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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

use custom roles instead of Qt::UserRole

This commit is contained in:
godric3 2024-07-28 16:07:52 +02:00
parent d540ee1887
commit 2b9461ed6e
6 changed files with 44 additions and 17 deletions

View File

@ -85,6 +85,7 @@ set(editor_HEADERS
inspector/PickObjectDelegate.h
inspector/portraitwidget.h
resourceExtractor/ResourceConverter.h
mapeditorroles.h
)
set(editor_FORMS

View File

@ -10,6 +10,7 @@
#include "StdInc.h"
#include "townbuildingswidget.h"
#include "ui_townbuildingswidget.h"
#include "mapeditorroles.h"
#include "../lib/entities/building/CBuilding.h"
#include "../lib/entities/faction/CTownHandler.h"
#include "../lib/texts/CGeneralTextHandler.h"
@ -80,7 +81,7 @@ QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, QStan
for (int i = 0; i < rowCount; ++i)
{
QModelIndex index = model.index(i, 0, pindex);
if (building->upgrade.getNum() == model.itemFromIndex(index)->data(Qt::UserRole).toInt())
if (building->upgrade.getNum() == model.itemFromIndex(index)->data(MapEditorRoles::BuildingIDRole).toInt())
{
parent = model.itemFromIndex(index);
break;
@ -106,7 +107,7 @@ std::set<QVariant> getBuildingVariantsFromModel(QStandardItemModel & model, int
QModelIndex index = model.index(i, modelColumn, pindex);
if (auto * item = model.itemFromIndex(index))
if (item->checkState() == checkState)
result.emplace(item->data(Qt::UserRole));
result.emplace(item->data(MapEditorRoles::BuildingIDRole));
index = model.index(i, 0, pindex);
if (model.hasChildren(index))
stack.push_back(index);
@ -154,17 +155,17 @@ QStandardItem * TownBuildingsWidget::addBuilding(const CTown & ctown, int bId, s
QList<QStandardItem *> checks;
checks << new QStandardItem(name);
checks.back()->setData(bId, Qt::UserRole);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
checks << new QStandardItem;
checks.back()->setCheckable(true);
checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked);
checks.back()->setData(bId, Qt::UserRole);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
checks << new QStandardItem;
checks.back()->setCheckable(true);
checks.back()->setCheckState(town.builtBuildings.count(buildingId) ? Qt::Checked : Qt::Unchecked);
checks.back()->setData(bId, Qt::UserRole);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
if(building->getBase() == buildingId)
{

View File

@ -12,6 +12,9 @@
#include "townbuildingswidget.h"
#include "towneventdialog.h"
#include "ui_towneventdialog.h"
#include "mapeditorroles.h"
#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/constants/NumericConstants.h"
#include "../../lib/constants/StringConstants.h"
@ -28,7 +31,7 @@ TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWi
ui->buildingsTree->setModel(&buildingsModel);
params = townEventListItem->data(Qt::UserRole).toMap();
params = townEventListItem->data(MapEditorRoles::TownEventRole).toMap();
ui->eventFirstOccurrence->setMinimum(FIRST_DAY_FOR_EVENT);
ui->eventFirstOccurrence->setMaximum(LAST_DAY_FOR_EVENT);
ui->eventRepeatAfter->setMaximum(MAXIMUM_REPEAT_AFTER);
@ -56,7 +59,7 @@ void TownEventDialog::initPlayers()
{
bool isAffected = (1 << i) & params.value("players").toInt();
auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setData(MapEditorRoles::PlayerIDRole, QVariant::fromValue(i));
item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
ui->playersAffected->addItem(item);
}
@ -121,12 +124,12 @@ QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buil
QList<QStandardItem *> checks;
checks << new QStandardItem(name);
checks.back()->setData(bId, Qt::UserRole);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
checks << new QStandardItem;
checks.back()->setCheckable(true);
checks.back()->setCheckState(params["buildings"].toList().contains(bId) ? Qt::Checked : Qt::Unchecked);
checks.back()->setData(bId, Qt::UserRole);
checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
if (building->getBase() == buildingId)
{
@ -203,7 +206,7 @@ void TownEventDialog::on_TownEventDialog_finished(int result)
descriptor["buildings"] = buildingsToVariant();
descriptor["creatures"] = creaturesToVariant();
townEventListItem->setData(Qt::UserRole, descriptor);
townEventListItem->setData(MapEditorRoles::TownEventRole, descriptor);
auto itemText = tr("Day %1 - %2").arg(ui->eventFirstOccurrence->value(), 3).arg(ui->eventNameText->text());
townEventListItem->setText(itemText);
}
@ -222,7 +225,7 @@ QVariant TownEventDialog::playersToVariant()
QVariantMap TownEventDialog::resourcesToVariant()
{
auto res = townEventListItem->data(Qt::UserRole).toMap().value("resources").toMap();
auto res = params.value("resources").toMap();
for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
{
auto * itemType = ui->resourcesTable->item(i, 0);

View File

@ -12,6 +12,7 @@
#include "towneventswidget.h"
#include "ui_towneventswidget.h"
#include "towneventdialog.h"
#include "mapeditorroles.h"
#include "mapsettings/eventsettings.h"
#include "../../lib/constants/NumericConstants.h"
#include "../../lib/constants/StringConstants.h"
@ -105,7 +106,7 @@ void TownEventsWidget::obtainData()
auto itemText = tr("Day %1 - %2").arg(event.firstOccurrence+1, 3).arg(eventName);
auto * item = new QListWidgetItem(itemText);
item->setData(Qt::UserRole, toVariant(event));
item->setData(MapEditorRoles::TownEventRole, toVariant(event));
ui->eventsList->addItem(item);
}
}
@ -116,7 +117,7 @@ void TownEventsWidget::commitChanges(MapController& controller)
for (int i = 0; i < ui->eventsList->count(); ++i)
{
const auto * item = ui->eventsList->item(i);
town.events.push_back(eventFromVariant(*controller.map(), town, item->data(Qt::UserRole)));
town.events.push_back(eventFromVariant(*controller.map(), town, item->data(MapEditorRoles::TownEventRole)));
}
}
@ -125,7 +126,7 @@ void TownEventsWidget::on_timedEventAdd_clicked()
CCastleEvent event;
event.name = tr("New event").toStdString();
auto* item = new QListWidgetItem(QString::fromStdString(event.name));
item->setData(Qt::UserRole, toVariant(event));
item->setData(MapEditorRoles::TownEventRole, toVariant(event));
ui->eventsList->addItem(item);
on_eventsList_itemActivated(item);
}

View File

@ -11,6 +11,7 @@
#include "townspellswidget.h"
#include "ui_townspellswidget.h"
#include "inspector.h"
#include "mapeditorroles.h"
#include "../../lib/constants/StringConstants.h"
#include "../../lib/spells/CSpellHandler.h"
@ -83,13 +84,13 @@ void TownSpellsWidget::initSpellLists()
{
auto spell = spellID.toEntity(VLC);
auto * possibleItem = new QListWidgetItem(QString::fromStdString(spell->getNameTranslated()));
possibleItem->setData(Qt::UserRole, QVariant::fromValue(spell->getIndex()));
possibleItem->setData(MapEditorRoles::SpellIDRole, QVariant::fromValue(spell->getIndex()));
possibleItem->setFlags(possibleItem->flags() | Qt::ItemIsUserCheckable);
possibleItem->setCheckState(vstd::contains(town.possibleSpells, spell->getId()) ? Qt::Checked : Qt::Unchecked);
possibleSpellLists[i]->addItem(possibleItem);
auto * requiredItem = new QListWidgetItem(QString::fromStdString(spell->getNameTranslated()));
requiredItem->setData(Qt::UserRole, QVariant::fromValue(spell->getIndex()));
requiredItem->setData(MapEditorRoles::SpellIDRole, QVariant::fromValue(spell->getIndex()));
requiredItem->setFlags(requiredItem->flags() | Qt::ItemIsUserCheckable);
requiredItem->setCheckState(vstd::contains(town.obligatorySpells, spell->getId()) ? Qt::Checked : Qt::Unchecked);
requiredSpellLists[i]->addItem(requiredItem);
@ -113,7 +114,7 @@ void TownSpellsWidget::commitChanges()
QListWidgetItem * item = spellList->item(i);
if (item->checkState() == Qt::Checked)
{
townSpellList.push_back(item->data(Qt::UserRole).toInt());
townSpellList.push_back(item->data(MapEditorRoles::SpellIDRole).toInt());
}
}
}

View File

@ -0,0 +1,20 @@
/*
* mapeditorroles.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "StdInc.h"
enum MapEditorRoles
{
TownEventRole = Qt::UserRole +1,
PlayerIDRole,
BuildingIDRole,
SpellIDRole
};