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Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
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@@ -256,7 +256,7 @@ void TurnTimerHandler::onBattleLoop(const BattleID & battleID, int waitTime)
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if (!si->turnTimerInfo.isBattleEnabled())
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return;
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ui8 side = 0;
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BattleSide side = BattleSide::NONE;
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const CStack * stack = nullptr;
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bool isTactisPhase = gs->getBattle(battleID)->battleTacticDist() > 0;
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