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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Split MapDefines file on .h per class basis

This commit is contained in:
Ivan Savenko
2025-07-07 18:16:42 +03:00
parent ddff11184a
commit 2ad186130f
43 changed files with 137 additions and 86 deletions

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@@ -19,6 +19,7 @@
#include "../../lib/mapObjects/MapObjects.h"
#include "../../lib/mapObjects/ObjectTemplate.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/TerrainTile.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/IGameSettings.h"
#include "../../lib/gameState/CGameState.h"

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@@ -17,7 +17,7 @@
#include "../../lib/entities/artifact/CArtifact.h"
#include "../../lib/mapObjects/MapObjects.h"
#include "../../lib/mapObjects/CQuest.h"
#include "../../lib/mapping/CMapDefines.h"
#include "../../lib/mapping/TerrainTile.h"
#include "../../lib/gameState/QuestInfo.h"
#include "../../lib/IGameSettings.h"
#include "../../lib/bonuses/Limiters.h"

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@@ -12,7 +12,7 @@
#include "ArmyManager.h"
#include "../Engine/Nullkiller.h"
#include "../../../lib/mapObjects/MapObjects.h"
#include "../../../lib/mapping/CMapDefines.h"
#include "../../../lib/mapping/TerrainTile.h"
#include "../../../lib/IGameSettings.h"
#include "../../../lib/GameConstants.h"
#include "../../../lib/TerrainHandler.h"

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@@ -15,7 +15,7 @@
#include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../../../lib/mapObjects/CGResource.h"
#include "../../../lib/mapping/CMapDefines.h"
#include "../../../lib/mapping/TerrainTile.h"
#include "../../../lib/RoadHandler.h"
#include "../../../lib/CCreatureHandler.h"
#include "../../../lib/GameLibrary.h"

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@@ -12,7 +12,7 @@
#include "../AIGateway.h"
#include "../Engine/Nullkiller.h"
#include "../../../lib/mapObjects/MapObjects.h"
#include "../../../lib/mapping/CMapDefines.h"
#include "../../../lib/mapping/TerrainTile.h"
#include "../../../lib/pathfinder/TurnInfo.h"
#include "Actions/BuyArmyAction.h"

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@@ -18,7 +18,7 @@
#include "../../lib/entities/artifact/CArtifact.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapObjects/CQuest.h"
#include "../../lib/mapping/CMapDefines.h"
#include "../../lib/mapping/TerrainTile.h"
extern FuzzyHelper * fh;

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@@ -10,7 +10,8 @@
#include "StdInc.h"
#include "AIPathfinder.h"
#include "AIPathfinderConfig.h"
#include "../../../lib/mapping/CMapDefines.h"
#include "../../../lib/mapping/TerrainTile.h"
#include <tbb/task_group.h>

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@@ -14,7 +14,6 @@
#include "../Goals/Goals.h"
#include "../Goals/CompleteQuest.h"
#include "../../../lib/gameState/QuestInfo.h"
#include "../../../lib/mapping/CMapDefines.h"
#include "../../../lib/mapObjects/CQuest.h"
PathfindingManager::PathfindingManager(CPlayerSpecificInfoCallback * CB, VCAI * AI)

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@@ -33,6 +33,7 @@
#include "../../lib/entities/artifact/CArtifact.h"
#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/mapObjects/CQuest.h"
#include "../../lib/mapping/TerrainTile.h"
#include "../../lib/networkPacks/PacksForClient.h"
#include "../../lib/networkPacks/PacksForClientBattle.h"
#include "../../lib/networkPacks/PacksForServer.h"