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Fix memory problems with BonusList

Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
This commit is contained in:
Vadim Markovtsev
2016-09-19 23:36:35 +02:00
parent d5fb3b62e6
commit 2c1dddde33
35 changed files with 262 additions and 269 deletions

View File

@@ -1433,7 +1433,7 @@ void CGArtifact::serializeJsonOptions(JsonSerializeFormat& handler)
if(handler.saving && ID == Obj::SPELL_SCROLL)
{
const Bonus * b = storedArtifact->getBonusLocalFirst(Selector::type(Bonus::SPELL));
const std::shared_ptr<Bonus> b = storedArtifact->getBonusLocalFirst(Selector::type(Bonus::SPELL));
SpellID spellId(b->subtype);
std::string spell = SpellID(b->subtype).toSpell()->identifier;