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Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
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@@ -180,7 +180,7 @@ void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
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void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if(result.winner == 0)
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if(result.winner == BattleSide::ATTACKER)
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{
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CRewardableObject::onHeroVisit(hero);
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}
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