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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
use custom roles instead of Qt::UserRole
This commit is contained in:
parent
d540ee1887
commit
2b9461ed6e
@ -85,6 +85,7 @@ set(editor_HEADERS
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inspector/PickObjectDelegate.h
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inspector/portraitwidget.h
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resourceExtractor/ResourceConverter.h
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mapeditorroles.h
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)
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set(editor_FORMS
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@ -10,6 +10,7 @@
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#include "StdInc.h"
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#include "townbuildingswidget.h"
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#include "ui_townbuildingswidget.h"
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#include "mapeditorroles.h"
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#include "../lib/entities/building/CBuilding.h"
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#include "../lib/entities/faction/CTownHandler.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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@ -80,7 +81,7 @@ QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStan
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for (int i = 0; i < rowCount; ++i)
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{
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QModelIndex index = model.index(i, 0, pindex);
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if (building->upgrade.getNum() == model.itemFromIndex(index)->data(Qt::UserRole).toInt())
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if (building->upgrade.getNum() == model.itemFromIndex(index)->data(MapEditorRoles::BuildingIDRole).toInt())
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{
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parent = model.itemFromIndex(index);
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break;
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@ -106,7 +107,7 @@ std::set<QVariant> getBuildingVariantsFromModel(QStandardItemModel & model, int
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QModelIndex index = model.index(i, modelColumn, pindex);
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if (auto * item = model.itemFromIndex(index))
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if (item->checkState() == checkState)
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result.emplace(item->data(Qt::UserRole));
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result.emplace(item->data(MapEditorRoles::BuildingIDRole));
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index = model.index(i, 0, pindex);
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if (model.hasChildren(index))
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stack.push_back(index);
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@ -154,17 +155,17 @@ QStandardItem * TownBuildingsWidget::addBuilding(const CTown & ctown, int bId, s
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QList<QStandardItem *> checks;
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checks << new QStandardItem(name);
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checks.back()->setData(bId, Qt::UserRole);
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checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
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checks << new QStandardItem;
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checks.back()->setCheckable(true);
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checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked);
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checks.back()->setData(bId, Qt::UserRole);
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checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
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checks << new QStandardItem;
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checks.back()->setCheckable(true);
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checks.back()->setCheckState(town.builtBuildings.count(buildingId) ? Qt::Checked : Qt::Unchecked);
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checks.back()->setData(bId, Qt::UserRole);
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checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
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if(building->getBase() == buildingId)
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{
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@ -12,6 +12,9 @@
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#include "townbuildingswidget.h"
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#include "towneventdialog.h"
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#include "ui_towneventdialog.h"
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#include "mapeditorroles.h"
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#include "../../lib/entities/building/CBuilding.h"
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#include "../../lib/entities/faction/CTownHandler.h"
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#include "../../lib/constants/NumericConstants.h"
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#include "../../lib/constants/StringConstants.h"
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@ -28,7 +31,7 @@ TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWi
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ui->buildingsTree->setModel(&buildingsModel);
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params = townEventListItem->data(Qt::UserRole).toMap();
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params = townEventListItem->data(MapEditorRoles::TownEventRole).toMap();
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ui->eventFirstOccurrence->setMinimum(FIRST_DAY_FOR_EVENT);
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ui->eventFirstOccurrence->setMaximum(LAST_DAY_FOR_EVENT);
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ui->eventRepeatAfter->setMaximum(MAXIMUM_REPEAT_AFTER);
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@ -56,7 +59,7 @@ void TownEventDialog::initPlayers()
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{
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bool isAffected = (1 << i) & params.value("players").toInt();
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auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setData(MapEditorRoles::PlayerIDRole, QVariant::fromValue(i));
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item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
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ui->playersAffected->addItem(item);
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}
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@ -121,12 +124,12 @@ QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buil
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QList<QStandardItem *> checks;
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checks << new QStandardItem(name);
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checks.back()->setData(bId, Qt::UserRole);
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checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
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checks << new QStandardItem;
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checks.back()->setCheckable(true);
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checks.back()->setCheckState(params["buildings"].toList().contains(bId) ? Qt::Checked : Qt::Unchecked);
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checks.back()->setData(bId, Qt::UserRole);
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checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
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if (building->getBase() == buildingId)
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{
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@ -203,7 +206,7 @@ void TownEventDialog::on_TownEventDialog_finished(int result)
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descriptor["buildings"] = buildingsToVariant();
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descriptor["creatures"] = creaturesToVariant();
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townEventListItem->setData(Qt::UserRole, descriptor);
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townEventListItem->setData(MapEditorRoles::TownEventRole, descriptor);
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auto itemText = tr("Day %1 - %2").arg(ui->eventFirstOccurrence->value(), 3).arg(ui->eventNameText->text());
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townEventListItem->setText(itemText);
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}
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@ -222,7 +225,7 @@ QVariant TownEventDialog::playersToVariant()
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QVariantMap TownEventDialog::resourcesToVariant()
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{
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auto res = townEventListItem->data(Qt::UserRole).toMap().value("resources").toMap();
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auto res = params.value("resources").toMap();
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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{
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auto * itemType = ui->resourcesTable->item(i, 0);
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@ -12,6 +12,7 @@
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#include "towneventswidget.h"
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#include "ui_towneventswidget.h"
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#include "towneventdialog.h"
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#include "mapeditorroles.h"
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#include "mapsettings/eventsettings.h"
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#include "../../lib/constants/NumericConstants.h"
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#include "../../lib/constants/StringConstants.h"
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@ -105,7 +106,7 @@ void TownEventsWidget::obtainData()
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auto itemText = tr("Day %1 - %2").arg(event.firstOccurrence+1, 3).arg(eventName);
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auto * item = new QListWidgetItem(itemText);
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item->setData(Qt::UserRole, toVariant(event));
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item->setData(MapEditorRoles::TownEventRole, toVariant(event));
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ui->eventsList->addItem(item);
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}
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}
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@ -116,7 +117,7 @@ void TownEventsWidget::commitChanges(MapController& controller)
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for (int i = 0; i < ui->eventsList->count(); ++i)
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{
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const auto * item = ui->eventsList->item(i);
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town.events.push_back(eventFromVariant(*controller.map(), town, item->data(Qt::UserRole)));
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town.events.push_back(eventFromVariant(*controller.map(), town, item->data(MapEditorRoles::TownEventRole)));
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}
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}
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@ -125,7 +126,7 @@ void TownEventsWidget::on_timedEventAdd_clicked()
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CCastleEvent event;
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event.name = tr("New event").toStdString();
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auto* item = new QListWidgetItem(QString::fromStdString(event.name));
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item->setData(Qt::UserRole, toVariant(event));
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item->setData(MapEditorRoles::TownEventRole, toVariant(event));
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ui->eventsList->addItem(item);
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on_eventsList_itemActivated(item);
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}
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@ -11,6 +11,7 @@
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#include "townspellswidget.h"
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#include "ui_townspellswidget.h"
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#include "inspector.h"
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#include "mapeditorroles.h"
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#include "../../lib/constants/StringConstants.h"
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#include "../../lib/spells/CSpellHandler.h"
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@ -83,13 +84,13 @@ void TownSpellsWidget::initSpellLists()
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{
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auto spell = spellID.toEntity(VLC);
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auto * possibleItem = new QListWidgetItem(QString::fromStdString(spell->getNameTranslated()));
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possibleItem->setData(Qt::UserRole, QVariant::fromValue(spell->getIndex()));
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possibleItem->setData(MapEditorRoles::SpellIDRole, QVariant::fromValue(spell->getIndex()));
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possibleItem->setFlags(possibleItem->flags() | Qt::ItemIsUserCheckable);
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possibleItem->setCheckState(vstd::contains(town.possibleSpells, spell->getId()) ? Qt::Checked : Qt::Unchecked);
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possibleSpellLists[i]->addItem(possibleItem);
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auto * requiredItem = new QListWidgetItem(QString::fromStdString(spell->getNameTranslated()));
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requiredItem->setData(Qt::UserRole, QVariant::fromValue(spell->getIndex()));
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requiredItem->setData(MapEditorRoles::SpellIDRole, QVariant::fromValue(spell->getIndex()));
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requiredItem->setFlags(requiredItem->flags() | Qt::ItemIsUserCheckable);
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requiredItem->setCheckState(vstd::contains(town.obligatorySpells, spell->getId()) ? Qt::Checked : Qt::Unchecked);
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requiredSpellLists[i]->addItem(requiredItem);
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@ -113,7 +114,7 @@ void TownSpellsWidget::commitChanges()
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QListWidgetItem * item = spellList->item(i);
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if (item->checkState() == Qt::Checked)
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{
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townSpellList.push_back(item->data(Qt::UserRole).toInt());
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townSpellList.push_back(item->data(MapEditorRoles::SpellIDRole).toInt());
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}
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}
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}
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20
mapeditor/mapeditorroles.h
Normal file
20
mapeditor/mapeditorroles.h
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@ -0,0 +1,20 @@
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/*
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* mapeditorroles.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "StdInc.h"
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enum MapEditorRoles
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{
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TownEventRole = Qt::UserRole +1,
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PlayerIDRole,
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BuildingIDRole,
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SpellIDRole
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};
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