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Fix Issue 2214 (#437)
CGameInfoCallback::getAvailableHeroes: add checks for tavern
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@ -477,8 +477,14 @@ std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const
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std::vector<const CGHeroInstance *> ret;
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//ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
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//TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
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const CGTownInstance * town = getTown(townOrTavern->id);
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if(townOrTavern->ID == Obj::TAVERN || (town && town->hasBuilt(BuildingID::TAVERN)))
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{
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range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
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vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
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vstd::erase_if(ret, [](const CGHeroInstance * h) {
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return h == nullptr;
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});
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}
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return ret;
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}
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