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https://github.com/vcmi/vcmi.git
synced 2025-03-21 21:17:49 +02:00
Moved CBattleRenderer into a separate file
This commit is contained in:
parent
1b4c5be4de
commit
2c05f588fd
@ -11,6 +11,7 @@ set(client_SRCS
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battle/CBattleInterface.cpp
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battle/CBattleObstacleController.cpp
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battle/CBattleProjectileController.cpp
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battle/CBattleRenderer.cpp
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battle/CBattleSiegeController.cpp
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battle/CBattleStacksController.cpp
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battle/CCreatureAnimation.cpp
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@ -93,6 +94,7 @@ set(client_HEADERS
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battle/CBattleInterface.h
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battle/CBattleObstacleController.h
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battle/CBattleProjectileController.h
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battle/CBattleRenderer.h
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battle/CBattleSiegeController.h
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battle/CBattleStacksController.h
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battle/CCreatureAnimation.h
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@ -16,6 +16,7 @@
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#include "CBattleInterfaceClasses.h"
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#include "CBattleFieldController.h"
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#include "CBattleStacksController.h"
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#include "CBattleRenderer.h"
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#include "../CMusicHandler.h"
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#include "../CGameInfo.h"
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@ -122,11 +123,11 @@ void CBattleEffectsController::startAction(const BattleAction* action)
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}
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}
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void CBattleEffectsController::collectRenderableObjects(CBattleFieldRenderer & renderer)
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void CBattleEffectsController::collectRenderableObjects(CBattleRenderer & renderer)
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{
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for (auto & elem : battleEffects)
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{
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renderer.insert( EBattleFieldLayer::EFFECTS, elem.position, [&elem](CBattleFieldRenderer::RendererPtr canvas)
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renderer.insert( EBattleFieldLayer::EFFECTS, elem.position, [&elem](CBattleRenderer::RendererPtr canvas)
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{
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int currentFrame = static_cast<int>(floor(elem.currentFrame));
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currentFrame %= elem.animation->size();
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@ -23,7 +23,7 @@ struct SDL_Surface;
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class CAnimation;
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class CCanvas;
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class CBattleInterface;
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class CBattleFieldRenderer;
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class CBattleRenderer;
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class CPointEffectAnimation;
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namespace EBattleEffect
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@ -78,7 +78,7 @@ public:
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void battleTriggerEffect(const BattleTriggerEffect & bte);
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void collectRenderableObjects(CBattleFieldRenderer & renderer);
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void collectRenderableObjects(CBattleRenderer & renderer);
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friend class CPointEffectAnimation;
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};
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@ -18,6 +18,7 @@
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#include "CBattleStacksController.h"
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#include "CBattleObstacleController.h"
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#include "CBattleProjectileController.h"
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#include "CBattleRenderer.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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@ -92,7 +93,7 @@ void CBattleFieldController::renderBattlefield(std::shared_ptr<CCanvas> canvas)
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{
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showBackground(canvas);
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CBattleFieldRenderer renderer(owner);
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CBattleRenderer renderer(owner);
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renderer.execute(canvas);
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@ -631,62 +632,3 @@ bool CBattleFieldController::stackCountOutsideHex(const BattleHex & number) cons
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{
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return stackCountOutsideHexes[number];
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}
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void CBattleFieldRenderer::collectObjects()
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{
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owner->collectRenderableObjects(*this);
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owner->effectsController->collectRenderableObjects(*this);
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owner->obstacleController->collectRenderableObjects(*this);
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owner->siegeController->collectRenderableObjects(*this);
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owner->stacksController->collectRenderableObjects(*this);
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}
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void CBattleFieldRenderer::sortObjects()
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{
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auto getRow = [](const RenderableInstance & object) -> int
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{
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if (object.tile.isValid())
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return object.tile.getY();
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if ( object.tile == BattleHex::HEX_BEFORE_ALL )
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return -1;
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if ( object.tile == BattleHex::HEX_AFTER_ALL )
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return GameConstants::BFIELD_HEIGHT;
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if ( object.tile == BattleHex::INVALID )
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return GameConstants::BFIELD_HEIGHT;
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assert(0);
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return GameConstants::BFIELD_HEIGHT;
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};
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std::stable_sort(objects.begin(), objects.end(), [&](const RenderableInstance & left, const RenderableInstance & right){
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if ( getRow(left) != getRow(right))
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return getRow(left) < getRow(right);
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return left.layer < right.layer;
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});
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}
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void CBattleFieldRenderer::renderObjects(CBattleFieldRenderer::RendererPtr targetCanvas)
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{
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for (auto const & object : objects)
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object.functor(targetCanvas);
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}
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CBattleFieldRenderer::CBattleFieldRenderer(CBattleInterface * owner):
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owner(owner)
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{
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}
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void CBattleFieldRenderer::insert(EBattleFieldLayer layer, BattleHex tile, CBattleFieldRenderer::RenderFunctor functor)
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{
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objects.push_back({ functor, layer, tile });
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}
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void CBattleFieldRenderer::execute(CBattleFieldRenderer::RendererPtr targetCanvas)
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{
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collectObjects();
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sortObjects();
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renderObjects(targetCanvas);
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}
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@ -27,45 +27,6 @@ class CCanvas;
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class IImage;
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class CBattleInterface;
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enum class EBattleFieldLayer {
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// confirmed ordering requirements:
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OBSTACLES = 0,
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CORPSES = 0,
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WALLS = 1,
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HEROES = 1,
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STACKS = 1, // after corpses, obstacles
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BATTLEMENTS = 2, // after stacks
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STACK_AMOUNTS = 2, // after stacks, obstacles, corpses
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EFFECTS = 3, // after obstacles, battlements
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};
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class CBattleFieldRenderer
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{
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public:
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using RendererPtr = std::shared_ptr<CCanvas>;
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using RenderFunctor = std::function<void(RendererPtr)>;
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private:
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CBattleInterface * owner;
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struct RenderableInstance
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{
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RenderFunctor functor;
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EBattleFieldLayer layer;
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BattleHex tile;
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};
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std::vector<RenderableInstance> objects;
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void collectObjects();
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void sortObjects();
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void renderObjects(RendererPtr targetCanvas);
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public:
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CBattleFieldRenderer(CBattleInterface * owner);
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void insert(EBattleFieldLayer layer, BattleHex tile, RenderFunctor functor);
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void execute(RendererPtr targetCanvas);
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};
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class CBattleFieldController : public CIntObject
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{
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CBattleInterface * owner;
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@ -21,6 +21,7 @@
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#include "CBattleFieldController.h"
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#include "CBattleControlPanel.h"
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#include "CBattleStacksController.h"
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#include "CBattleRenderer.h"
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#include "../CGameInfo.h"
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#include "../CMessage.h"
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@ -913,18 +914,18 @@ void CBattleInterface::show(SDL_Surface *to)
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//activateStack();
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}
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void CBattleInterface::collectRenderableObjects(CBattleFieldRenderer & renderer)
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void CBattleInterface::collectRenderableObjects(CBattleRenderer & renderer)
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{
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if (attackingHero)
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{
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renderer.insert(EBattleFieldLayer::HEROES, BattleHex(0),[this](CBattleFieldRenderer::RendererPtr canvas)
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renderer.insert(EBattleFieldLayer::HEROES, BattleHex(0),[this](CBattleRenderer::RendererPtr canvas)
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{
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attackingHero->show(canvas->getSurface());
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});
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}
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if (defendingHero)
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{
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renderer.insert(EBattleFieldLayer::HEROES, BattleHex(GameConstants::BFIELD_WIDTH-1),[this](CBattleFieldRenderer::RendererPtr canvas)
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renderer.insert(EBattleFieldLayer::HEROES, BattleHex(GameConstants::BFIELD_WIDTH-1),[this](CBattleRenderer::RendererPtr canvas)
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{
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defendingHero->show(canvas->getSurface());
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});
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@ -47,7 +47,7 @@ class CBattleProjectileController;
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class CBattleSiegeController;
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class CBattleObstacleController;
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class CBattleFieldController;
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class CBattleFieldRenderer;
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class CBattleRenderer;
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class CBattleControlPanel;
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class CBattleStacksController;
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class CBattleActionsController;
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@ -143,7 +143,7 @@ public:
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void show(SDL_Surface *to) override;
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void showAll(SDL_Surface *to) override;
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void collectRenderableObjects(CBattleFieldRenderer & renderer);
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void collectRenderableObjects(CBattleRenderer & renderer);
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//call-ins
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void startAction(const BattleAction* action);
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@ -14,6 +14,7 @@
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#include "CBattleFieldController.h"
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#include "CBattleAnimations.h"
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#include "CBattleStacksController.h"
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#include "CBattleRenderer.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CAnimation.h"
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@ -126,7 +127,7 @@ void CBattleObstacleController::showAbsoluteObstacles(std::shared_ptr<CCanvas> c
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}
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}
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void CBattleObstacleController::collectRenderableObjects(CBattleFieldRenderer & renderer)
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void CBattleObstacleController::collectRenderableObjects(CBattleRenderer & renderer)
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{
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for (auto obstacle : owner->curInt->cb->battleGetAllObstacles())
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{
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@ -136,7 +137,7 @@ void CBattleObstacleController::collectRenderableObjects(CBattleFieldRenderer &
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if (obstacle->obstacleType == CObstacleInstance::MOAT)
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continue;
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renderer.insert(EBattleFieldLayer::OBSTACLES, obstacle->pos, [this, obstacle]( CBattleFieldRenderer::RendererPtr canvas ){
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renderer.insert(EBattleFieldLayer::OBSTACLES, obstacle->pos, [this, obstacle]( CBattleRenderer::RendererPtr canvas ){
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auto img = getObstacleImage(*obstacle);
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if(img)
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{
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@ -21,7 +21,7 @@ class IImage;
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class CCanvas;
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class CAnimation;
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class CBattleInterface;
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class CBattleFieldRenderer;
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class CBattleRenderer;
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struct Point;
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class CBattleObstacleController
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@ -48,5 +48,5 @@ public:
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void showObstacles(SDL_Surface *to, std::vector<std::shared_ptr<const CObstacleInstance>> &obstacles);
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void showAbsoluteObstacles(std::shared_ptr<CCanvas> canvas, const Point & offset);
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void collectRenderableObjects(CBattleFieldRenderer & renderer);
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void collectRenderableObjects(CBattleRenderer & renderer);
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};
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77
client/battle/CBattleRenderer.cpp
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77
client/battle/CBattleRenderer.cpp
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@ -0,0 +1,77 @@
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/*
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* CBattleFieldController.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBattleRenderer.h"
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#include "CBattleInterface.h"
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#include "CBattleEffectsController.h"
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#include "CBattleSiegeController.h"
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#include "CBattleStacksController.h"
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#include "CBattleObstacleController.h"
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void CBattleRenderer::collectObjects()
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{
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owner->collectRenderableObjects(*this);
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owner->effectsController->collectRenderableObjects(*this);
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owner->obstacleController->collectRenderableObjects(*this);
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owner->siegeController->collectRenderableObjects(*this);
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owner->stacksController->collectRenderableObjects(*this);
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}
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void CBattleRenderer::sortObjects()
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{
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auto getRow = [](const RenderableInstance & object) -> int
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{
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if (object.tile.isValid())
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return object.tile.getY();
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if ( object.tile == BattleHex::HEX_BEFORE_ALL )
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return -1;
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if ( object.tile == BattleHex::HEX_AFTER_ALL )
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return GameConstants::BFIELD_HEIGHT;
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if ( object.tile == BattleHex::INVALID )
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return GameConstants::BFIELD_HEIGHT;
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assert(0);
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return GameConstants::BFIELD_HEIGHT;
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};
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std::stable_sort(objects.begin(), objects.end(), [&](const RenderableInstance & left, const RenderableInstance & right){
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if ( getRow(left) != getRow(right))
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return getRow(left) < getRow(right);
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return left.layer < right.layer;
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});
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}
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void CBattleRenderer::renderObjects(CBattleRenderer::RendererPtr targetCanvas)
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{
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for (auto const & object : objects)
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object.functor(targetCanvas);
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}
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CBattleRenderer::CBattleRenderer(CBattleInterface * owner):
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owner(owner)
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{
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}
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void CBattleRenderer::insert(EBattleFieldLayer layer, BattleHex tile, CBattleRenderer::RenderFunctor functor)
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{
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objects.push_back({ functor, layer, tile });
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}
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void CBattleRenderer::execute(CBattleRenderer::RendererPtr targetCanvas)
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{
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collectObjects();
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sortObjects();
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renderObjects(targetCanvas);
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}
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66
client/battle/CBattleRenderer.h
Normal file
66
client/battle/CBattleRenderer.h
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@ -0,0 +1,66 @@
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/*
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* CBattleFieldController.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/battle/BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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//class CStack;
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VCMI_LIB_NAMESPACE_END
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//struct SDL_Surface;
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//struct Rect;
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//struct Point;
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//
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//class CClickableHex;
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class CCanvas;
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//class IImage;
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class CBattleInterface;
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enum class EBattleFieldLayer {
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// confirmed ordering requirements:
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OBSTACLES = 0,
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CORPSES = 0,
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WALLS = 1,
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HEROES = 1,
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STACKS = 1, // after corpses, obstacles
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BATTLEMENTS = 2, // after stacks
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STACK_AMOUNTS = 2, // after stacks, obstacles, corpses
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EFFECTS = 3, // after obstacles, battlements
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};
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class CBattleRenderer
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{
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public:
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using RendererPtr = std::shared_ptr<CCanvas>;
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using RenderFunctor = std::function<void(RendererPtr)>;
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private:
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CBattleInterface * owner;
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struct RenderableInstance
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{
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RenderFunctor functor;
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EBattleFieldLayer layer;
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BattleHex tile;
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};
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std::vector<RenderableInstance> objects;
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void collectObjects();
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void sortObjects();
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void renderObjects(RendererPtr targetCanvas);
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public:
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CBattleRenderer(CBattleInterface * owner);
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void insert(EBattleFieldLayer layer, BattleHex tile, RenderFunctor functor);
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void execute(RendererPtr targetCanvas);
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};
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@ -15,6 +15,7 @@
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#include "CBattleInterfaceClasses.h"
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#include "CBattleStacksController.h"
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#include "CBattleFieldController.h"
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#include "CBattleRenderer.h"
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#include "../CMusicHandler.h"
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#include "../CGameInfo.h"
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@ -280,7 +281,7 @@ const CStack * CBattleSiegeController::getTurretStack(EWallVisual::EWallVisual w
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return nullptr;
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}
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void CBattleSiegeController::collectRenderableObjects(CBattleFieldRenderer & renderer)
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void CBattleSiegeController::collectRenderableObjects(CBattleRenderer & renderer)
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{
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for (int i = EWallVisual::WALL_FIRST; i <= EWallVisual::WALL_LAST; ++i)
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{
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@ -296,14 +297,14 @@ void CBattleSiegeController::collectRenderableObjects(CBattleFieldRenderer & ren
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wallPiece == EWallVisual::BOTTOM_BATTLEMENT ||
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wallPiece == EWallVisual::UPPER_BATTLEMENT)
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{
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renderer.insert( EBattleFieldLayer::STACKS, getWallPiecePosition(wallPiece), [this, wallPiece](CBattleFieldRenderer::RendererPtr canvas){
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renderer.insert( EBattleFieldLayer::STACKS, getWallPiecePosition(wallPiece), [this, wallPiece](CBattleRenderer::RendererPtr canvas){
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owner->stacksController->showStack(canvas, getTurretStack(wallPiece));
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});
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renderer.insert( EBattleFieldLayer::BATTLEMENTS, getWallPiecePosition(wallPiece), [this, wallPiece](CBattleFieldRenderer::RendererPtr canvas){
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renderer.insert( EBattleFieldLayer::BATTLEMENTS, getWallPiecePosition(wallPiece), [this, wallPiece](CBattleRenderer::RendererPtr canvas){
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showWallPiece(canvas, wallPiece, owner->pos.topLeft());
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});
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}
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renderer.insert( EBattleFieldLayer::WALLS, getWallPiecePosition(wallPiece), [this, wallPiece](CBattleFieldRenderer::RendererPtr canvas){
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renderer.insert( EBattleFieldLayer::WALLS, getWallPiecePosition(wallPiece), [this, wallPiece](CBattleRenderer::RendererPtr canvas){
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showWallPiece(canvas, wallPiece, owner->pos.topLeft());
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});
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@ -25,7 +25,7 @@ struct Point;
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struct SDL_Surface;
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class CCanvas;
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class CBattleInterface;
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class CBattleFieldRenderer;
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class CBattleRenderer;
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class IImage;
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namespace EWallVisual
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@ -99,7 +99,7 @@ public:
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/// call-ins from other battle controllers
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void showAbsoluteObstacles(std::shared_ptr<CCanvas> canvas, const Point & offset);
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void collectRenderableObjects(CBattleFieldRenderer & renderer);
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void collectRenderableObjects(CBattleRenderer & renderer);
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/// queries from other battle controllers
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bool isAttackableByCatapult(BattleHex hex) const;
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|
@ -18,6 +18,7 @@
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#include "CBattleEffectsController.h"
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#include "CBattleProjectileController.h"
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#include "CBattleControlPanel.h"
|
||||
#include "CBattleRenderer.h"
|
||||
|
||||
#include "CCreatureAnimation.h"
|
||||
|
||||
@ -116,7 +117,7 @@ BattleHex CBattleStacksController::getStackCurrentPosition(const CStack * stack)
|
||||
return stack->getPosition();
|
||||
}
|
||||
|
||||
void CBattleStacksController::collectRenderableObjects(CBattleFieldRenderer & renderer)
|
||||
void CBattleStacksController::collectRenderableObjects(CBattleRenderer & renderer)
|
||||
{
|
||||
auto stacks = owner->curInt->cb->battleGetAllStacks(false);
|
||||
|
||||
@ -132,13 +133,13 @@ void CBattleStacksController::collectRenderableObjects(CBattleFieldRenderer & re
|
||||
auto layer = stackAnimation[stack->ID]->isDead() ? EBattleFieldLayer::CORPSES : EBattleFieldLayer::STACKS;
|
||||
auto location = getStackCurrentPosition(stack);
|
||||
|
||||
renderer.insert(layer, location, [this, stack]( CBattleFieldRenderer::RendererPtr renderer ){
|
||||
renderer.insert(layer, location, [this, stack]( CBattleRenderer::RendererPtr renderer ){
|
||||
showStack(renderer, stack);
|
||||
});
|
||||
|
||||
if (stackNeedsAmountBox(stack))
|
||||
{
|
||||
renderer.insert(EBattleFieldLayer::STACK_AMOUNTS, location, [this, stack]( CBattleFieldRenderer::RendererPtr renderer ){
|
||||
renderer.insert(EBattleFieldLayer::STACK_AMOUNTS, location, [this, stack]( CBattleRenderer::RendererPtr renderer ){
|
||||
showStackAmountBox(renderer, stack);
|
||||
});
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ class CBattleInterface;
|
||||
class CBattleAnimation;
|
||||
class CCreatureAnimation;
|
||||
class CBattleAnimation;
|
||||
class CBattleFieldRenderer;
|
||||
class CBattleRenderer;
|
||||
class IImage;
|
||||
|
||||
class CBattleStacksController
|
||||
@ -89,7 +89,7 @@ public:
|
||||
void showAliveStack(std::shared_ptr<CCanvas> canvas, const CStack * stack);
|
||||
void showStack(std::shared_ptr<CCanvas> canvas, const CStack * stack);
|
||||
|
||||
void collectRenderableObjects(CBattleFieldRenderer & renderer);
|
||||
void collectRenderableObjects(CBattleRenderer & renderer);
|
||||
|
||||
void addNewAnim(CBattleAnimation *anim); //adds new anim to pendingAnims
|
||||
void updateBattleAnimations();
|
||||
|
Loading…
x
Reference in New Issue
Block a user