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Unified handling of battle sides ID's

- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
This commit is contained in:
Ivan Savenko
2024-08-11 20:22:35 +00:00
parent 9b914bb4db
commit 2a05fbdd50
95 changed files with 601 additions and 568 deletions

View File

@@ -289,7 +289,7 @@ public:
CUnitStateDetached & operator= (const CUnitState & other);
uint32_t unitId() const override;
ui8 unitSide() const override;
BattleSide unitSide() const override;
const CCreature * unitType() const override;
PlayerColor unitOwner() const override;