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Preserve order of secondary skills during hero serialization/deserialization

This commit is contained in:
Evgeniy Meshcheryakov 2023-08-14 00:06:22 +03:00
parent b002c015cf
commit 2a83f06905

View File

@ -1617,52 +1617,69 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
//in json default skills means no field/null
if(!defaultSkills)
{
//enter structure here as handler initialize it
auto secondarySkills = handler.enterStruct("secondarySkills");
//enter array here as handler initialize it
auto secondarySkills = handler.enterArray("secondarySkills");
secondarySkills.syncSize(secSkills, JsonNode::JsonType::DATA_VECTOR);
for(auto & p : secSkills)
for(size_t skillIndex = 0; skillIndex < secondarySkills.size(); ++skillIndex)
{
const si32 rawId = p.first.num;
JsonArraySerializer inner = secondarySkills.enterArray(skillIndex);
const si32 rawId = secSkills.at(skillIndex).first;
if(rawId < 0 || rawId >= VLC->skillh->size())
logGlobal->error("Invalid secondary skill %d", rawId);
handler.serializeEnum((*VLC->skillh)[SecondarySkill(rawId)]->getJsonKey(), p.second, 0, NSecondarySkill::levels);
auto value = (*VLC->skillh)[SecondarySkill(rawId)]->getJsonKey();
handler.serializeString("skill", value);
value = NSecondarySkill::levels.at(secSkills.at(skillIndex).second);
handler.serializeString("level", value);
}
}
}
else
{
auto secondarySkills = handler.enterStruct("secondarySkills");
const JsonNode & skillMap = handler.getCurrent();
auto secondarySkills = handler.getCurrent()["secondarySkills"];
secSkills.clear();
if(skillMap.getType() == JsonNode::JsonType::DATA_NULL)
if(secondarySkills.getType() == JsonNode::JsonType::DATA_NULL)
{
secSkills.emplace_back(SecondarySkill::DEFAULT, -1);
}
else
{
for(const auto & p : skillMap.Struct())
auto addSkill = [this](const std::string & skillId, const std::string & levelId)
{
const std::string skillId = p.first;
const std::string levelId = p.second.String();
const int rawId = CSkillHandler::decodeSkill(skillId);
if(rawId < 0)
{
logGlobal->error("Invalid secondary skill %s", skillId);
continue;
return;
}
const int level = vstd::find_pos(NSecondarySkill::levels, levelId);
if(level < 0)
{
logGlobal->error("Invalid secondary skill level%s", levelId);
continue;
return;
}
secSkills.emplace_back(SecondarySkill(rawId), level);
};
if(secondarySkills.getType() == JsonNode::JsonType::DATA_VECTOR)
{
for(const auto & p : secondarySkills.Vector())
{
auto skillMap = p.Struct();
addSkill(skillMap["skill"].String(), skillMap["level"].String());
}
}
else if(secondarySkills.getType() == JsonNode::JsonType::DATA_STRUCT)
{
for(const auto & p : secondarySkills.Struct())
{
addSkill(p.first, p.second.String());
};
}
}
}