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Updated changelog

This commit is contained in:
Ivan Savenko 2023-12-07 17:01:52 +02:00
parent b4b81289d8
commit 2a1ee113aa

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@ -102,6 +102,8 @@
* Spell scrolls in hero inventory now show icon of contained spell * Spell scrolls in hero inventory now show icon of contained spell
* Fixed incorrect hero morale tooltip after visiting adventure map objects * Fixed incorrect hero morale tooltip after visiting adventure map objects
* Fixed incorrect information for skills in hero exchange window * Fixed incorrect information for skills in hero exchange window
* Confirmation button will now be disabled on automatic server connect dialog
* Attempting to recruit creature in town with no free slots in garrisons will now correctly show error message
### Main Menu ### Main Menu
* Implemented window for quick selection of starting hero, town and bonus * Implemented window for quick selection of starting hero, town and bonus
@ -147,6 +149,12 @@
* Creature that attacks while standing in moat will now correctly receive moat damage * Creature that attacks while standing in moat will now correctly receive moat damage
* Player resources are now limited to 1 000 000 000 to prevent overflow * Player resources are now limited to 1 000 000 000 to prevent overflow
* It is no longer possible to escape from town without fort * It is no longer possible to escape from town without fort
* Pathfinder will no longer make U-turns when moving onto visitable objects while flying
* Pathfinder will no longer make paths that go over teleporters without actually using them
* Game will now correctly update guard status of tiles that are guarded by multiple wandering monsters
* Moving onto Garrisons and Border Guards entrance tiles that are guarded by wandering monsters will now correctly trigger battle
* It is no longer possible to build second boat in shipyard when shipyard should be blocked by boat with hero
* Gundula is now Offense specialist and not Sorcery, as in H3
### Random Maps Generator ### Random Maps Generator
* Increased tolerance for placement of Subterranean Gates * Increased tolerance for placement of Subterranean Gates