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Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
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@@ -289,7 +289,7 @@ public:
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CUnitStateDetached & operator= (const CUnitState & other);
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uint32_t unitId() const override;
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ui8 unitSide() const override;
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BattleSide unitSide() const override;
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const CCreature * unitType() const override;
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PlayerColor unitOwner() const override;
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