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https://github.com/vcmi/vcmi.git
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tests: attempt to fix build without lua
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commit
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@ -172,12 +172,15 @@ if(COPY)
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endif()
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check_cxx_compiler_flag(-Wvirtual-move-assign MOVE_ASSIGN)
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if(MOVE_ASSIGN)
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add_compile_options(-Wno-virtual-move-assign) #GCC is too strict here
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add_compile_options(-Wno-error=virtual-move-assign) #GCC is too strict here
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endif()
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add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL)
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add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS})
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target_link_libraries(vcmitest PRIVATE gtest gmock vcmi ${SYSTEM_LIBS})
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if(ENABLE_LUA)
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target_link_libraries(vcmitest PRIVATE vcmiLua)
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endif()
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target_include_directories(vcmitest
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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@ -19,7 +19,9 @@
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#include "mock/mock_BonusBearer.h"
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#include "mock/mock_battle_IBattleState.h"
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#include "mock/mock_battle_Unit.h"
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#if SCRIPTING_ENABLED
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#include "mock/mock_scripting_Pool.h"
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#endif
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using namespace battle;
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using namespace testing;
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@ -122,11 +124,16 @@ public:
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{
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public:
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#if SCRIPTING_ENABLED
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scripting::Pool * pool;
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TestSubject(scripting::Pool * p)
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: CBattleInfoCallback(),
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pool(p)
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#else
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TestSubject()
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: CBattleInfoCallback()
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#endif
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{
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}
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@ -135,13 +142,17 @@ public:
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CBattleInfoCallback::setBattle(battleInfo);
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * getContextPool() const override
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{
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return pool;
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}
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#endif
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};
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#if SCRIPTING_ENABLED
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StrictMock<scripting::PoolMock> pool;
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#endif
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TestSubject subject;
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@ -149,8 +160,10 @@ public:
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UnitsFake unitsFake;
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CBattleInfoCallbackTest()
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#if SCRIPTING_ENABLED
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: pool(),
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subject(&pool)
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#endif
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{
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}
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@ -76,12 +76,14 @@ void UnitsFake::setDefaultBonusExpectations()
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BattleFake::~BattleFake() = default;
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BattleFake::BattleFake(std::shared_ptr<scripting::PoolMock> pool_)
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: CBattleInfoCallback(),
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BattleStateMock(),
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#if SCRIPTING_ENABLED
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BattleFake::BattleFake(std::shared_ptr<scripting::PoolMock> pool_):
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pool(pool_)
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{
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}
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#else
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BattleFake::BattleFake() = default;
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#endif
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void BattleFake::setUp()
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{
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@ -95,11 +97,12 @@ void BattleFake::setupEmptyBattlefield()
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EXPECT_CALL(*this, getBattlefieldType()).WillRepeatedly(Return(BattleField::fromString("grass_hills")));
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * BattleFake::getContextPool() const
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{
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return pool.get();
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}
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#endif
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}
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}
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@ -15,7 +15,9 @@
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#include "mock_BonusBearer.h"
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#include "mock_battle_IBattleState.h"
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#include "mock_battle_Unit.h"
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#if SCRIPTING_ENABLED
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#include "mock_scripting_Pool.h"
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#endif
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#include "../../lib/JsonNode.h"
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#include "../../lib/NetPacksBase.h"
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@ -61,16 +63,24 @@ public:
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class BattleFake : public CBattleInfoCallback, public BattleStateMock
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{
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#if SCRIPTING_ENABLED
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std::shared_ptr<scripting::PoolMock> pool;
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#endif
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public:
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#if SCRIPTING_ENABLED
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BattleFake(std::shared_ptr<scripting::PoolMock> pool_);
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#else
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BattleFake();
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#endif
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virtual ~BattleFake();
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void setUp();
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void setupEmptyBattlefield();
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#if SCRIPTING_ENABLED
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scripting::Pool * getContextPool() const override;
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#endif
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template <typename T>
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void accept(T * pack)
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@ -16,7 +16,9 @@
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class IBattleInfoCallbackMock : public IBattleInfoCallback
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{
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public:
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#if SCRIPTING_ENABLED
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MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
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#endif
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MOCK_CONST_METHOD0(battleTerrainType, TerrainId());
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MOCK_CONST_METHOD0(battleGetBattlefieldType, BattleField());
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@ -91,7 +91,10 @@ public:
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///useful callback methods
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void sendAndApply(CPackForClient * pack) override;
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#if SCRIPTING_ENABLED
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MOCK_CONST_METHOD0(getGlobalContextPool, scripting::Pool *());
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#endif
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private:
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UpperCallback * upperCallback;
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};
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@ -21,7 +21,9 @@ public:
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MOCK_CONST_METHOD0(factions, const FactionService *());
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MOCK_CONST_METHOD0(heroClasses, const HeroClassService *());
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MOCK_CONST_METHOD0(heroTypes, const HeroTypeService *());
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#if SCRIPTING_ENABLED
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MOCK_CONST_METHOD0(scripts, const scripting::Service *());
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#endif
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MOCK_CONST_METHOD0(spells, const spells::Service *());
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MOCK_CONST_METHOD0(skills, const SkillService * ());
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MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
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@ -70,7 +70,9 @@ public:
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MOCK_CONST_METHOD2(ownerMatches, bool(const battle::Unit *, const boost::logic::tribool));
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MOCK_CONST_METHOD0(creatures, const CreatureService *());
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#if SCRIPTING_ENABLED
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MOCK_CONST_METHOD0(scripts, const scripting::Service *());
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#endif
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MOCK_CONST_METHOD0(spells, const Service *());
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MOCK_CONST_METHOD0(game, const IGameInfoCallback * ());
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@ -24,7 +24,9 @@
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#include "../mock/mock_IBattleInfoCallback.h"
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#include "../mock/mock_IGameInfoCallback.h"
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#include "../mock/mock_battle_IBattleState.h"
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#if SCRIPTING_ENABLED
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#include "../mock/mock_scripting_Pool.h"
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#endif
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#include "../mock/mock_Environment.h"
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#include "../mock/mock_Services.h"
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#include "../mock/mock_vstd_CLoggerBase.h"
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@ -72,9 +72,12 @@ void EffectFixture::setupEffect(Registry * registry, const JsonNode & effectConf
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void EffectFixture::setUp()
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{
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#if SCRIPTING_ENABLED
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pool = std::make_shared<PoolMock>();
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battleFake = std::make_shared<battle::BattleFake>(pool);
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#else
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battleFake = std::make_shared<battle::BattleFake>();
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#endif
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battleFake->setUp();
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EXPECT_CALL(mechanicsMock, game()).WillRepeatedly(Return(&gameMock));
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@ -26,7 +26,9 @@
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#include "../../mock/mock_battle_IBattleState.h"
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#include "../../mock/mock_battle_Unit.h"
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#include "../../mock/mock_vstd_RNG.h"
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#if SCRIPTING_ENABLED
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#include "../../mock/mock_scripting_Pool.h"
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#endif
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#include "../../mock/BattleFake.h"
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#include "../../mock/mock_ServerCallback.h"
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@ -48,7 +50,9 @@ namespace test
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using namespace ::testing;
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using namespace ::spells;
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using namespace ::spells::effects;
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#if SCRIPTING_ENABLED
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using namespace ::scripting;
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#endif
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class EffectFixture
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{
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@ -65,7 +69,9 @@ public:
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battle::UnitsFake unitsFake;
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#if SCRIPTING_ENABLED
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std::shared_ptr<PoolMock> pool;
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#endif
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std::shared_ptr<battle::BattleFake> battleFake;
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StrictMock<ServerCallbackMock> serverMock;
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