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Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class - Merged two different BattleSide enum's into one - Merged BattlePerspective enum into BattleSide enum - Changed all places that use integers to represent battle side to use BattleSide enum - Added BattleSideArray convenience wrapper for std::array that is always 2-elements in size and allows access to its elements using BattleSide enum
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@@ -25,20 +25,20 @@ public:
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MOCK_CONST_METHOD0(getDefendedTown, const CGTownInstance *());
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MOCK_CONST_METHOD1(getWallState, EWallState(EWallPart));
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MOCK_CONST_METHOD0(getGateState, EGateState());
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MOCK_CONST_METHOD1(getSidePlayer, PlayerColor(ui8));
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MOCK_CONST_METHOD1(getSideArmy, const CArmedInstance *(ui8));
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MOCK_CONST_METHOD1(getSideHero, const CGHeroInstance *(ui8));
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MOCK_CONST_METHOD1(getCastSpells, uint32_t(ui8));
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MOCK_CONST_METHOD1(getEnchanterCounter, int32_t(ui8));
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MOCK_CONST_METHOD1(getSidePlayer, PlayerColor(BattleSide));
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MOCK_CONST_METHOD1(getSideArmy, const CArmedInstance *(BattleSide));
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MOCK_CONST_METHOD1(getSideHero, const CGHeroInstance *(BattleSide));
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MOCK_CONST_METHOD1(getCastSpells, uint32_t(BattleSide));
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MOCK_CONST_METHOD1(getEnchanterCounter, int32_t(BattleSide));
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MOCK_CONST_METHOD0(getTacticDist, ui8());
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MOCK_CONST_METHOD0(getTacticsSide, ui8());
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MOCK_CONST_METHOD0(getTacticsSide, BattleSide());
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MOCK_CONST_METHOD0(getBonusBearer, const IBonusBearer *());
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MOCK_CONST_METHOD0(nextUnitId, uint32_t());
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MOCK_CONST_METHOD3(getActualDamage, int64_t(const DamageRange &, int32_t, vstd::RNG &));
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MOCK_CONST_METHOD0(getBattleID, BattleID());
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MOCK_CONST_METHOD0(getLocation, int3());
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MOCK_CONST_METHOD0(isCreatureBank, bool());
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MOCK_CONST_METHOD1(getUsedSpells, std::vector<SpellID>(ui8));
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MOCK_CONST_METHOD1(getUsedSpells, std::vector<SpellID>(BattleSide));
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MOCK_METHOD0(nextRound, void());
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MOCK_METHOD1(nextTurn, void(uint32_t));
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