1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Rework CCallback <-> CClient interaction

- callback is now part of lib instead of weird class that is shared by
client and AI while being part of client
- callback interacts with client class via minimal interface class
- removed no longer used unlockGsWhileWaiting field
This commit is contained in:
Ivan Savenko
2025-05-11 17:50:50 +03:00
parent 35644da2b7
commit 2c17c2d5b7
21 changed files with 126 additions and 123 deletions

View File

@@ -11,14 +11,17 @@
#include "CBattleCallback.h"
#include "CGameInterface.h"
#include "IClient.h"
#include "../UnlockGuard.h"
#include "../battle/CPlayerBattleCallback.h"
#include "../battle/IBattleState.h"
#include "../gameState/CGameState.h"
#include "../networkPacks/PacksForServer.h"
VCMI_LIB_NAMESPACE_BEGIN
CBattleCallback::CBattleCallback(std::optional<PlayerColor> player, CClient * C):
CBattleCallback::CBattleCallback(std::optional<PlayerColor> player, IClient * C):
cl(C),
player(player)
{
@@ -42,7 +45,7 @@ void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const Ba
std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState)
{
return cl->playerint[getPlayerID().value()]->makeSurrenderRetreatDecision(battleID, battleState);
return cl->makeSurrenderRetreatDecision(*getPlayerID(), battleID, battleState);
}
std::shared_ptr<CPlayerBattleCallback> CBattleCallback::getBattle(const BattleID & battleID)
@@ -76,4 +79,17 @@ void CBattleCallback::onBattleEnded(const BattleID & battleID)
activeBattles.erase(battleID);
}
void CBattleCallback::battleMakeSpellAction(const BattleID & battleID, const BattleAction & action)
{
assert(action.actionType == EActionType::HERO_SPELL);
MakeAction mca(action);
mca.battleID = battleID;
sendRequest(mca);
}
int CBattleCallback::sendRequest(const CPackForServer & request)
{
return cl->sendRequest(request, *getPlayerID(), waitTillRealize);
}
VCMI_LIB_NAMESPACE_END