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[Spells] Added "summonByHealth" option to Summon effect

* with summonByHealth on, effect power (levelPower * SP) treated as HP
* default behavior (effect power = amount) not changed
* tests included
This commit is contained in:
AlexVinS 2018-02-20 08:08:34 +03:00
parent 734441eb3b
commit 2add0e443e
3 changed files with 90 additions and 55 deletions

View File

@ -18,9 +18,11 @@
#include "../../NetPacks.h"
#include "../../serializer/JsonSerializeFormat.h"
#include "../../CCreatureHandler.h"
#include "../../CHeroHandler.h"
#include "../../mapObjects/CGHeroInstance.h"
static const std::string EFFECT_NAME = "core:summon";
namespace spells
@ -34,7 +36,8 @@ Summon::Summon()
: Effect(),
creature(),
permanent(false),
exclusive(true)
exclusive(true),
summonByHealth(false)
{
}
@ -52,41 +55,41 @@ void Summon::adjustTargetTypes(std::vector<TargetType> & types) const
bool Summon::applicable(Problem & problem, const Mechanics * m) const
{
if(!exclusive)
return true;
//check if there are summoned elementals of other type
auto otherSummoned = m->cb->battleGetUnitsIf([m, this](const battle::Unit * unit)
if(exclusive)
{
return (unit->unitOwner() == m->getCasterColor())
&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
&& (!unit->isClone())
&& (unit->creatureId() != creature);
});
//check if there are summoned creatures of other type
if(!otherSummoned.empty())
{
auto elemental = otherSummoned.front();
MetaString text;
text.addTxt(MetaString::GENERAL_TXT, 538);
auto caster = dynamic_cast<const CGHeroInstance *>(m->caster);
if(caster)
auto otherSummoned = m->cb->battleGetUnitsIf([m, this](const battle::Unit * unit)
{
text.addReplacement(caster->name);
return (unit->unitOwner() == m->getCasterColor())
&& (unit->unitSlot() == SlotID::SUMMONED_SLOT_PLACEHOLDER)
&& (!unit->isClone())
&& (unit->creatureId() != creature);
});
text.addReplacement(MetaString::CRE_PL_NAMES, elemental->creatureIndex());
if(!otherSummoned.empty())
{
auto elemental = otherSummoned.front();
if(caster->type->sex)
text.addReplacement(MetaString::GENERAL_TXT, 540);
else
text.addReplacement(MetaString::GENERAL_TXT, 539);
MetaString text;
text.addTxt(MetaString::GENERAL_TXT, 538);
auto caster = dynamic_cast<const CGHeroInstance *>(m->caster);
if(caster)
{
text.addReplacement(caster->name);
text.addReplacement(MetaString::CRE_PL_NAMES, elemental->creatureIndex());
if(caster->type->sex)
text.addReplacement(MetaString::GENERAL_TXT, 540);
else
text.addReplacement(MetaString::GENERAL_TXT, 539);
}
problem.add(std::move(text), Problem::NORMAL);
return false;
}
problem.add(std::move(text), Problem::NORMAL);
return false;
}
return true;
@ -95,12 +98,7 @@ bool Summon::applicable(Problem & problem, const Mechanics * m) const
void Summon::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
{
//new feature - percentage bonus
auto amount = m->applySpecificSpellBonus(m->calculateRawEffectValue(0, m->getEffectPower()));
if(amount < 1)
{
battleState->complain("Summoning didn't summon any!");
return;
}
auto valueWithBonus = m->applySpecificSpellBonus(m->calculateRawEffectValue(0, m->getEffectPower()));//TODO: consider use base power too
BattleUnitsChanged pack;
@ -110,13 +108,32 @@ void Summon::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics *
{
const battle::Unit * summoned = dest.unitValue;
std::shared_ptr<battle::Unit> state = summoned->acquire();
int64_t healthValue = amount * summoned->MaxHealth();
int64_t healthValue = (summonByHealth ? valueWithBonus : (valueWithBonus * summoned->MaxHealth()));
state->heal(healthValue, EHealLevel::OVERHEAL, (permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE));
pack.changedStacks.emplace_back(summoned->unitId(), UnitChanges::EOperation::RESET_STATE);
state->save(pack.changedStacks.back().data);
}
else
{
int32_t amount = 0;
if(summonByHealth)
{
auto creatureType = creature.toCreature();
auto creatureMaxHealth = creatureType->MaxHealth();
amount = valueWithBonus / creatureMaxHealth;
}
else
{
amount = static_cast<int32_t>(valueWithBonus);
}
if(amount < 1)
{
battleState->complain("Summoning didn't summon any!");
continue;
}
battle::UnitInfo info;
info.id = m->cb->battleNextUnitId();
info.count = amount;
@ -144,6 +161,7 @@ void Summon::serializeJsonEffect(JsonSerializeFormat & handler)
handler.serializeId("id", creature, CreatureID());
handler.serializeBool("permanent", permanent, false);
handler.serializeBool("exclusive", exclusive, true);
handler.serializeBool("summonByHealth", summonByHealth, false);
}
EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const

View File

@ -21,8 +21,6 @@ namespace effects
class Summon : public Effect
{
public:
CreatureID creature;
Summon();
virtual ~Summon();
@ -41,8 +39,11 @@ protected:
void serializeJsonEffect(JsonSerializeFormat & handler) override final;
private:
CreatureID creature;
bool permanent;
bool exclusive;
bool summonByHealth;
};
}

View File

@ -13,6 +13,8 @@
#include <vstd/RNG.h>
#include "../../../lib/CCreatureHandler.h"
namespace test
{
using namespace ::spells;
@ -133,20 +135,28 @@ INSTANTIATE_TEST_CASE_P
)
);
class SummonApplyTest : public TestWithParam<bool>, public EffectFixture
class SummonApplyTest : public TestWithParam<::testing::tuple<bool, bool>>, public EffectFixture
{
public:
CreatureID toSummon;
bool permanent = false;
bool summonByHealth = false;
const uint32_t unitId = 42;
const int32_t unitAmount = 123;
const int32_t unitHealth;
const int64_t unitTotalHealth;
const BattleHex unitPosition = BattleHex(5,5);
std::shared_ptr<::battle::UnitInfo> unitAddInfo;
std::shared_ptr<UnitFake> acquired;
SummonApplyTest()
: EffectFixture("core:summon"),
toSummon(creature1)
toSummon(creature1),
unitHealth(toSummon.toCreature()->MaxHealth()),
unitTotalHealth(unitAmount * unitHealth)
{
}
@ -155,7 +165,15 @@ public:
InSequence local;
EXPECT_CALL(mechanicsMock, getEffectPower()).WillOnce(Return(38));
EXPECT_CALL(mechanicsMock, calculateRawEffectValue(Eq(0), Eq(38))).WillOnce(Return(567));
EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount));
if(summonByHealth)
{
EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitTotalHealth));
}
else
{
EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount));
}
}
void onUnitAdded(uint32_t id, const JsonNode & data)
@ -168,11 +186,13 @@ protected:
{
EffectFixture::setUp();
permanent = GetParam();
permanent = ::testing::get<0>(GetParam());
summonByHealth = ::testing::get<1>(GetParam());
JsonNode options(JsonNode::JsonType::DATA_STRUCT);
options["id"].String() = "airElemental";
options["permanent"].Bool() = permanent;
options["summonByHealth"].Bool() = summonByHealth;
EffectFixture::setupEffect(options);
@ -182,6 +202,7 @@ protected:
void TearDown() override
{
acquired.reset();
unitAddInfo.reset();
}
};
@ -189,20 +210,17 @@ TEST_P(SummonApplyTest, SpawnsNewUnit)
{
expectAmountCalculation();
BattleHex position(5,5);
const uint32_t unitId = 42;
EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(unitId));
EXPECT_CALL(*battleFake, addUnit(Eq(unitId), _)).WillOnce(Invoke(this, &SummonApplyTest::onUnitAdded));
EffectTarget target;
target.emplace_back(position);
target.emplace_back(unitPosition);
subject->apply(battleProxy.get(), rngMock, &mechanicsMock, target);
EXPECT_EQ(unitAddInfo->count, unitAmount);
EXPECT_EQ(unitAddInfo->id, unitId);
EXPECT_EQ(unitAddInfo->position, position);
EXPECT_EQ(unitAddInfo->position, unitPosition);
EXPECT_EQ(unitAddInfo->side, mechanicsMock.casterSide);
EXPECT_EQ(unitAddInfo->summoned, !permanent);
EXPECT_EQ(unitAddInfo->type, toSummon);
@ -212,10 +230,6 @@ TEST_P(SummonApplyTest, UpdatesOldUnit)
{
expectAmountCalculation();
BattleHex position(5,5);
const uint32_t unitId = 42;
const int32_t unitHealth = 234;
acquired = std::make_shared<UnitFake>();
acquired->addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHealth, 0));
acquired->redirectBonusesToFake();
@ -226,14 +240,13 @@ TEST_P(SummonApplyTest, UpdatesOldUnit)
{
EXPECT_CALL(unit, acquire()).WillOnce(Return(acquired));
EXPECT_CALL(*acquired, heal(Eq(unitHealth * unitAmount), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)));
EXPECT_CALL(*acquired, heal(Eq(unitTotalHealth), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)));
EXPECT_CALL(*acquired, save(_));
EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, _));
}
EXPECT_CALL(unit, unitId()).WillOnce(Return(unitId));
unitsFake.setDefaultBonusExpectations();
EffectTarget target;
@ -242,12 +255,15 @@ TEST_P(SummonApplyTest, UpdatesOldUnit)
subject->apply(battleProxy.get(), rngMock, &mechanicsMock, target);
}
INSTANTIATE_TEST_CASE_P
(
ByConfig,
SummonApplyTest,
Values(false, true)
Combine
(
Values(false, true),
Values(false, true)
)
);
}