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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-13 01:20:34 +02:00

Support for objects from mods as campaign scenario bonuses

This commit is contained in:
Ivan Savenko
2025-05-29 17:24:45 +03:00
parent 87d5347e50
commit 2bf951a4cf
11 changed files with 110 additions and 20 deletions

View File

@ -46,12 +46,14 @@
#include "../../lib/GameLibrary.h"
#include "../../lib/StartInfo.h"
#include "../../lib/campaign/CampaignState.h"
#include "../../lib/entities/artifact/CArtifact.h"
#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/entities/building/CBuildingHandler.h"
#include "../../lib/entities/faction/CFaction.h"
#include "../../lib/entities/faction/CTown.h"
#include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/entities/hero/CHeroHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMapHeader.h"
@ -184,7 +186,12 @@ void CBonusSelection::createBonusesIcons()
case CampaignBonusType::SPELL:
{
const auto & bonusValue = bonus.getValue<CampaignBonusSpell>();
picNumber = bonusValue.spell.getNum();
const auto * spell = bonusValue.spell.toSpell();
if (!spell->getIconScenarioBonus().empty())
picName = spell->getIconScenarioBonus();
else
picNumber = bonusValue.spell.getNum();
desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
desc.replaceName(bonusValue.spell);
break;
@ -227,7 +234,11 @@ void CBonusSelection::createBonusesIcons()
case CampaignBonusType::ARTIFACT:
{
const auto & bonusValue = bonus.getValue<CampaignBonusArtifact>();
picNumber = bonusValue.artifact;
const auto * artifact = bonusValue.artifact.toArtifact();
if (!artifact->scenarioBonus.empty())
picName = artifact->scenarioBonus;
else
picNumber = bonusValue.artifact.getNum();
desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
desc.replaceName(bonusValue.artifact);
break;
@ -235,7 +246,12 @@ void CBonusSelection::createBonusesIcons()
case CampaignBonusType::SPELL_SCROLL:
{
const auto & bonusValue = bonus.getValue<CampaignBonusSpellScroll>();
picNumber = bonusValue.spell;
const auto * spell = bonusValue.spell.toSpell();
if (!spell->getIconScenarioBonus().empty())
picName = spell->getIconScenarioBonus();
else
picNumber = bonusValue.spell.getNum();
desc.appendLocalString(EMetaText::GENERAL_TXT, 716);
desc.replaceName(bonusValue.spell);
break;
@ -276,11 +292,14 @@ void CBonusSelection::createBonusesIcons()
case CampaignBonusType::SECONDARY_SKILL:
{
const auto & bonusValue = bonus.getValue<CampaignBonusSecondarySkill>();
const auto * skill = bonusValue.skill.toSkill();
desc.appendLocalString(EMetaText::GENERAL_TXT, 718);
desc.replaceTextID(TextIdentifier("core", "skilllev", bonusValue.mastery - 1).get());
desc.replaceName(bonusValue.skill);
picNumber = bonusValue.skill.getNum() * 3 + bonusValue.mastery - 1;
if (!skill->at(bonusValue.mastery).scenarioBonus.empty())
picName = skill->at(bonusValue.mastery).scenarioBonus.empty();
else
picNumber = bonusValue.skill.getNum() * 3 + bonusValue.mastery - 1;
break;
}
case CampaignBonusType::RESOURCE: