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Fix memory problems with BonusList

Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
This commit is contained in:
Vadim Markovtsev
2016-09-19 23:36:35 +02:00
parent d5fb3b62e6
commit 2c1dddde33
35 changed files with 262 additions and 269 deletions

View File

@@ -678,7 +678,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
{
//Recanter's Cloak or similar effect. Try to retrieve bonus
const Bonus *b = owner->myHero->getBonusLocalFirst(Selector::type(Bonus::BLOCK_MAGIC_ABOVE));
const auto b = owner->myHero->getBonusLocalFirst(Selector::type(Bonus::BLOCK_MAGIC_ABOVE));
//TODO what about other values and non-artifact sources?
if(b && b->val == 2 && b->source == Bonus::ARTIFACT)
{