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Rewardable town buildings prototype
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@ -627,6 +627,12 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
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for(auto & bonus : ret->onVisitBonuses)
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bonus->sid = Bonus::getSid32(ret->town->faction->getIndex(), ret->bid);
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}
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if(!source["rewards"].isNull() && ret->subId == BuildingSubID::NONE)
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{
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ret->subId = BuildingSubID::CONFIGURABLE_REWARD;
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ret->rewardableObjectInfo.init(source["rewards"]);
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}
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}
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//MODS COMPATIBILITY FOR 0.96
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if(!ret->produce.nonZero())
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@ -21,6 +21,7 @@
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#include "battle/BattleHex.h"
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#include "HeroBonus.h"
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#include "Point.h"
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#include "mapObjects/CRewardableConstructor.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -57,6 +58,8 @@ public:
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BonusList buildingBonuses;
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BonusList onVisitBonuses;
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CRandomRewardObjectInfo rewardableObjectInfo; ///configurable rewards for special buildings
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enum EBuildMode
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{
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BUILD_NORMAL, // 0 - normal, default
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@ -134,6 +137,7 @@ public:
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h & overrideBids;
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h & buildingBonuses;
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h & onVisitBonuses;
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h & rewardableObjectInfo;
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}
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friend class CTownHandler;
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@ -581,7 +581,8 @@ namespace BuildingSubID
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EXPERIENCE_VISITING_BONUS,
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LIGHTHOUSE,
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TREASURY,
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CUSTOM_VISITING_BONUS
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CUSTOM_VISITING_BONUS,
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CONFIGURABLE_REWARD
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};
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}
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@ -11,6 +11,7 @@
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#pragma once
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#include "CObjectHandler.h"
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#include "CRewardableObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -104,4 +105,20 @@ private:
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void applyBonuses(CGHeroInstance * h, const BonusList & bonuses) const;
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};
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class DLL_LINKAGE CTownRewardableBuilding : public CGTownBuilding, public Rewardable::Interface
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{
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public:
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void setProperty(ui8 what, ui32 val) override;
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void onHeroVisit (const CGHeroInstance * h) const override;
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CTownRewardableBuilding(CGTownInstance * TOWN);
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CTownRewardableBuilding() = default;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CGTownBuilding&>(*this);
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h & static_cast<Rewardable::Interface&>(*this);
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -365,7 +365,7 @@ bool CGTownInstance::isBonusingBuildingAdded(BuildingID::EBuildingID bid) const
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return present != bonusingBuildings.end();
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}
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void CGTownInstance::addTownBonuses()
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void CGTownInstance::addTownBonuses(CRandomGenerator & rand)
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{
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for(const auto & kvp : town->buildings)
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{
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@ -377,6 +377,13 @@ void CGTownInstance::addTownBonuses()
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if(kvp.second->IsWeekBonus())
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bonusingBuildings.push_back(new COPWBonus(kvp.second->bid, kvp.second->subId, this));
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if(kvp.second->subId == BuildingSubID::CONFIGURABLE_REWARD)
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{
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auto * newBuilding = new CTownRewardableBuilding(this);
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kvp.second->rewardableObjectInfo.configureObject(newBuilding->configuration(), rand);
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bonusingBuildings.push_back(newBuilding);
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}
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}
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}
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@ -465,7 +472,7 @@ void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structu
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}
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}
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initOverriddenBids();
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addTownBonuses(); //add special bonuses from buildings to the bonusingBuildings vector.
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addTownBonuses(rand); //add special bonuses from buildings to the bonusingBuildings vector.
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recreateBuildingsBonuses();
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updateAppearance();
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}
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@ -214,7 +214,7 @@ private:
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bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
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bool isBonusingBuildingAdded(BuildingID::EBuildingID bid) const;
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void initOverriddenBids();
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void addTownBonuses();
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void addTownBonuses(CRandomGenerator & rand);
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};
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VCMI_LIB_NAMESPACE_END
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