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https://github.com/vcmi/vcmi.git
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More hero|creature casting unification
This commit is contained in:
parent
e454649886
commit
2b434111bf
@ -2103,9 +2103,9 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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{
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ui8 skill = 0;
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if (creatureCasting)
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skill = sactive->getSpellSchoolLevel(SpellID(SpellID::TELEPORT).toSpell());
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skill = sactive->getEffectLevel(SpellID(SpellID::TELEPORT).toSpell());
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else
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skill = getActiveHero()->getSpellSchoolLevel (CGI->spellh->objects[spellToCast->additionalInfo]);
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skill = getActiveHero()->getEffectLevel(SpellID(SpellID::TELEPORT).toSpell());
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//TODO: explicitely save power, skill
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if (curInt->cb->battleCanTeleportTo(selectedStack, myNumber, skill))
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legalAction = true;
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@ -1196,6 +1196,29 @@ ui32 CStack::getSpellBonus(const CSpell * spell, ui32 base, const CStack * affec
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return base;
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}
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int CStack::getEffectLevel(const CSpell * spell) const
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{
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return getSpellSchoolLevel(spell);
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}
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int CStack::getEffectPower(const CSpell * spell) const
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{
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return valOfBonuses(Bonus::CREATURE_SPELL_POWER) * count / 100;
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}
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int CStack::getEnchantPower(const CSpell * spell) const
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{
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int res = valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
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if(res<=0)
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res = 3;//default for creatures
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return res;
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}
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int CStack::getEffectValue(const CSpell * spell) const
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{
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return valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, spell->id.toEnum()) * count;
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}
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bool CMP_stack::operator()( const CStack* a, const CStack* b )
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{
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switch(phase)
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@ -235,6 +235,18 @@ public:
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///ISpellCaster
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ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const override;
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ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const override;
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///default spell school level for effect calculation
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int getEffectLevel(const CSpell * spell) const override;
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///default spell-power for damage/heal calculation
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int getEffectPower(const CSpell * spell) const override;
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///default spell-power for timed effects duration
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int getEnchantPower(const CSpell * spell) const override;
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///damage/heal override(ignores spell configuration, effect level and effect power)
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int getEffectValue(const CSpell * spell) const override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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@ -173,7 +173,7 @@ int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstan
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ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
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if (hero) //we see hero's spellbook
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return sp->calculateDamage(hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
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return sp->calculateDamage(hero, nullptr, hero->getEffectLevel(sp), hero->getEffectPower(sp));
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else
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return 0; //mage guild
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}
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@ -902,6 +902,28 @@ ui32 CGHeroInstance::getSpellBonus(const CSpell * spell, ui32 base, const CStack
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return base;
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}
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int CGHeroInstance::getEffectLevel(const CSpell * spell) const
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{
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if(hasBonusOfType(Bonus::MAXED_SPELL, spell->id))
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return 3;//todo: recheck specialty from where this bonus is. possible bug
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else
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return getSpellSchoolLevel(spell);
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}
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int CGHeroInstance::getEffectPower(const CSpell * spell) const
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{
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return getPrimSkillLevel(PrimarySkill::SPELL_POWER);
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}
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int CGHeroInstance::getEnchantPower(const CSpell * spell) const
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{
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return getPrimSkillLevel(PrimarySkill::SPELL_POWER) + valOfBonuses(Bonus::SPELL_DURATION);
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}
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int CGHeroInstance::getEffectValue(const CSpell * spell) const
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{
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return 0;
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}
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bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
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{
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@ -210,6 +210,18 @@ public:
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ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const override;
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ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const override;
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///default spell school level for effect calculation
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int getEffectLevel(const CSpell * spell) const override;
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///default spell-power for damage/heal calculation
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int getEffectPower(const CSpell * spell) const override;
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///default spell-power for timed effects duration
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int getEnchantPower(const CSpell * spell) const override;
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///damage/heal override(ignores spell configuration, effect level and effect power)
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int getEffectValue(const CSpell * spell) const override;
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void deserializationFix();
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void initObj() override;
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@ -636,6 +636,8 @@ void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, Battl
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///TeleportMechanics
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void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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{
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//todo: check legal teleport
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BattleStackMoved bsm;
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bsm.distance = -1;
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bsm.stack = parameters.selectedStack->ID;
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@ -223,38 +223,15 @@ ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnv
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void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
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{
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logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode<<"; level: "<<parameters.spellLvl;
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parameters.effectLevel = calculateEffectLevel(parameters);
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logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode;
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if(parameters.casterStack)
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{
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if(parameters.enchantPower == 0)
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parameters.enchantPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);;
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if(parameters.enchantPower == 0)
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parameters.enchantPower = 3; //default for creatures
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//Fairy Dragon, etc.
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int effectPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
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if(parameters.effectPower == 0)
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parameters.effectPower = effectPower;
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//Archangel, etc
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int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
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if(parameters.effectValue == 0)
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parameters.effectValue = parameters.casterStack->count * unitSpellPower;
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}
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else if (parameters.casterHero)
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{
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if(parameters.enchantPower == 0)
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parameters.enchantPower = parameters.casterHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + parameters.casterHero->valOfBonuses(Bonus::SPELL_DURATION);
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if(parameters.effectPower == 0)
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parameters.effectPower = parameters.casterHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER);
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}
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else
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if(nullptr == parameters.caster)
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{
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env->complain("No spell-caster provided.");
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return;
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}
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const ISpellCaster * caster = parameters.caster;
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BattleSpellCast sc;
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prepareBattleCast(parameters, sc);
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@ -331,11 +308,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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StacksInjured si;
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SpellCastContext ctx(attackedCres, sc, si);
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if(parameters.casterStack)
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ctx.caster = parameters.casterStack;
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else if(parameters.casterHero)
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ctx.caster = parameters.casterHero;
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ctx.caster = caster;
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applyBattleEffects(env, parameters, ctx);
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@ -505,20 +478,6 @@ void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & log
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}
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}
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int DefaultSpellMechanics::calculateEffectLevel(const BattleSpellCastParameters& parameters) const
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{
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int effectLevel = parameters.spellLvl;
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{
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//MAXED_SPELL bonus.
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if(parameters.casterHero != nullptr)
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if(parameters.casterHero->hasBonusOfType(Bonus::MAXED_SPELL, owner->id))
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effectLevel = 3;
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}
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return effectLevel;
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}
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void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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{
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//applying effects
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@ -58,8 +58,6 @@ public:
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protected:
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virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
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int calculateEffectLevel(const BattleSpellCastParameters & parameters) const;
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///actual adventure cast implementation
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virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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@ -26,7 +26,9 @@
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#include "../mapObjects/CGHeroInstance.h"
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#include "../BattleState.h"
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#include "../CBattleCallback.h"
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#include "../CGameState.h"
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#include "../CGameState.h" //todo: remove
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#include "../NetPacks.h" //todo: remove
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#include "ISpellMechanics.h"
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@ -11,20 +11,40 @@
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#include "StdInc.h"
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#include "ISpellMechanics.h"
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#include "../BattleState.h"
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#include "../NetPacks.h"
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#include "CDefaultSpellMechanics.h"
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#include "AdventureSpellMechanics.h"
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#include "BattleSpellMechanics.h"
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#include "CreatureSpellMechanics.h"
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BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo* cb)
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: spellLvl(0), destination(BattleHex::INVALID), casterSide(0),casterColor(PlayerColor::CANNOT_DETERMINE),casterHero(nullptr),
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mode(ECastingMode::HERO_CASTING), casterStack(nullptr), selectedStack(nullptr), cb(cb),
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effectLevel(0), effectPower(0), enchantPower(0), effectValue(0)
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BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell)
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: cb(cb), caster(caster), casterSide(0),casterColor(PlayerColor::CANNOT_DETERMINE),
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spellLvl(-1), destination(BattleHex::INVALID),casterHero(nullptr),
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mode(ECastingMode::HERO_CASTING), casterStack(nullptr), selectedStack(nullptr),
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effectLevel(-1), effectPower(0), enchantPower(0), effectValue(0)
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{
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casterStack = dynamic_cast<const CStack *>(caster);
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casterHero = dynamic_cast<const CGHeroInstance *>(caster);
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prepare(spell);
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}
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void BattleSpellCastParameters::prepare(const CSpell * spell)
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{
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spellLvl = caster->getSpellSchoolLevel(spell);
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effectLevel = caster->getEffectLevel(spell);
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effectPower = caster->getEffectPower(spell);
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effectValue = caster->getEffectValue(spell);
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enchantPower = caster->getEnchantPower(spell);
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vstd::amax(spellLvl, 0);
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vstd::amax(effectLevel, 0);
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vstd::amax(enchantPower, 0);
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vstd::amax(enchantPower, 0);
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vstd::amax(effectValue, 0);
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}
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///ISpellMechanics
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ISpellMechanics::ISpellMechanics(CSpell * s):
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@ -12,8 +12,7 @@
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#include "CSpellHandler.h"
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#include "../BattleHex.h"
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#include "../BattleState.h"
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#include "../NetPacks.h"
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///callback to be provided by server
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class DLL_LINKAGE SpellCastEnvironment
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@ -35,26 +34,30 @@ public:
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struct DLL_LINKAGE BattleSpellCastParameters
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{
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public:
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BattleSpellCastParameters(const BattleInfo * cb);
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///spell school level , 0-use default
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BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell);
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const BattleInfo * cb;
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const ISpellCaster * caster;
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ui8 casterSide;
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PlayerColor casterColor;
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///spell school level , -1-use default
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int spellLvl;
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BattleHex destination;
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ui8 casterSide;
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PlayerColor casterColor;
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const CGHeroInstance * casterHero; //deprecated
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ECastingMode::ECastingMode mode;
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const CStack * casterStack;
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const CStack * casterStack; //deprecated
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const CStack * selectedStack;
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const BattleInfo * cb;
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///spell school level to use for effects, 0-use spellLvl
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///spell school level to use for effects
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int effectLevel;
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///actual spell-power affecting effect values, 0-use default
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///actual spell-power affecting effect values
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int effectPower;
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///actual spell-power affecting effect duration, 0-use default
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///actual spell-power affecting effect duration
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int enchantPower;
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///for Archangel-like casting, 0-use default
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int effectValue;
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///for Archangel-like casting
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int effectValue;
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private:
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void prepare(const CSpell * spell);
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};
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struct DLL_LINKAGE AdventureSpellCastParameters
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@ -26,7 +26,21 @@ public:
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/// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
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/// caster may not know this spell at all
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/// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
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virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
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virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
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///applying sorcery secondary skill etc
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virtual ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const = 0;
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///default spell school level for effect calculation
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virtual int getEffectLevel(const CSpell * spell) const = 0;
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///default spell-power for damage/heal calculation
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virtual int getEffectPower(const CSpell * spell) const = 0;
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///default spell-power for timed effects duration
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virtual int getEnchantPower(const CSpell * spell) const = 0;
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///damage/heal override(ignores spell configuration, effect level and effect power)
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virtual int getEffectValue(const CSpell * spell) const = 0;
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};
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@ -3868,24 +3868,20 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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complain("That stack can't cast spells!");
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else
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{
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BattleSpellCastParameters parameters(gs->curB);
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const CSpell * spell = SpellID(spellID).toSpell();
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BattleSpellCastParameters parameters(gs->curB, stack, spell);
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parameters.spellLvl = 0;
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if (spellcaster)
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vstd::amax(parameters.spellLvl, spellcaster->val);
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if (randSpellcaster)
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vstd::amax(parameters.spellLvl, randSpellcaster->val);
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vstd::amin (parameters.spellLvl, 3);
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parameters.effectLevel = parameters.spellLvl;
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parameters.casterSide = gs->curB->whatSide(stack->owner);
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parameters.mode = ECastingMode::CREATURE_ACTIVE_CASTING;
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parameters.destination = destination;
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parameters.casterColor = stack->owner;
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parameters.casterHero = nullptr;
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parameters.casterStack = stack;
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parameters.selectedStack = nullptr;
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const CSpell * spell = SpellID(spellID).toSpell();
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parameters.selectedStack = nullptr;
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spell->battleCast(spellEnv, parameters);
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}
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sendAndApply(&end_action);
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@ -4074,14 +4070,11 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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const CSpell * s = SpellID(ba.additionalInfo).toSpell();
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BattleSpellCastParameters parameters(gs->curB);
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parameters.spellLvl = h->getSpellSchoolLevel(s);
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BattleSpellCastParameters parameters(gs->curB, h, s);
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parameters.destination = ba.destinationTile;
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parameters.casterSide = ba.side;
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parameters.casterColor = h->tempOwner;
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parameters.casterHero = h;
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parameters.mode = ECastingMode::HERO_CASTING;
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parameters.casterStack = nullptr;
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parameters.selectedStack = gs->curB->battleGetStackByID(ba.selectedStack, false);
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ESpellCastProblem::ESpellCastProblem escp = gs->curB->battleCanCastThisSpell(h->tempOwner, s, ECastingMode::HERO_CASTING);
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@ -4230,14 +4223,13 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
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if (gs->curB->battleCanCastThisSpell(st->owner, spell, ECastingMode::ENCHANTER_CASTING) == ESpellCastProblem::OK)
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{
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BattleSpellCastParameters parameters(gs->curB);
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BattleSpellCastParameters parameters(gs->curB, st, spell);
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parameters.spellLvl = bonus->val;
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parameters.effectLevel = bonus->val;//todo: recheck
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parameters.destination = BattleHex::INVALID;
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parameters.casterSide = side;
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parameters.casterColor = st->owner;
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parameters.casterHero = nullptr;
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parameters.mode = ECastingMode::ENCHANTER_CASTING;
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parameters.casterStack = st;
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parameters.selectedStack = nullptr;
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spell->battleCast(spellEnv, parameters);
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@ -4942,14 +4934,13 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
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{
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const CSpell * spell = SpellID(spellID).toSpell();
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BattleSpellCastParameters parameters(gs->curB);
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BattleSpellCastParameters parameters(gs->curB, attacker, spell);
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parameters.spellLvl = spellLevel;
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parameters.effectLevel = spellLevel;
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parameters.destination = destination;
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parameters.casterSide = !attacker->attackerOwned;
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parameters.casterColor = attacker->owner;
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parameters.casterHero = nullptr;
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parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
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parameters.casterStack = attacker;
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parameters.selectedStack = nullptr;
|
||||
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
@ -4974,15 +4965,14 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||
{
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB);
|
||||
BattleSpellCastParameters parameters(gs->curB, attacker, spell);
|
||||
parameters.spellLvl = 0;
|
||||
parameters.effectLevel = 0;
|
||||
parameters.destination = gs->curB->battleGetStackByID(bat.bsa.at(0).stackAttacked)->position;
|
||||
parameters.casterSide = !attacker->attackerOwned;
|
||||
parameters.casterColor = attacker->owner;
|
||||
parameters.casterHero = nullptr;
|
||||
parameters.effectPower = power;
|
||||
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
|
||||
parameters.casterStack = attacker;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
spell->battleCast(this->spellEnv, parameters);
|
||||
@ -5282,22 +5272,18 @@ void CGameHandler::runBattle()
|
||||
{
|
||||
TBonusListPtr bl = h->getBonuses(Selector::type(Bonus::OPENING_BATTLE_SPELL));
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB);
|
||||
parameters.spellLvl = 3;
|
||||
parameters.destination = BattleHex::INVALID;
|
||||
parameters.casterSide = i;
|
||||
parameters.casterColor = h->tempOwner;
|
||||
parameters.casterHero = h;
|
||||
parameters.mode = ECastingMode::PASSIVE_CASTING;
|
||||
parameters.casterStack = nullptr;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
for (Bonus *b : *bl)
|
||||
{
|
||||
parameters.enchantPower = b->val;
|
||||
|
||||
const CSpell * spell = SpellID(b->subtype).toSpell();
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB, h, spell);
|
||||
parameters.spellLvl = 3;
|
||||
parameters.effectLevel = 3;
|
||||
parameters.destination = BattleHex::INVALID;
|
||||
parameters.casterSide = i;
|
||||
parameters.casterColor = h->tempOwner;
|
||||
parameters.mode = ECastingMode::PASSIVE_CASTING;
|
||||
parameters.selectedStack = nullptr;
|
||||
parameters.enchantPower = b->val;
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user