mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
More hero|creature casting unification
This commit is contained in:
parent
e454649886
commit
2b434111bf
@ -2103,9 +2103,9 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
|
||||
{
|
||||
ui8 skill = 0;
|
||||
if (creatureCasting)
|
||||
skill = sactive->getSpellSchoolLevel(SpellID(SpellID::TELEPORT).toSpell());
|
||||
skill = sactive->getEffectLevel(SpellID(SpellID::TELEPORT).toSpell());
|
||||
else
|
||||
skill = getActiveHero()->getSpellSchoolLevel (CGI->spellh->objects[spellToCast->additionalInfo]);
|
||||
skill = getActiveHero()->getEffectLevel(SpellID(SpellID::TELEPORT).toSpell());
|
||||
//TODO: explicitely save power, skill
|
||||
if (curInt->cb->battleCanTeleportTo(selectedStack, myNumber, skill))
|
||||
legalAction = true;
|
||||
|
@ -1196,6 +1196,29 @@ ui32 CStack::getSpellBonus(const CSpell * spell, ui32 base, const CStack * affec
|
||||
return base;
|
||||
}
|
||||
|
||||
int CStack::getEffectLevel(const CSpell * spell) const
|
||||
{
|
||||
return getSpellSchoolLevel(spell);
|
||||
}
|
||||
|
||||
int CStack::getEffectPower(const CSpell * spell) const
|
||||
{
|
||||
return valOfBonuses(Bonus::CREATURE_SPELL_POWER) * count / 100;
|
||||
}
|
||||
|
||||
int CStack::getEnchantPower(const CSpell * spell) const
|
||||
{
|
||||
int res = valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
|
||||
if(res<=0)
|
||||
res = 3;//default for creatures
|
||||
return res;
|
||||
}
|
||||
|
||||
int CStack::getEffectValue(const CSpell * spell) const
|
||||
{
|
||||
return valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, spell->id.toEnum()) * count;
|
||||
}
|
||||
|
||||
bool CMP_stack::operator()( const CStack* a, const CStack* b )
|
||||
{
|
||||
switch(phase)
|
||||
|
@ -236,6 +236,18 @@ public:
|
||||
ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const override;
|
||||
ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const override;
|
||||
|
||||
///default spell school level for effect calculation
|
||||
int getEffectLevel(const CSpell * spell) const override;
|
||||
|
||||
///default spell-power for damage/heal calculation
|
||||
int getEffectPower(const CSpell * spell) const override;
|
||||
|
||||
///default spell-power for timed effects duration
|
||||
int getEnchantPower(const CSpell * spell) const override;
|
||||
|
||||
///damage/heal override(ignores spell configuration, effect level and effect power)
|
||||
int getEffectValue(const CSpell * spell) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
assert(isIndependentNode());
|
||||
|
@ -173,7 +173,7 @@ int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstan
|
||||
ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
|
||||
|
||||
if (hero) //we see hero's spellbook
|
||||
return sp->calculateDamage(hero, nullptr, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
|
||||
return sp->calculateDamage(hero, nullptr, hero->getEffectLevel(sp), hero->getEffectPower(sp));
|
||||
else
|
||||
return 0; //mage guild
|
||||
}
|
||||
|
@ -902,6 +902,28 @@ ui32 CGHeroInstance::getSpellBonus(const CSpell * spell, ui32 base, const CStack
|
||||
return base;
|
||||
}
|
||||
|
||||
int CGHeroInstance::getEffectLevel(const CSpell * spell) const
|
||||
{
|
||||
if(hasBonusOfType(Bonus::MAXED_SPELL, spell->id))
|
||||
return 3;//todo: recheck specialty from where this bonus is. possible bug
|
||||
else
|
||||
return getSpellSchoolLevel(spell);
|
||||
}
|
||||
|
||||
int CGHeroInstance::getEffectPower(const CSpell * spell) const
|
||||
{
|
||||
return getPrimSkillLevel(PrimarySkill::SPELL_POWER);
|
||||
}
|
||||
|
||||
int CGHeroInstance::getEnchantPower(const CSpell * spell) const
|
||||
{
|
||||
return getPrimSkillLevel(PrimarySkill::SPELL_POWER) + valOfBonuses(Bonus::SPELL_DURATION);
|
||||
}
|
||||
|
||||
int CGHeroInstance::getEffectValue(const CSpell * spell) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
|
||||
{
|
||||
|
@ -210,6 +210,18 @@ public:
|
||||
ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const override;
|
||||
ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const override;
|
||||
|
||||
///default spell school level for effect calculation
|
||||
int getEffectLevel(const CSpell * spell) const override;
|
||||
|
||||
///default spell-power for damage/heal calculation
|
||||
int getEffectPower(const CSpell * spell) const override;
|
||||
|
||||
///default spell-power for timed effects duration
|
||||
int getEnchantPower(const CSpell * spell) const override;
|
||||
|
||||
///damage/heal override(ignores spell configuration, effect level and effect power)
|
||||
int getEffectValue(const CSpell * spell) const override;
|
||||
|
||||
void deserializationFix();
|
||||
|
||||
void initObj() override;
|
||||
|
@ -636,6 +636,8 @@ void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, Battl
|
||||
///TeleportMechanics
|
||||
void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
//todo: check legal teleport
|
||||
|
||||
BattleStackMoved bsm;
|
||||
bsm.distance = -1;
|
||||
bsm.stack = parameters.selectedStack->ID;
|
||||
|
@ -223,39 +223,16 @@ ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnv
|
||||
|
||||
void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
|
||||
{
|
||||
logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode<<"; level: "<<parameters.spellLvl;
|
||||
logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode;
|
||||
|
||||
|
||||
parameters.effectLevel = calculateEffectLevel(parameters);
|
||||
|
||||
if(parameters.casterStack)
|
||||
{
|
||||
if(parameters.enchantPower == 0)
|
||||
parameters.enchantPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);;
|
||||
if(parameters.enchantPower == 0)
|
||||
parameters.enchantPower = 3; //default for creatures
|
||||
//Fairy Dragon, etc.
|
||||
int effectPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
|
||||
if(parameters.effectPower == 0)
|
||||
parameters.effectPower = effectPower;
|
||||
//Archangel, etc
|
||||
int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
|
||||
if(parameters.effectValue == 0)
|
||||
parameters.effectValue = parameters.casterStack->count * unitSpellPower;
|
||||
}
|
||||
else if (parameters.casterHero)
|
||||
{
|
||||
if(parameters.enchantPower == 0)
|
||||
parameters.enchantPower = parameters.casterHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + parameters.casterHero->valOfBonuses(Bonus::SPELL_DURATION);
|
||||
if(parameters.effectPower == 0)
|
||||
parameters.effectPower = parameters.casterHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER);
|
||||
}
|
||||
else
|
||||
if(nullptr == parameters.caster)
|
||||
{
|
||||
env->complain("No spell-caster provided.");
|
||||
return;
|
||||
}
|
||||
|
||||
const ISpellCaster * caster = parameters.caster;
|
||||
|
||||
BattleSpellCast sc;
|
||||
prepareBattleCast(parameters, sc);
|
||||
|
||||
@ -331,11 +308,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
|
||||
StacksInjured si;
|
||||
SpellCastContext ctx(attackedCres, sc, si);
|
||||
|
||||
|
||||
if(parameters.casterStack)
|
||||
ctx.caster = parameters.casterStack;
|
||||
else if(parameters.casterHero)
|
||||
ctx.caster = parameters.casterHero;
|
||||
ctx.caster = caster;
|
||||
|
||||
applyBattleEffects(env, parameters, ctx);
|
||||
|
||||
@ -505,20 +478,6 @@ void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & log
|
||||
}
|
||||
}
|
||||
|
||||
int DefaultSpellMechanics::calculateEffectLevel(const BattleSpellCastParameters& parameters) const
|
||||
{
|
||||
int effectLevel = parameters.spellLvl;
|
||||
{
|
||||
//MAXED_SPELL bonus.
|
||||
if(parameters.casterHero != nullptr)
|
||||
if(parameters.casterHero->hasBonusOfType(Bonus::MAXED_SPELL, owner->id))
|
||||
effectLevel = 3;
|
||||
}
|
||||
|
||||
return effectLevel;
|
||||
}
|
||||
|
||||
|
||||
void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
||||
{
|
||||
//applying effects
|
||||
|
@ -58,8 +58,6 @@ public:
|
||||
protected:
|
||||
virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
|
||||
|
||||
int calculateEffectLevel(const BattleSpellCastParameters & parameters) const;
|
||||
|
||||
///actual adventure cast implementation
|
||||
virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
|
||||
|
||||
|
@ -26,7 +26,9 @@
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
#include "../BattleState.h"
|
||||
#include "../CBattleCallback.h"
|
||||
#include "../CGameState.h"
|
||||
#include "../CGameState.h" //todo: remove
|
||||
|
||||
#include "../NetPacks.h" //todo: remove
|
||||
|
||||
#include "ISpellMechanics.h"
|
||||
|
||||
|
@ -11,20 +11,40 @@
|
||||
#include "StdInc.h"
|
||||
#include "ISpellMechanics.h"
|
||||
|
||||
#include "../BattleState.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
#include "CDefaultSpellMechanics.h"
|
||||
|
||||
#include "AdventureSpellMechanics.h"
|
||||
#include "BattleSpellMechanics.h"
|
||||
#include "CreatureSpellMechanics.h"
|
||||
|
||||
BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo* cb)
|
||||
: spellLvl(0), destination(BattleHex::INVALID), casterSide(0),casterColor(PlayerColor::CANNOT_DETERMINE),casterHero(nullptr),
|
||||
mode(ECastingMode::HERO_CASTING), casterStack(nullptr), selectedStack(nullptr), cb(cb),
|
||||
effectLevel(0), effectPower(0), enchantPower(0), effectValue(0)
|
||||
BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell)
|
||||
: cb(cb), caster(caster), casterSide(0),casterColor(PlayerColor::CANNOT_DETERMINE),
|
||||
spellLvl(-1), destination(BattleHex::INVALID),casterHero(nullptr),
|
||||
mode(ECastingMode::HERO_CASTING), casterStack(nullptr), selectedStack(nullptr),
|
||||
effectLevel(-1), effectPower(0), enchantPower(0), effectValue(0)
|
||||
{
|
||||
|
||||
casterStack = dynamic_cast<const CStack *>(caster);
|
||||
casterHero = dynamic_cast<const CGHeroInstance *>(caster);
|
||||
prepare(spell);
|
||||
}
|
||||
|
||||
void BattleSpellCastParameters::prepare(const CSpell * spell)
|
||||
{
|
||||
spellLvl = caster->getSpellSchoolLevel(spell);
|
||||
effectLevel = caster->getEffectLevel(spell);
|
||||
effectPower = caster->getEffectPower(spell);
|
||||
effectValue = caster->getEffectValue(spell);
|
||||
enchantPower = caster->getEnchantPower(spell);
|
||||
|
||||
vstd::amax(spellLvl, 0);
|
||||
vstd::amax(effectLevel, 0);
|
||||
vstd::amax(enchantPower, 0);
|
||||
vstd::amax(enchantPower, 0);
|
||||
vstd::amax(effectValue, 0);
|
||||
}
|
||||
|
||||
///ISpellMechanics
|
||||
ISpellMechanics::ISpellMechanics(CSpell * s):
|
||||
|
@ -12,8 +12,7 @@
|
||||
|
||||
#include "CSpellHandler.h"
|
||||
#include "../BattleHex.h"
|
||||
#include "../BattleState.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
|
||||
///callback to be provided by server
|
||||
class DLL_LINKAGE SpellCastEnvironment
|
||||
@ -35,26 +34,30 @@ public:
|
||||
struct DLL_LINKAGE BattleSpellCastParameters
|
||||
{
|
||||
public:
|
||||
BattleSpellCastParameters(const BattleInfo * cb);
|
||||
///spell school level , 0-use default
|
||||
int spellLvl;
|
||||
BattleHex destination;
|
||||
BattleSpellCastParameters(const BattleInfo * cb, const ISpellCaster * caster, const CSpell * spell);
|
||||
const BattleInfo * cb;
|
||||
const ISpellCaster * caster;
|
||||
ui8 casterSide;
|
||||
PlayerColor casterColor;
|
||||
///spell school level , -1-use default
|
||||
int spellLvl;
|
||||
BattleHex destination;
|
||||
const CGHeroInstance * casterHero; //deprecated
|
||||
ECastingMode::ECastingMode mode;
|
||||
const CStack * casterStack;
|
||||
const CStack * casterStack; //deprecated
|
||||
const CStack * selectedStack;
|
||||
const BattleInfo * cb;
|
||||
|
||||
///spell school level to use for effects, 0-use spellLvl
|
||||
|
||||
///spell school level to use for effects
|
||||
int effectLevel;
|
||||
///actual spell-power affecting effect values, 0-use default
|
||||
///actual spell-power affecting effect values
|
||||
int effectPower;
|
||||
///actual spell-power affecting effect duration, 0-use default
|
||||
///actual spell-power affecting effect duration
|
||||
int enchantPower;
|
||||
///for Archangel-like casting, 0-use default
|
||||
///for Archangel-like casting
|
||||
int effectValue;
|
||||
private:
|
||||
void prepare(const CSpell * spell);
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE AdventureSpellCastParameters
|
||||
|
@ -28,5 +28,19 @@ public:
|
||||
/// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
|
||||
virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
|
||||
|
||||
///applying sorcery secondary skill etc
|
||||
virtual ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const = 0;
|
||||
|
||||
///default spell school level for effect calculation
|
||||
virtual int getEffectLevel(const CSpell * spell) const = 0;
|
||||
|
||||
///default spell-power for damage/heal calculation
|
||||
virtual int getEffectPower(const CSpell * spell) const = 0;
|
||||
|
||||
///default spell-power for timed effects duration
|
||||
virtual int getEnchantPower(const CSpell * spell) const = 0;
|
||||
|
||||
///damage/heal override(ignores spell configuration, effect level and effect power)
|
||||
virtual int getEffectValue(const CSpell * spell) const = 0;
|
||||
|
||||
};
|
||||
|
@ -3868,24 +3868,20 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
|
||||
complain("That stack can't cast spells!");
|
||||
else
|
||||
{
|
||||
BattleSpellCastParameters parameters(gs->curB);
|
||||
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
BattleSpellCastParameters parameters(gs->curB, stack, spell);
|
||||
parameters.spellLvl = 0;
|
||||
if (spellcaster)
|
||||
vstd::amax(parameters.spellLvl, spellcaster->val);
|
||||
if (randSpellcaster)
|
||||
vstd::amax(parameters.spellLvl, randSpellcaster->val);
|
||||
vstd::amin (parameters.spellLvl, 3);
|
||||
|
||||
parameters.effectLevel = parameters.spellLvl;
|
||||
parameters.casterSide = gs->curB->whatSide(stack->owner);
|
||||
parameters.mode = ECastingMode::CREATURE_ACTIVE_CASTING;
|
||||
parameters.destination = destination;
|
||||
parameters.casterColor = stack->owner;
|
||||
parameters.casterHero = nullptr;
|
||||
parameters.casterStack = stack;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
}
|
||||
sendAndApply(&end_action);
|
||||
@ -4074,14 +4070,11 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
||||
|
||||
const CSpell * s = SpellID(ba.additionalInfo).toSpell();
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB);
|
||||
parameters.spellLvl = h->getSpellSchoolLevel(s);
|
||||
BattleSpellCastParameters parameters(gs->curB, h, s);
|
||||
parameters.destination = ba.destinationTile;
|
||||
parameters.casterSide = ba.side;
|
||||
parameters.casterColor = h->tempOwner;
|
||||
parameters.casterHero = h;
|
||||
parameters.mode = ECastingMode::HERO_CASTING;
|
||||
parameters.casterStack = nullptr;
|
||||
parameters.selectedStack = gs->curB->battleGetStackByID(ba.selectedStack, false);
|
||||
|
||||
ESpellCastProblem::ESpellCastProblem escp = gs->curB->battleCanCastThisSpell(h->tempOwner, s, ECastingMode::HERO_CASTING);
|
||||
@ -4230,14 +4223,13 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
|
||||
|
||||
if (gs->curB->battleCanCastThisSpell(st->owner, spell, ECastingMode::ENCHANTER_CASTING) == ESpellCastProblem::OK)
|
||||
{
|
||||
BattleSpellCastParameters parameters(gs->curB);
|
||||
BattleSpellCastParameters parameters(gs->curB, st, spell);
|
||||
parameters.spellLvl = bonus->val;
|
||||
parameters.effectLevel = bonus->val;//todo: recheck
|
||||
parameters.destination = BattleHex::INVALID;
|
||||
parameters.casterSide = side;
|
||||
parameters.casterColor = st->owner;
|
||||
parameters.casterHero = nullptr;
|
||||
parameters.mode = ECastingMode::ENCHANTER_CASTING;
|
||||
parameters.casterStack = st;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
@ -4942,14 +4934,13 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
|
||||
{
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB);
|
||||
BattleSpellCastParameters parameters(gs->curB, attacker, spell);
|
||||
parameters.spellLvl = spellLevel;
|
||||
parameters.effectLevel = spellLevel;
|
||||
parameters.destination = destination;
|
||||
parameters.casterSide = !attacker->attackerOwned;
|
||||
parameters.casterColor = attacker->owner;
|
||||
parameters.casterHero = nullptr;
|
||||
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
|
||||
parameters.casterStack = attacker;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
@ -4974,15 +4965,14 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||
{
|
||||
const CSpell * spell = SpellID(spellID).toSpell();
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB);
|
||||
BattleSpellCastParameters parameters(gs->curB, attacker, spell);
|
||||
parameters.spellLvl = 0;
|
||||
parameters.effectLevel = 0;
|
||||
parameters.destination = gs->curB->battleGetStackByID(bat.bsa.at(0).stackAttacked)->position;
|
||||
parameters.casterSide = !attacker->attackerOwned;
|
||||
parameters.casterColor = attacker->owner;
|
||||
parameters.casterHero = nullptr;
|
||||
parameters.effectPower = power;
|
||||
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
|
||||
parameters.casterStack = attacker;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
spell->battleCast(this->spellEnv, parameters);
|
||||
@ -5282,22 +5272,18 @@ void CGameHandler::runBattle()
|
||||
{
|
||||
TBonusListPtr bl = h->getBonuses(Selector::type(Bonus::OPENING_BATTLE_SPELL));
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB);
|
||||
parameters.spellLvl = 3;
|
||||
parameters.destination = BattleHex::INVALID;
|
||||
parameters.casterSide = i;
|
||||
parameters.casterColor = h->tempOwner;
|
||||
parameters.casterHero = h;
|
||||
parameters.mode = ECastingMode::PASSIVE_CASTING;
|
||||
parameters.casterStack = nullptr;
|
||||
parameters.selectedStack = nullptr;
|
||||
|
||||
for (Bonus *b : *bl)
|
||||
{
|
||||
parameters.enchantPower = b->val;
|
||||
|
||||
const CSpell * spell = SpellID(b->subtype).toSpell();
|
||||
|
||||
BattleSpellCastParameters parameters(gs->curB, h, spell);
|
||||
parameters.spellLvl = 3;
|
||||
parameters.effectLevel = 3;
|
||||
parameters.destination = BattleHex::INVALID;
|
||||
parameters.casterSide = i;
|
||||
parameters.casterColor = h->tempOwner;
|
||||
parameters.mode = ECastingMode::PASSIVE_CASTING;
|
||||
parameters.selectedStack = nullptr;
|
||||
parameters.enchantPower = b->val;
|
||||
spell->battleCast(spellEnv, parameters);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user