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* massive spells go via one SetStackEffect

This commit is contained in:
mateuszb
2009-03-21 16:03:07 +00:00
parent b2c4f3e0fd
commit 2a7ad63495
8 changed files with 67 additions and 123 deletions

View File

@ -2288,6 +2288,11 @@ void CPlayerInterface::battleSpellCasted(SpellCasted *sc)
boost::unique_lock<boost::recursive_mutex> un(*pim);
battleInt->spellCasted(sc);
}
void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
{
boost::unique_lock<boost::recursive_mutex> un(*pim);
battleInt->battleStacksEffectsSet(sse);
}
void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
{
tlog5 << "CPlayerInterface::battleStackAttacked - locking...";