mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
* Fixed battle crash (if they're double wide creatures)
This commit is contained in:
parent
fcc66b7bb9
commit
2a50d8d464
@ -2200,10 +2200,14 @@ bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, bool attacke
|
||||
// All hexes that stack would cover if standing on tile have to be accessible.
|
||||
BOOST_FOREACH(auto hex, CStack::getHexes(tile, doubleWide, attackerOwned))
|
||||
{
|
||||
const bool markedAccessible = at(hex) == EAccessibility::ACCESSIBLE;
|
||||
const bool gateAccessible = (at(hex) == EAccessibility::GATE) && !attackerOwned; //defender can always step on gate
|
||||
if(!hex.isValid() || (!markedAccessible && !gateAccessible))
|
||||
return false;
|
||||
// If the hex is out of range then the tile isn't accessible
|
||||
if(!hex.isValid())
|
||||
return false;
|
||||
// If we're no defender which step on gate and the hex isn't accessible, then the tile
|
||||
// isn't accessible
|
||||
else if(at(hex) != EAccessibility::ACCESSIBLE &&
|
||||
!(at(hex) == EAccessibility::GATE && !attackerOwned))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -2345,4 +2349,4 @@ BattleAttackInfo BattleAttackInfo::reverse() const
|
||||
ret.luckyHit = ret.ballistaDoubleDamage = ret.deathBlow = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user