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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
[Spells] Added "summonByHealth" option to Summon effect
* with summonByHealth on, effect power (levelPower * SP) treated as HP * default behavior (effect power = amount) not changed * tests included
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@ -18,9 +18,11 @@
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#include "../../NetPacks.h"
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#include "../../serializer/JsonSerializeFormat.h"
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#include "../../CCreatureHandler.h"
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#include "../../CHeroHandler.h"
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#include "../../mapObjects/CGHeroInstance.h"
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static const std::string EFFECT_NAME = "core:summon";
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namespace spells
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@ -34,7 +36,8 @@ Summon::Summon()
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: Effect(),
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creature(),
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permanent(false),
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exclusive(true)
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exclusive(true),
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summonByHealth(false)
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{
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}
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@ -52,41 +55,41 @@ void Summon::adjustTargetTypes(std::vector<TargetType> & types) const
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bool Summon::applicable(Problem & problem, const Mechanics * m) const
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{
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if(!exclusive)
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return true;
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//check if there are summoned elementals of other type
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auto otherSummoned = m->cb->battleGetUnitsIf([m, this](const battle::Unit * unit)
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if(exclusive)
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{
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return (unit->unitOwner() == m->getCasterColor())
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&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
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&& (!unit->isClone())
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&& (unit->creatureId() != creature);
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});
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//check if there are summoned creatures of other type
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if(!otherSummoned.empty())
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{
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auto elemental = otherSummoned.front();
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MetaString text;
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text.addTxt(MetaString::GENERAL_TXT, 538);
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auto caster = dynamic_cast<const CGHeroInstance *>(m->caster);
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if(caster)
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auto otherSummoned = m->cb->battleGetUnitsIf([m, this](const battle::Unit * unit)
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{
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text.addReplacement(caster->name);
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return (unit->unitOwner() == m->getCasterColor())
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&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
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&& (!unit->isClone())
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&& (unit->creatureId() != creature);
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});
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text.addReplacement(MetaString::CRE_PL_NAMES, elemental->creatureIndex());
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if(!otherSummoned.empty())
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{
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auto elemental = otherSummoned.front();
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if(caster->type->sex)
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text.addReplacement(MetaString::GENERAL_TXT, 540);
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else
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text.addReplacement(MetaString::GENERAL_TXT, 539);
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MetaString text;
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text.addTxt(MetaString::GENERAL_TXT, 538);
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auto caster = dynamic_cast<const CGHeroInstance *>(m->caster);
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if(caster)
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{
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text.addReplacement(caster->name);
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text.addReplacement(MetaString::CRE_PL_NAMES, elemental->creatureIndex());
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if(caster->type->sex)
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text.addReplacement(MetaString::GENERAL_TXT, 540);
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else
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text.addReplacement(MetaString::GENERAL_TXT, 539);
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}
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problem.add(std::move(text), Problem::NORMAL);
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return false;
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}
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problem.add(std::move(text), Problem::NORMAL);
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return false;
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}
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return true;
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@ -95,12 +98,7 @@ bool Summon::applicable(Problem & problem, const Mechanics * m) const
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void Summon::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
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{
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//new feature - percentage bonus
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auto amount = m->applySpecificSpellBonus(m->calculateRawEffectValue(0, m->getEffectPower()));
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if(amount < 1)
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{
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battleState->complain("Summoning didn't summon any!");
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return;
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}
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auto valueWithBonus = m->applySpecificSpellBonus(m->calculateRawEffectValue(0, m->getEffectPower()));//TODO: consider use base power too
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BattleUnitsChanged pack;
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@ -110,13 +108,32 @@ void Summon::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics *
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{
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const battle::Unit * summoned = dest.unitValue;
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std::shared_ptr<battle::Unit> state = summoned->acquire();
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int64_t healthValue = amount * summoned->MaxHealth();
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int64_t healthValue = (summonByHealth ? valueWithBonus : (valueWithBonus * summoned->MaxHealth()));
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state->heal(healthValue, EHealLevel::OVERHEAL, (permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE));
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pack.changedStacks.emplace_back(summoned->unitId(), UnitChanges::EOperation::RESET_STATE);
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state->save(pack.changedStacks.back().data);
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}
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else
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{
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int32_t amount = 0;
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if(summonByHealth)
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{
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auto creatureType = creature.toCreature();
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auto creatureMaxHealth = creatureType->MaxHealth();
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amount = valueWithBonus / creatureMaxHealth;
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}
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else
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{
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amount = static_cast<int32_t>(valueWithBonus);
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}
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if(amount < 1)
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{
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battleState->complain("Summoning didn't summon any!");
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continue;
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}
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battle::UnitInfo info;
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info.id = m->cb->battleNextUnitId();
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info.count = amount;
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@ -144,6 +161,7 @@ void Summon::serializeJsonEffect(JsonSerializeFormat & handler)
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handler.serializeId("id", creature, CreatureID());
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handler.serializeBool("permanent", permanent, false);
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handler.serializeBool("exclusive", exclusive, true);
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handler.serializeBool("summonByHealth", summonByHealth, false);
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}
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EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
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@ -21,8 +21,6 @@ namespace effects
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class Summon : public Effect
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{
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public:
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CreatureID creature;
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Summon();
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virtual ~Summon();
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@ -41,8 +39,11 @@ protected:
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void serializeJsonEffect(JsonSerializeFormat & handler) override final;
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private:
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CreatureID creature;
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bool permanent;
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bool exclusive;
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bool summonByHealth;
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};
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}
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@ -13,6 +13,8 @@
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#include <vstd/RNG.h>
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#include "../../../lib/CCreatureHandler.h"
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namespace test
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{
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using namespace ::spells;
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@ -133,20 +135,28 @@ INSTANTIATE_TEST_CASE_P
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)
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);
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class SummonApplyTest : public TestWithParam<bool>, public EffectFixture
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class SummonApplyTest : public TestWithParam<::testing::tuple<bool, bool>>, public EffectFixture
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{
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public:
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CreatureID toSummon;
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bool permanent = false;
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bool summonByHealth = false;
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const uint32_t unitId = 42;
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const int32_t unitAmount = 123;
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const int32_t unitHealth;
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const int64_t unitTotalHealth;
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const BattleHex unitPosition = BattleHex(5,5);
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std::shared_ptr<::battle::UnitInfo> unitAddInfo;
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std::shared_ptr<UnitFake> acquired;
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SummonApplyTest()
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: EffectFixture("core:summon"),
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toSummon(creature1)
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toSummon(creature1),
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unitHealth(toSummon.toCreature()->MaxHealth()),
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unitTotalHealth(unitAmount * unitHealth)
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{
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}
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@ -155,7 +165,15 @@ public:
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InSequence local;
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EXPECT_CALL(mechanicsMock, getEffectPower()).WillOnce(Return(38));
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EXPECT_CALL(mechanicsMock, calculateRawEffectValue(Eq(0), Eq(38))).WillOnce(Return(567));
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EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount));
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if(summonByHealth)
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{
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EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitTotalHealth));
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}
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else
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{
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EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount));
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}
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}
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void onUnitAdded(uint32_t id, const JsonNode & data)
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@ -168,11 +186,13 @@ protected:
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{
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EffectFixture::setUp();
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permanent = GetParam();
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permanent = ::testing::get<0>(GetParam());
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summonByHealth = ::testing::get<1>(GetParam());
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JsonNode options(JsonNode::JsonType::DATA_STRUCT);
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options["id"].String() = "airElemental";
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options["permanent"].Bool() = permanent;
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options["summonByHealth"].Bool() = summonByHealth;
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EffectFixture::setupEffect(options);
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@ -182,6 +202,7 @@ protected:
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void TearDown() override
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{
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acquired.reset();
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unitAddInfo.reset();
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}
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};
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@ -189,20 +210,17 @@ TEST_P(SummonApplyTest, SpawnsNewUnit)
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{
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expectAmountCalculation();
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BattleHex position(5,5);
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const uint32_t unitId = 42;
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EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(unitId));
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EXPECT_CALL(*battleFake, addUnit(Eq(unitId), _)).WillOnce(Invoke(this, &SummonApplyTest::onUnitAdded));
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EffectTarget target;
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target.emplace_back(position);
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target.emplace_back(unitPosition);
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subject->apply(battleProxy.get(), rngMock, &mechanicsMock, target);
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EXPECT_EQ(unitAddInfo->count, unitAmount);
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EXPECT_EQ(unitAddInfo->id, unitId);
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EXPECT_EQ(unitAddInfo->position, position);
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EXPECT_EQ(unitAddInfo->position, unitPosition);
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EXPECT_EQ(unitAddInfo->side, mechanicsMock.casterSide);
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EXPECT_EQ(unitAddInfo->summoned, !permanent);
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EXPECT_EQ(unitAddInfo->type, toSummon);
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@ -212,10 +230,6 @@ TEST_P(SummonApplyTest, UpdatesOldUnit)
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{
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expectAmountCalculation();
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BattleHex position(5,5);
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const uint32_t unitId = 42;
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const int32_t unitHealth = 234;
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acquired = std::make_shared<UnitFake>();
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acquired->addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHealth, 0));
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acquired->redirectBonusesToFake();
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@ -226,14 +240,13 @@ TEST_P(SummonApplyTest, UpdatesOldUnit)
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{
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EXPECT_CALL(unit, acquire()).WillOnce(Return(acquired));
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EXPECT_CALL(*acquired, heal(Eq(unitHealth * unitAmount), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)));
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EXPECT_CALL(*acquired, heal(Eq(unitTotalHealth), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)));
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EXPECT_CALL(*acquired, save(_));
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EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, _));
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}
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EXPECT_CALL(unit, unitId()).WillOnce(Return(unitId));
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unitsFake.setDefaultBonusExpectations();
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EffectTarget target;
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@ -242,12 +255,15 @@ TEST_P(SummonApplyTest, UpdatesOldUnit)
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subject->apply(battleProxy.get(), rngMock, &mechanicsMock, target);
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}
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INSTANTIATE_TEST_CASE_P
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(
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ByConfig,
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SummonApplyTest,
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Values(false, true)
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Combine
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(
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Values(false, true),
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Values(false, true)
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)
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);
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}
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