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Fixes and cleanup of game client network shutdown and restart
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@@ -233,7 +233,7 @@ void TurnOrderProcessor::doStartNewDay()
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if(!activePlayer)
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{
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gameHandler->gameLobby()->setState(EServerState::GAMEPLAY_ENDED);
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gameHandler->gameLobby()->setState(EServerState::SHUTDOWN);
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return;
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}
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