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Corrected guard calculation to match OH3.
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@ -70,12 +70,12 @@
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},
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"connections" :
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[
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{ "a" : "1", "b" : "3", "guard" : 1000 },
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{ "a" : "1", "b" : "5", "guard" : 4000 },
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{ "a" : "2", "b" : "4", "guard" : 1000 },
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{ "a" : "2", "b" : "5", "guard" : 4000 },
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{ "a" : "3", "b" : "5", "guard" : 2000 },
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{ "a" : "4", "b" : "5", "guard" : 2000 }
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{ "a" : "1", "b" : "3", "guard" : 2000 },
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{ "a" : "1", "b" : "5", "guard" : 8000 },
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{ "a" : "2", "b" : "4", "guard" : 2000 },
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{ "a" : "2", "b" : "5", "guard" : 8000 },
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{ "a" : "3", "b" : "5", "guard" : 4000 },
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{ "a" : "4", "b" : "5", "guard" : 4000 }
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]
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},
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"Golden Ring" :
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@ -409,7 +409,7 @@ void CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength)
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{
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creId = VLC->creh->pickRandomMonster(gen->rand);
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auto cre = VLC->creh->creatures[creId];
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amount = strength / cre->AIValue;
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amount = std::ceil((float)strength / cre->fightValue);
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if (amount >= cre->ammMin && amount <= 100)
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break;
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}
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