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Remove no longer used code

This commit is contained in:
Ivan Savenko 2023-08-17 21:28:17 +03:00
parent 67eaef3520
commit 2be9664d26
2 changed files with 0 additions and 15 deletions

View File

@ -289,16 +289,6 @@ void CBattleAI::activeStack( const CStack * stack )
logAi->trace("Spellcast attempt completed in %lld", timeElapsed(start));
if(cb->battleIsFinished() || !stack->alive())
{
//spellcast may finish battle or kill active stack
//send special preudo-action
BattleAction cancel;
cancel.actionType = EActionType::NO_ACTION;
cb->battleMakeUnitAction(cancel);
return;
}
if(auto action = considerFleeingOrSurrendering())
{
cb->battleMakeUnitAction(*action);

View File

@ -42,11 +42,6 @@
#include "../../lib/spells/ObstacleCasterProxy.h"
#include "../../lib/spells/Problem.h"
#define COMPLAIN_RET_IF(cond, txt) do {if (cond){gameHandler->complain(txt); return;}} while(0)
#define COMPLAIN_RET_FALSE_IF(cond, txt) do {if (cond){gameHandler->complain(txt); return false;}} while(0)
#define COMPLAIN_RET(txt) {gameHandler->complain(txt); return false;}
#define COMPLAIN_RETF(txt, FORMAT) {gameHandler->complain(boost::str(boost::format(txt) % FORMAT)); return false;}
BattleProcessor::BattleProcessor(CGameHandler * gameHandler)
: gameHandler(gameHandler)
, flowProcessor(std::make_unique<BattleFlowProcessor>(this))