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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Unified handling of battle sides ID's

- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
This commit is contained in:
Ivan Savenko
2024-08-11 20:22:35 +00:00
parent 9b914bb4db
commit 2a05fbdd50
95 changed files with 601 additions and 568 deletions

View File

@ -24,7 +24,7 @@ VCMI_LIB_NAMESPACE_BEGIN
///CStack
CStack::CStack(const CStackInstance * Base, const PlayerColor & O, int I, ui8 Side, const SlotID & S):
CStack::CStack(const CStackInstance * Base, const PlayerColor & O, int I, BattleSide Side, const SlotID & S):
CBonusSystemNode(STACK_BATTLE),
base(Base),
ID(I),
@ -45,7 +45,7 @@ CStack::CStack():
{
}
CStack::CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I, ui8 Side, const SlotID & S):
CStack::CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I, BattleSide Side, const SlotID & S):
CBonusSystemNode(STACK_BATTLE),
ID(I),
type(stack->type),
@ -367,7 +367,7 @@ uint32_t CStack::unitId() const
return ID;
}
ui8 CStack::unitSide() const
BattleSide CStack::unitSide() const
{
return side;
}