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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Rework CCallback <-> CClient interaction

- callback is now part of lib instead of weird class that is shared by
client and AI while being part of client
- callback interacts with client class via minimal interface class
- removed no longer used unlockGsWhileWaiting field
This commit is contained in:
Ivan Savenko
2025-05-11 17:50:50 +03:00
parent 35644da2b7
commit 2c17c2d5b7
21 changed files with 126 additions and 123 deletions

View File

@@ -206,6 +206,9 @@ public: // public interface for use by client via GAME->interface() access
///returns true if all events are processed internally
bool capturedAllEvents();
void registerBattleInterface(std::shared_ptr<CBattleGameInterface> battleEvents);
void unregisterBattleInterface(std::shared_ptr<CBattleGameInterface> battleEvents);
CPlayerInterface(PlayerColor Player);
~CPlayerInterface();