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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Unified handling of battle sides ID's

- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
This commit is contained in:
Ivan Savenko
2024-08-11 20:22:35 +00:00
parent 9b914bb4db
commit 2a05fbdd50
95 changed files with 601 additions and 568 deletions

View File

@@ -32,7 +32,7 @@ private:
ui32 baseAmount = -1;
PlayerColor owner; //owner - player color (255 for neutrals)
ui8 side = 1;
BattleSide side = BattleSide::NONE;
SlotID slot; //slot - position in garrison (may be 255 for neutrals/called creatures)
@@ -41,8 +41,8 @@ public:
BattleHex initialPosition; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower
CStack(const CStackInstance * base, const PlayerColor & O, int I, ui8 Side, const SlotID & S);
CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I, ui8 Side, const SlotID & S = SlotID(255));
CStack(const CStackInstance * base, const PlayerColor & O, int I, BattleSide Side, const SlotID & S);
CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I, BattleSide Side, const SlotID & S = SlotID(255));
CStack();
~CStack();
@@ -74,7 +74,7 @@ public:
int32_t unitBaseAmount() const override;
uint32_t unitId() const override;
ui8 unitSide() const override;
BattleSide unitSide() const override;
PlayerColor unitOwner() const override;
SlotID unitSlot() const override;