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Fixes and cleanup of game client network shutdown and restart
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@@ -140,6 +140,7 @@ void CConnection::enterGameplayConnectionMode(CGameState * gs)
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setCallback(gs->callback);
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packWriter->addStdVecItems(gs);
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packReader->addStdVecItems(gs);
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}
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void CConnection::disableSmartPointerSerialization()
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