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Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
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@@ -35,17 +35,18 @@ CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
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CQuery(owner),
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battleID(bi->getBattleID())
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{
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belligerents[0] = bi->getSideArmy(0);
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belligerents[1] = bi->getSideArmy(1);
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belligerents[BattleSide::ATTACKER] = bi->getSideArmy(BattleSide::ATTACKER);
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belligerents[BattleSide::DEFENDER] = bi->getSideArmy(BattleSide::DEFENDER);
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addPlayer(bi->getSidePlayer(0));
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addPlayer(bi->getSidePlayer(1));
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addPlayer(bi->getSidePlayer(BattleSide::ATTACKER));
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addPlayer(bi->getSidePlayer(BattleSide::DEFENDER));
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}
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CBattleQuery::CBattleQuery(CGameHandler * owner):
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CQuery(owner)
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{
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belligerents[0] = belligerents[1] = nullptr;
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belligerents[BattleSide::ATTACKER] = nullptr;
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belligerents[BattleSide::DEFENDER] = nullptr;
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}
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bool CBattleQuery::blocksPack(const CPack * pack) const
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@@ -81,8 +82,8 @@ CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo *
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bi(bi),
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result(Br)
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{
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addPlayer(bi->getSidePlayer(0));
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addPlayer(bi->getSidePlayer(1));
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addPlayer(bi->getSidePlayer(BattleSide::ATTACKER));
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addPlayer(bi->getSidePlayer(BattleSide::DEFENDER));
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}
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void CBattleDialogQuery::onRemoval(PlayerColor color)
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@@ -97,11 +98,11 @@ void CBattleDialogQuery::onRemoval(PlayerColor color)
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{
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gh->battles->restartBattlePrimary(
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bi->getBattleID(),
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bi->getSideArmy(0),
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bi->getSideArmy(1),
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bi->getSideArmy(BattleSide::ATTACKER),
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bi->getSideArmy(BattleSide::DEFENDER),
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bi->getLocation(),
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bi->getSideHero(0),
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bi->getSideHero(1),
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bi->getSideHero(BattleSide::ATTACKER),
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bi->getSideHero(BattleSide::DEFENDER),
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bi->isCreatureBank(),
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bi->getDefendedTown()
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);
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