pack = c->retrievePack(message);
if(state == EClientState::DISCONNECTING)
@@ -891,7 +891,7 @@ void CServerHandler::onPacketReceived(const std::shared_ptr<INetworkConnection>
}
}
void CServerHandler::onDisconnected(const std::shared_ptr<INetworkConnection> & connection)
void CServerHandler::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
{
assert(networkConnection == connection);
networkConnection.reset();