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Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus> This cures the following problems: 1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?). 2) Memory leaks. Some Bonuses were not deleted. 3) Reduce the number of "Orphaned child" messages. Valgrind reports 0 leaked memory now and no invalid reads/writes.
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@@ -1433,7 +1433,7 @@ void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
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if(handler.saving && ID == Obj::SPELL_SCROLL)
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{
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const Bonus * b = storedArtifact->getBonusLocalFirst(Selector::type(Bonus::SPELL));
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const std::shared_ptr<Bonus> b = storedArtifact->getBonusLocalFirst(Selector::type(Bonus::SPELL));
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SpellID spellId(b->subtype);
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std::string spell = SpellID(b->subtype).toSpell()->identifier;
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