mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Split CMusicHandler into CMusicHandler, CSoundHandler and CAudioHandler. Audio handler is now audioh instead of mush.
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@@ -1096,12 +1096,12 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int d
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if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
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{
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if (movedStack->creature->sounds.startMoving)
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CGI->mush->playSound(movedStack->creature->sounds.startMoving);
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CGI->audioh->playSound(movedStack->creature->sounds.startMoving);
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handleStartMoving(number);
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}
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if(moveStarted)
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{
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moveSh = CGI->mush->playSound(movedStack->creature->sounds.move, -1);
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moveSh = CGI->audioh->playSound(movedStack->creature->sounds.move, -1);
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CGI->curh->hide();
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creAnims[number]->setType(0);
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moveStarted = false;
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@@ -1197,7 +1197,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int d
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if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
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{
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if (movedStack->creature->sounds.endMoving) {
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CGI->mush->playSound(movedStack->creature->sounds.endMoving);
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CGI->audioh->playSound(movedStack->creature->sounds.endMoving);
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}
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creAnims[number]->setType(21);
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@@ -1212,7 +1212,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int d
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}
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creAnims[number]->setType(2); //resetting to default
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CGI->curh->show();
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CGI->mush->stopSound(moveSh);
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CGI->audioh->stopSound(moveSh);
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}
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CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
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@@ -1286,13 +1286,13 @@ void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAtt
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if(attackedInfos[g].killed)
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{
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CGI->mush->playSound(attacked.creature->sounds.killed);
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CGI->audioh->playSound(attacked.creature->sounds.killed);
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creAnims[attackedInfos[g].ID]->setType(5); //death
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}
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else
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{
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// TODO: this block doesn't seems correct if the unit is defending.
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CGI->mush->playSound(attacked.creature->sounds.wince);
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CGI->audioh->playSound(attacked.creature->sounds.wince);
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creAnims[attackedInfos[g].ID]->setType(3); //getting hit
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}
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}
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@@ -1785,7 +1785,7 @@ void CBattleInterface::battleFinished(const BattleResult& br)
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CGI->curh->changeGraphic(0,0);
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SDL_Rect temp_rect = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
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CGI->mush->stopMusic();
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CGI->audioh->stopMusic();
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resWindow = new CBattleReslutWindow(br, temp_rect, this);
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LOCPLINT->pushInt(resWindow);
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}
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@@ -2046,14 +2046,14 @@ void CBattleInterface::attackingShowHelper()
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// that is fixed. Once done, we can get rid of
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// attackingInfo->sh
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if (attackingInfo->sh == -1)
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attackingInfo->sh = CGI->mush->playSound(aStack.creature->sounds.shoot);
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attackingInfo->sh = CGI->audioh->playSound(aStack.creature->sounds.shoot);
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creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
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}
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else
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{
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// TODO: see comment above
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if (attackingInfo->sh == -1)
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attackingInfo->sh = CGI->mush->playSound(aStack.creature->sounds.attack);
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attackingInfo->sh = CGI->audioh->playSound(aStack.creature->sounds.attack);
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if(aStack.creature->isDoubleWide())
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{
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switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
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@@ -2788,36 +2788,36 @@ CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect
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case 0: //normal victory
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->mush->playMusic(musicBase::winBattle);
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CGI->audioh->playMusic(musicBase::winBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->mush->playMusic(musicBase::loseCombat);
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CGI->audioh->playMusic(musicBase::loseCombat);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
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}
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break;
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case 1: //flee
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->mush->playMusic(musicBase::winBattle);
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CGI->audioh->playMusic(musicBase::winBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->mush->playMusic(musicBase::retreatBattle);
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CGI->audioh->playMusic(musicBase::retreatBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
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}
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break;
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case 2: //surrender
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->mush->playMusic(musicBase::winBattle);
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CGI->audioh->playMusic(musicBase::winBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->mush->playMusic(musicBase::surrenderBattle);
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CGI->audioh->playMusic(musicBase::surrenderBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
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}
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break;
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