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Fix possible crash on replaying combat after manual run
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@ -137,7 +137,7 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player):
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LOCPLINT = this;
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playerID=Player;
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human=true;
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battleInt = nullptr;
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battleInt.reset();
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castleInt = nullptr;
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makingTurn = false;
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showingDialog = new ConditionalWait();
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