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* massive spells go via one SetStackEffect
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@ -2288,6 +2288,11 @@ void CPlayerInterface::battleSpellCasted(SpellCasted *sc)
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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battleInt->spellCasted(sc);
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}
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void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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battleInt->battleStacksEffectsSet(sse);
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}
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void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
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{
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tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
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