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	Use std::byte to manage network data
This commit is contained in:
		| @@ -875,7 +875,7 @@ public: | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| void CServerHandler::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<uint8_t> & message) | ||||
| void CServerHandler::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) | ||||
| { | ||||
| 	CPack * pack = c->retrievePack(message); | ||||
| 	if(state == EClientState::DISCONNECTING) | ||||
| @@ -891,7 +891,7 @@ void CServerHandler::onPacketReceived(const std::shared_ptr<INetworkConnection> | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CServerHandler::onDisconnected(const std::shared_ptr<INetworkConnection> & connection) | ||||
| void CServerHandler::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	assert(networkConnection == connection); | ||||
| 	networkConnection.reset(); | ||||
|   | ||||
| @@ -114,10 +114,10 @@ class CServerHandler final : public IServerAPI, public LobbyInfo, public INetwor | ||||
| 	void onServerFinished(); | ||||
| 	void sendLobbyPack(const CPackForLobby & pack) const override; | ||||
|  | ||||
| 	void onPacketReceived(const NetworkConnectionPtr &, const std::vector<uint8_t> & message) override; | ||||
| 	void onPacketReceived(const NetworkConnectionPtr &, const std::vector<std::byte> & message) override; | ||||
| 	void onConnectionFailed(const std::string & errorMessage) override; | ||||
| 	void onConnectionEstablished(const NetworkConnectionPtr &) override; | ||||
| 	void onDisconnected(const NetworkConnectionPtr &) override; | ||||
| 	void onDisconnected(const NetworkConnectionPtr &, const std::string & errorMessage) override; | ||||
| 	void onTimer() override; | ||||
|  | ||||
| 	void applyPackOnLobbyScreen(CPackForLobby & pack); | ||||
|   | ||||
| @@ -36,7 +36,7 @@ static std::string getCurrentTimeFormatted(int timeOffsetSeconds = 0) | ||||
| 	return TextOperations::getFormattedTimeLocal(std::chrono::system_clock::to_time_t(timeNowChrono)); | ||||
| } | ||||
|  | ||||
| void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<uint8_t> & message) | ||||
| void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) | ||||
| { | ||||
| 	boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex); | ||||
|  | ||||
| @@ -247,7 +247,7 @@ void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage) | ||||
| 	loginWindowPtr->onConnectionFailed(errorMessage); | ||||
| } | ||||
|  | ||||
| void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection) | ||||
| void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	assert(connection == networkConnection); | ||||
| 	networkConnection.reset(); | ||||
| @@ -258,15 +258,7 @@ void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> | ||||
|  | ||||
| void GlobalLobbyClient::sendMessage(const JsonNode & data) | ||||
| { | ||||
| 	std::string payloadString = data.toJson(true); | ||||
|  | ||||
| 	// FIXME: find better approach | ||||
| 	uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data()); | ||||
| 	uint8_t * payloadEnd = payloadBegin + payloadString.size(); | ||||
|  | ||||
| 	std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd); | ||||
|  | ||||
| 	networkConnection->sendPacket(payloadBuffer); | ||||
| 	networkConnection->sendPacket(data.toBytes(true)); | ||||
| } | ||||
|  | ||||
| void GlobalLobbyClient::sendOpenPublicRoom() | ||||
| @@ -355,13 +347,5 @@ void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & ne | ||||
| 	toSend["accountCookie"] = settings["lobby"]["accountCookie"]; | ||||
| 	toSend["gameRoomID"] = settings["lobby"]["roomID"]; | ||||
|  | ||||
| 	std::string payloadString = toSend.toJson(true); | ||||
|  | ||||
| 	// FIXME: find better approach | ||||
| 	uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data()); | ||||
| 	uint8_t * payloadEnd = payloadBegin + payloadString.size(); | ||||
|  | ||||
| 	std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd); | ||||
|  | ||||
| 	netConnection->sendPacket(payloadBuffer); | ||||
| 	netConnection->sendPacket(toSend.toBytes(true)); | ||||
| } | ||||
|   | ||||
| @@ -30,10 +30,10 @@ class GlobalLobbyClient final : public INetworkClientListener, boost::noncopyabl | ||||
| 	std::weak_ptr<GlobalLobbyWindow> lobbyWindow; | ||||
| 	std::shared_ptr<GlobalLobbyWindow> lobbyWindowLock; // helper strong reference to prevent window destruction on closing | ||||
|  | ||||
| 	void onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<uint8_t> & message) override; | ||||
| 	void onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) override; | ||||
| 	void onConnectionFailed(const std::string & errorMessage) override; | ||||
| 	void onConnectionEstablished(const std::shared_ptr<INetworkConnection> &) override; | ||||
| 	void onDisconnected(const std::shared_ptr<INetworkConnection> &) override; | ||||
| 	void onDisconnected(const std::shared_ptr<INetworkConnection> &, const std::string & errorMessage) override; | ||||
|  | ||||
| 	void sendClientRegister(); | ||||
| 	void sendClientLogin(); | ||||
|   | ||||
| @@ -76,6 +76,10 @@ JsonNode::JsonNode(const uint8_t *data, size_t datasize) | ||||
| 	:JsonNode(reinterpret_cast<const char*>(data), datasize) | ||||
| {} | ||||
|  | ||||
| JsonNode::JsonNode(const std::byte *data, size_t datasize) | ||||
| 	:JsonNode(reinterpret_cast<const char*>(data), datasize) | ||||
| {} | ||||
|  | ||||
| JsonNode::JsonNode(const char *data, size_t datasize) | ||||
| { | ||||
| 	JsonParser parser(data, datasize); | ||||
| @@ -421,6 +425,15 @@ JsonNode & JsonNode::resolvePointer(const std::string &jsonPointer) | ||||
| 	return ::resolvePointer(*this, jsonPointer); | ||||
| } | ||||
|  | ||||
| std::vector<std::byte> JsonNode::toBytes(bool compact) const | ||||
| { | ||||
| 	std::string jsonString = toJson(compact); | ||||
| 	auto dataBegin = reinterpret_cast<const std::byte*>(jsonString.data()); | ||||
| 	auto dataEnd = dataBegin + jsonString.size(); | ||||
| 	std::vector<std::byte> result(dataBegin, dataEnd); | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| std::string JsonNode::toJson(bool compact) const | ||||
| { | ||||
| 	std::ostringstream out; | ||||
|   | ||||
| @@ -52,6 +52,7 @@ public: | ||||
| 	//Create tree from Json-formatted input | ||||
| 	explicit JsonNode(const char * data, size_t datasize); | ||||
| 	explicit JsonNode(const uint8_t * data, size_t datasize); | ||||
| 	explicit JsonNode(const std::byte * data, size_t datasize); | ||||
| 	//Create tree from JSON file | ||||
| 	explicit JsonNode(const JsonPath & fileURI); | ||||
| 	explicit JsonNode(const std::string & modName, const JsonPath & fileURI); | ||||
| @@ -117,6 +118,7 @@ public: | ||||
| 	const JsonNode & operator[](size_t  child) const; | ||||
|  | ||||
| 	std::string toJson(bool compact = false) const; | ||||
| 	std::vector<std::byte> toBytes(bool compact = false) const; | ||||
|  | ||||
| 	template <typename Handler> void serialize(Handler &h) | ||||
| 	{ | ||||
|   | ||||
| @@ -33,7 +33,7 @@ void NetworkConnection::onHeaderReceived(const boost::system::error_code & ec) | ||||
| { | ||||
| 	if (ec) | ||||
| 	{ | ||||
| 		listener.onDisconnected(shared_from_this()); | ||||
| 		listener.onDisconnected(shared_from_this(), ec.message()); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| @@ -50,14 +50,11 @@ uint32_t NetworkConnection::readPacketSize() | ||||
| 	if (readBuffer.size() < messageHeaderSize) | ||||
| 		throw std::runtime_error("Failed to read header!"); | ||||
|  | ||||
| 	std::istream istream(&readBuffer); | ||||
|  | ||||
| 	uint32_t messageSize; | ||||
| 	istream.read(reinterpret_cast<char *>(&messageSize), messageHeaderSize); | ||||
| 	readBuffer.sgetn(reinterpret_cast<char *>(&messageSize), sizeof(messageSize)); | ||||
|  | ||||
| 	if (messageSize > messageMaxSize) | ||||
| 	{ | ||||
| 		throw std::runtime_error("Invalid packet size!"); | ||||
| 	} | ||||
|  | ||||
| 	return messageSize; | ||||
| } | ||||
| @@ -66,7 +63,7 @@ void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, u | ||||
| { | ||||
| 	if (ec) | ||||
| 	{ | ||||
| 		listener.onDisconnected(shared_from_this()); | ||||
| 		listener.onDisconnected(shared_from_this(), ec.message()); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| @@ -75,28 +72,21 @@ void NetworkConnection::onPacketReceived(const boost::system::error_code & ec, u | ||||
| 		throw std::runtime_error("Failed to read header!"); | ||||
| 	} | ||||
|  | ||||
| 	std::vector<uint8_t> message; | ||||
|  | ||||
| 	message.resize(expectedPacketSize); | ||||
| 	std::istream istream(&readBuffer); | ||||
| 	istream.read(reinterpret_cast<char *>(message.data()), expectedPacketSize); | ||||
|  | ||||
| 	std::vector<std::byte> message(expectedPacketSize); | ||||
| 	readBuffer.sgetn(reinterpret_cast<char *>(message.data()), expectedPacketSize); | ||||
| 	listener.onPacketReceived(shared_from_this(), message); | ||||
|  | ||||
| 	start(); | ||||
| } | ||||
|  | ||||
| void NetworkConnection::sendPacket(const std::vector<uint8_t> & message) | ||||
| void NetworkConnection::sendPacket(const std::vector<std::byte> & message) | ||||
| { | ||||
| 	NetworkBuffer writeBuffer; | ||||
|  | ||||
| 	std::ostream ostream(&writeBuffer); | ||||
| 	uint32_t messageSize = message.size(); | ||||
| 	ostream.write(reinterpret_cast<const char *>(&messageSize), messageHeaderSize); | ||||
| 	ostream.write(reinterpret_cast<const char *>(message.data()), message.size()); | ||||
|  | ||||
| 	boost::system::error_code ec; | ||||
| 	boost::asio::write(*socket, writeBuffer, ec ); | ||||
|  | ||||
| 	std::array<uint32_t, 1> messageSize{static_cast<uint32_t>(message.size())}; | ||||
|  | ||||
| 	boost::asio::write(*socket, boost::asio::buffer(messageSize), ec ); | ||||
| 	boost::asio::write(*socket, boost::asio::buffer(message), ec ); | ||||
|  | ||||
| 	// FIXME: handle error? | ||||
| } | ||||
|   | ||||
| @@ -31,7 +31,7 @@ public: | ||||
| 	NetworkConnection(INetworkConnectionListener & listener, const std::shared_ptr<NetworkSocket> & socket); | ||||
|  | ||||
| 	void start(); | ||||
| 	void sendPacket(const std::vector<uint8_t> & message) override; | ||||
| 	void sendPacket(const std::vector<std::byte> & message) override; | ||||
| }; | ||||
|  | ||||
| VCMI_LIB_NAMESPACE_END | ||||
|   | ||||
| @@ -16,7 +16,7 @@ class DLL_LINKAGE INetworkConnection : boost::noncopyable | ||||
| { | ||||
| public: | ||||
| 	virtual ~INetworkConnection() = default; | ||||
| 	virtual void sendPacket(const std::vector<uint8_t> & message) = 0; | ||||
| 	virtual void sendPacket(const std::vector<std::byte> & message) = 0; | ||||
| }; | ||||
|  | ||||
| using NetworkConnectionPtr = std::shared_ptr<INetworkConnection>; | ||||
| @@ -29,7 +29,7 @@ public: | ||||
| 	virtual ~INetworkClient() = default; | ||||
|  | ||||
| 	virtual bool isConnected() const = 0; | ||||
| 	virtual void sendPacket(const std::vector<uint8_t> & message) = 0; | ||||
| 	virtual void sendPacket(const std::vector<std::byte> & message) = 0; | ||||
| }; | ||||
|  | ||||
| /// Base class for incoming connections support | ||||
| @@ -38,7 +38,7 @@ class DLL_LINKAGE INetworkServer : boost::noncopyable | ||||
| public: | ||||
| 	virtual ~INetworkServer() = default; | ||||
|  | ||||
| 	virtual void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<uint8_t> & message) = 0; | ||||
| 	virtual void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) = 0; | ||||
| 	virtual void closeConnection(const std::shared_ptr<INetworkConnection> &) = 0; | ||||
| 	virtual void start(uint16_t port) = 0; | ||||
| }; | ||||
| @@ -47,8 +47,8 @@ public: | ||||
| class DLL_LINKAGE INetworkConnectionListener | ||||
| { | ||||
| public: | ||||
| 	virtual void onDisconnected(const std::shared_ptr<INetworkConnection> & connection) = 0; | ||||
| 	virtual void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) = 0; | ||||
| 	virtual void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) = 0; | ||||
| 	virtual void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) = 0; | ||||
|  | ||||
| 	virtual ~INetworkConnectionListener() = default; | ||||
| }; | ||||
|   | ||||
| @@ -46,7 +46,7 @@ void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingCo | ||||
| 	startAsyncAccept(); | ||||
| } | ||||
|  | ||||
| void NetworkServer::sendPacket(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) | ||||
| void NetworkServer::sendPacket(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) | ||||
| { | ||||
| 	connection->sendPacket(message); | ||||
| } | ||||
| @@ -58,18 +58,18 @@ void NetworkServer::closeConnection(const std::shared_ptr<INetworkConnection> & | ||||
| 	connections.erase(connection); | ||||
| } | ||||
|  | ||||
| void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection) | ||||
| void NetworkServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	logNetwork->info("Connection lost!"); | ||||
| 	logNetwork->info("Connection lost! Reason: %s", errorMessage); | ||||
| 	assert(connections.count(connection)); | ||||
| 	if (connections.count(connection)) // how? Connection was explicitly closed before? | ||||
| 	{ | ||||
| 		connections.erase(connection); | ||||
| 		listener.onDisconnected(connection); | ||||
| 		listener.onDisconnected(connection, errorMessage); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void NetworkServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) | ||||
| void NetworkServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) | ||||
| { | ||||
| 	listener.onPacketReceived(connection, message); | ||||
| } | ||||
|   | ||||
| @@ -24,12 +24,12 @@ class NetworkServer : public INetworkConnectionListener, public INetworkServer | ||||
| 	void connectionAccepted(std::shared_ptr<NetworkSocket>, const boost::system::error_code & ec); | ||||
| 	void startAsyncAccept(); | ||||
|  | ||||
| 	void onDisconnected(const std::shared_ptr<INetworkConnection> & connection) override; | ||||
| 	void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) override; | ||||
| 	void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override; | ||||
| 	void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override; | ||||
| public: | ||||
| 	NetworkServer(INetworkServerListener & listener, const std::shared_ptr<NetworkContext> & context); | ||||
|  | ||||
| 	void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<uint8_t> & message) override; | ||||
| 	void sendPacket(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message) override; | ||||
| 	void closeConnection(const std::shared_ptr<INetworkConnection> &) override; | ||||
|  | ||||
| 	void start(uint16_t port) override; | ||||
|   | ||||
| @@ -22,7 +22,7 @@ VCMI_LIB_NAMESPACE_BEGIN | ||||
| class DLL_LINKAGE ConnectionPackWriter final : public IBinaryWriter | ||||
| { | ||||
| public: | ||||
| 	std::vector<uint8_t> buffer; | ||||
| 	std::vector<std::byte> buffer; | ||||
|  | ||||
| 	int write(const void * data, unsigned size) final; | ||||
| }; | ||||
| @@ -30,7 +30,7 @@ public: | ||||
| class DLL_LINKAGE ConnectionPackReader final : public IBinaryReader | ||||
| { | ||||
| public: | ||||
| 	const std::vector<uint8_t> * buffer; | ||||
| 	const std::vector<std::byte> * buffer; | ||||
| 	size_t position; | ||||
|  | ||||
| 	int read(void * data, unsigned size) final; | ||||
| @@ -38,8 +38,8 @@ public: | ||||
|  | ||||
| int ConnectionPackWriter::write(const void * data, unsigned size) | ||||
| { | ||||
| 	const uint8_t * begin_ptr = static_cast<const uint8_t *>(data); | ||||
| 	const uint8_t * end_ptr = begin_ptr + size; | ||||
| 	const std::byte * begin_ptr = static_cast<const std::byte *>(data); | ||||
| 	const std::byte * end_ptr = begin_ptr + size; | ||||
| 	buffer.insert(buffer.end(), begin_ptr, end_ptr); | ||||
| 	return size; | ||||
| } | ||||
| @@ -49,7 +49,7 @@ int ConnectionPackReader::read(void * data, unsigned size) | ||||
| 	if (position + size > buffer->size()) | ||||
| 		throw std::runtime_error("End of file reached when reading received network pack!"); | ||||
|  | ||||
| 	uint8_t * begin_ptr = static_cast<uint8_t *>(data); | ||||
| 	std::byte * begin_ptr = static_cast<std::byte *>(data); | ||||
|  | ||||
| 	std::copy_n(buffer->begin() + position, size, begin_ptr); | ||||
| 	position += size; | ||||
| @@ -88,7 +88,7 @@ void CConnection::sendPack(const CPack * pack) | ||||
| 	packWriter->buffer.clear(); | ||||
| } | ||||
|  | ||||
| CPack * CConnection::retrievePack(const std::vector<uint8_t> & data) | ||||
| CPack * CConnection::retrievePack(const std::vector<std::byte> & data) | ||||
| { | ||||
| 	CPack * result; | ||||
|  | ||||
|   | ||||
| @@ -50,7 +50,7 @@ public: | ||||
| 	~CConnection(); | ||||
|  | ||||
| 	void sendPack(const CPack * pack); | ||||
| 	CPack * retrievePack(const std::vector<uint8_t> & data); | ||||
| 	CPack * retrievePack(const std::vector<std::byte> & data); | ||||
|  | ||||
| 	void enterLobbyConnectionMode(); | ||||
| 	void setCallback(IGameCallback * cb); | ||||
|   | ||||
| @@ -60,16 +60,7 @@ NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID) c | ||||
|  | ||||
| void LobbyServer::sendMessage(const NetworkConnectionPtr & target, const JsonNode & json) | ||||
| { | ||||
| 	//NOTE: copy-paste from LobbyClient::sendMessage | ||||
| 	std::string payloadString = json.toJson(true); | ||||
|  | ||||
| 	// TODO: find better approach | ||||
| 	const uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data()); | ||||
| 	const uint8_t * payloadEnd = payloadBegin + payloadString.size(); | ||||
|  | ||||
| 	std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd); | ||||
|  | ||||
| 	networkServer->sendPacket(target, payloadBuffer); | ||||
| 	networkServer->sendPacket(target, json.toBytes(true)); | ||||
| } | ||||
|  | ||||
| void LobbyServer::sendAccountCreated(const NetworkConnectionPtr & target, const std::string & accountID, const std::string & accountCookie) | ||||
| @@ -212,7 +203,7 @@ void LobbyServer::onNewConnection(const NetworkConnectionPtr & connection) | ||||
| 	// no-op - waiting for incoming data | ||||
| } | ||||
|  | ||||
| void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection) | ||||
| void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	if (activeAccounts.count(connection)) | ||||
| 		database->setAccountOnline(activeAccounts.at(connection), false); | ||||
| @@ -230,7 +221,7 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection) | ||||
| 	broadcastActiveGameRooms(); | ||||
| } | ||||
|  | ||||
| void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<uint8_t> & message) | ||||
| void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<std::byte> & message) | ||||
| { | ||||
| 	// proxy connection - no processing, only redirect | ||||
| 	if(activeProxies.count(connection)) | ||||
|   | ||||
| @@ -51,8 +51,8 @@ class LobbyServer final : public INetworkServerListener | ||||
| 	NetworkConnectionPtr findGameRoom(const std::string & gameRoomID) const; | ||||
|  | ||||
| 	void onNewConnection(const NetworkConnectionPtr & connection) override; | ||||
| 	void onDisconnected(const NetworkConnectionPtr & connection) override; | ||||
| 	void onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<uint8_t> & message) override; | ||||
| 	void onDisconnected(const NetworkConnectionPtr & connection, const std::string & errorMessage) override; | ||||
| 	void onPacketReceived(const NetworkConnectionPtr & connection, const std::vector<std::byte> & message) override; | ||||
|  | ||||
| 	void sendMessage(const NetworkConnectionPtr & target, const JsonNode & json); | ||||
|  | ||||
|   | ||||
| @@ -164,7 +164,7 @@ void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & co | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CVCMIServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) | ||||
| void CVCMIServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) | ||||
| { | ||||
| 	std::shared_ptr<CConnection> c = findConnection(connection); | ||||
| 	auto pack = c->retrievePack(message); | ||||
| @@ -325,7 +325,7 @@ void CVCMIServer::startGameImmediately() | ||||
| 	onTimer(); | ||||
| } | ||||
|  | ||||
| void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection) | ||||
| void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	logNetwork->error("Network error receiving a pack. Connection has been closed"); | ||||
|  | ||||
|   | ||||
| @@ -77,8 +77,8 @@ private: | ||||
|  | ||||
| public: | ||||
| 	// INetworkListener impl | ||||
| 	void onDisconnected(const std::shared_ptr<INetworkConnection> & connection) override; | ||||
| 	void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) override; | ||||
| 	void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override; | ||||
| 	void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override; | ||||
| 	void onNewConnection(const std::shared_ptr<INetworkConnection> &) override; | ||||
| 	void onTimer() override; | ||||
|  | ||||
|   | ||||
| @@ -27,12 +27,12 @@ void GlobalLobbyProcessor::establishNewConnection() | ||||
| 	owner.networkHandler->connectToRemote(*this, hostname, port); | ||||
| } | ||||
|  | ||||
| void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection) | ||||
| void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) | ||||
| { | ||||
| 	throw std::runtime_error("Lost connection to a lobby server!"); | ||||
| } | ||||
|  | ||||
| void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) | ||||
| void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) | ||||
| { | ||||
| 	if (connection == controlConnection) | ||||
| 	{ | ||||
| @@ -122,13 +122,5 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor | ||||
|  | ||||
| void GlobalLobbyProcessor::sendMessage(const NetworkConnectionPtr & target, const JsonNode & data) | ||||
| { | ||||
| 	std::string payloadString = data.toJson(true); | ||||
|  | ||||
| 	// FIXME: find better approach | ||||
| 	uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data()); | ||||
| 	uint8_t * payloadEnd = payloadBegin + payloadString.size(); | ||||
|  | ||||
| 	std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd); | ||||
|  | ||||
| 	target->sendPacket(payloadBuffer); | ||||
| 	target->sendPacket(data.toBytes(true)); | ||||
| } | ||||
|   | ||||
| @@ -24,8 +24,8 @@ class GlobalLobbyProcessor : public INetworkClientListener | ||||
| 	NetworkConnectionPtr controlConnection; | ||||
| 	std::map<std::string, NetworkConnectionPtr> proxyConnections; | ||||
|  | ||||
| 	void onDisconnected(const std::shared_ptr<INetworkConnection> & connection) override; | ||||
| 	void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message) override; | ||||
| 	void onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage) override; | ||||
| 	void onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message) override; | ||||
| 	void onConnectionFailed(const std::string & errorMessage) override; | ||||
| 	void onConnectionEstablished(const std::shared_ptr<INetworkConnection> &) override; | ||||
|  | ||||
|   | ||||
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