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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Rework CCallback <-> CClient interaction

- callback is now part of lib instead of weird class that is shared by
client and AI while being part of client
- callback interacts with client class via minimal interface class
- removed no longer used unlockGsWhileWaiting field
This commit is contained in:
Ivan Savenko
2025-05-11 17:50:50 +03:00
parent 35644da2b7
commit 2c17c2d5b7
21 changed files with 126 additions and 123 deletions

View File

@@ -577,7 +577,6 @@ void AIGateway::initGameInterface(std::shared_ptr<Environment> env, std::shared_
NET_EVENT_HANDLER;
playerID = *myCb->getPlayerID();
myCb->waitTillRealize = true;
myCb->unlockGsWhenWaiting = true;
nullkiller->init(CB, this);