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Feature: Opposite Side Limiter. Added: Old saves support.
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@@ -904,9 +904,9 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance * heroAttacker, con
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garrisonSwapOnSiege(heroDefender->visitedTown->id); //return defending visitor from garrison to its rightful place
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}
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//give exp
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if (battleResult.data->exp[0] && heroAttacker && battleResult.get()->winner == BattleSide::ATTACKER)
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if(battleResult.data->exp[0] && heroAttacker && battleResult.get()->winner == BattleSide::ATTACKER)
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changePrimSkill(heroAttacker, PrimarySkill::EXPERIENCE, battleResult.data->exp[0]);
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else if (battleResult.data->exp[1] && heroDefender && battleResult.get()->winner == BattleSide::DEFENDER)
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else if(battleResult.data->exp[1] && heroDefender && battleResult.get()->winner == BattleSide::DEFENDER)
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changePrimSkill(heroDefender, PrimarySkill::EXPERIENCE, battleResult.data->exp[1]);
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queries.popIfTop(battleQuery);
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