mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-13 01:20:34 +02:00
Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class - ObjectTempate is a direct member of objects instead of pointer with shared ownership across CMap, handler and game objects - simplified handling of objects that can change appearance (e.g. towns) - all object queries regarding object appearance/blockmaps use h3m pos instead of relative positions - removed need of modhandler::reload - cleanup of some old code
This commit is contained in:
@ -2,9 +2,14 @@
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#include "CDefObjInfoHandler.h"
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#include "filesystem/Filesystem.h"
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#include "../client/CGameInfo.h"
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#include "filesystem/CBinaryReader.h"
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//#include "../client/CGameInfo.h"
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#include "../lib/VCMI_Lib.h"
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#include "GameConstants.h"
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#include "StringConstants.h"
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"
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#include "JsonNode.h"
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/*
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* CDefObjInfoHandler.cpp, part of VCMI engine
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@ -16,164 +21,387 @@
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*
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*/
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bool CGDefInfo::isVisitable() const
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static bool isVisitableFromTop(int identifier, int type)
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{
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for (auto & elem : visitMap)
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{
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if (elem)
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return true;
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}
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if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
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return true;
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static const Obj visitableFromTop[] =
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{Obj::FLOTSAM,
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Obj::SEA_CHEST,
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Obj::SHIPWRECK_SURVIVOR,
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Obj::BUOY,
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Obj::OCEAN_BOTTLE,
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Obj::BOAT,
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Obj::WHIRLPOOL,
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Obj::GARRISON,
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Obj::SCHOLAR,
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Obj::CAMPFIRE,
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Obj::BORDERGUARD,
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Obj::BORDER_GATE,
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Obj::QUEST_GUARD,
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Obj::CORPSE
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};
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if (vstd::find_pos(visitableFromTop, identifier) != -1)
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return true;
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return false;
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}
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CGDefInfo::CGDefInfo()
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{
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visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
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width = height = -1;
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ObjectTemplate::ObjectTemplate():
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visitDir(8|16|32|64|128), // all but top
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id(Obj::NO_OBJ),
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subid(0),
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printPriority(0)
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{
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}
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void CGDefInfo::fetchInfoFromMSK()
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void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
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{
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ResourceID resID("SPRITES/" + name, EResType::MASK);
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std::string data = parser.readString();
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std::vector<std::string> strings;
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boost::split(strings, data, boost::is_any_of(" "));
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assert(strings.size() == 9);
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animationFile = strings[0];
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std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
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std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
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assert(blockStr.size() == 6*8);
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assert(visitStr.size() == 6*8);
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setSize(8, 6);
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for (size_t i=0; i<6; i++) // 6 rows
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{
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for (size_t j=0; j<8; j++) // 8 columns
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{
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auto & tile = usedTiles[i][j];
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tile |= VISIBLE; // assume that all tiles are visible
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if (blockStr[i*8 + j] == '0')
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tile |= BLOCKED;
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if (visitStr[i*8 + j] == '1')
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tile |= VISITABLE;
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}
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}
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// strings[3] most likely - terrains on which this object can be placed in editor.
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// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
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// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
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std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
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assert(terrStr.size() == 9); // all terrains but rock
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for (size_t i=0; i<9; i++)
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{
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if (terrStr[8-i] == '1')
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allowedTerrains.insert(ETerrainType(i));
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}
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id = Obj(boost::lexical_cast<int>(strings[5]));
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subid = boost::lexical_cast<int>(strings[6]);
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int type = boost::lexical_cast<int>(strings[7]);
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printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
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if (isVisitableFromTop(id, type))
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visitDir = 0xff;
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else
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visitDir = (8|16|32|64|128);
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readMsk();
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}
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void ObjectTemplate::readMsk()
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{
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ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
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if (CResourceHandler::get()->existsResource(resID))
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{
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auto msk = CResourceHandler::get()->load(resID)->readAll();
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setSize(msk.first.get()[0], msk.first.get()[1]);
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}
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else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
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{
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setSize(8, 6);
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}
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}
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width = msk.first.get()[0];
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height = msk.first.get()[1];
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for(int i=0; i<6; ++i)
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void ObjectTemplate::readMap(CBinaryReader & reader)
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{
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animationFile = reader.readString();
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setSize(8, 6);
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ui8 blockMask[6];
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ui8 visitMask[6];
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for(auto & byte : blockMask)
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byte = reader.readUInt8();
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for(auto & byte : visitMask)
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byte = reader.readUInt8();
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for (size_t i=0; i<6; i++) // 6 rows
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{
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for (size_t j=0; j<8; j++) // 8 columns
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{
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coverageMap[i] = msk.first.get()[i+2];
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shadowCoverage[i] = msk.first.get()[i+8];
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auto & tile = usedTiles[5 - i][7 - j];
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tile |= VISIBLE; // assume that all tiles are visible
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if (((blockMask[i] >> j) & 1 ) == 0)
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tile |= BLOCKED;
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if (((visitMask[i] >> j) & 1 ) != 0)
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tile |= VISITABLE;
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}
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}
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else
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reader.readUInt16();
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ui16 terrMask = reader.readUInt16();
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for (size_t i=0; i<9; i++)
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{
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//maximum possible size of H3 object
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//TODO: remove hardcode and move this data into modding system
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width = 8;
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height = 6;
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if (((terrMask >> i) & 1 ) != 0)
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allowedTerrains.insert(ETerrainType(i));
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}
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id = Obj(reader.readUInt32());
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subid = reader.readUInt32();
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int type = reader.readUInt8();
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printPriority = reader.readUInt8() * 100; // to have some space in future
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if (isVisitableFromTop(id, type))
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visitDir = 0xff;
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else
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visitDir = (8|16|32|64|128);
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reader.skip(16);
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readMsk();
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if (id == Obj::EVENT)
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{
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setSize(1,1);
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usedTiles[0][0] = VISITABLE;
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}
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}
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void ObjectTemplate::readJson(const JsonNode &node)
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{
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id = Obj(node["basebase"].Float()); // temporary, should be replaced
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subid = node["base"].Float();
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animationFile = node["animation"].String();
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const JsonVector & visitDirs = node["visitableFrom"].Vector();
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if (!visitDirs.empty())
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{
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if (visitDirs[0].String()[0] == '+') visitDir |= 1;
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if (visitDirs[0].String()[1] == '+') visitDir |= 2;
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if (visitDirs[0].String()[2] == '+') visitDir |= 4;
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if (visitDirs[1].String()[2] == '+') visitDir |= 8;
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if (visitDirs[2].String()[2] == '+') visitDir |= 16;
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if (visitDirs[2].String()[1] == '+') visitDir |= 32;
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if (visitDirs[2].String()[0] == '+') visitDir |= 64;
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if (visitDirs[1].String()[0] == '+') visitDir |= 128;
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}
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else
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visitDir = 0xff;
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for (auto & entry : node["allowedTerrains"].Vector())
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allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
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auto charToTile = [&](const char & ch) -> ui8
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{
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switch (ch)
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{
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case '0' : return 0;
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case 'V' : return VISIBLE;
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case 'B' : return VISIBLE | BLOCKED;
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case 'H' : return BLOCKED;
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case 'A' : return VISIBLE | BLOCKED | VISITABLE;
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case 'T' : return VISIBLE | VISITABLE;
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default:
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logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
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return 0;
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}
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};
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size_t maxHeight = 0, maxWidth = 0;
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size_t width = node["mask"].Vector()[0].String().size();
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size_t height = node["mask"].Vector().size();
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setSize(width, height);
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for (size_t i=0; i<height; i++)
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{
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const std::string & line = node["mask"].Vector()[i].String();
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assert(line.size() == width);
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for (size_t j=0; j < width; j++)
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{
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ui8 tile = charToTile(line[j]);
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if (tile != 0)
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{
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vstd::amax(maxHeight, i);
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vstd::amax(maxWidth, j);
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usedTiles[i][j] = tile;
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}
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}
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}
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setSize(maxWidth, maxHeight);
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printPriority = node["zIndex"].Float();
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}
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ui32 ObjectTemplate::getWidth() const
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{
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return usedTiles.empty() ? 0 : usedTiles.front().size();
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}
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ui32 ObjectTemplate::getHeight() const
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{
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return usedTiles.size();
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}
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void ObjectTemplate::setSize(ui32 width, ui32 height)
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{
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usedTiles.resize(height);
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for (auto & line : usedTiles)
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line.resize(width);
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}
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bool ObjectTemplate::isVisitable() const
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{
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for (auto & line : usedTiles)
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for (auto & tile : line)
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if (tile & VISITABLE)
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return true;
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return false;
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}
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bool ObjectTemplate::isWithin(si32 X, si32 Y) const
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{
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if (X < 0 || Y < 0)
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return false;
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if (X >= getWidth() || Y >= getHeight())
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return false;
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return true;
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}
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bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
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{
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if (isWithin(X, Y))
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return usedTiles[Y][X] & VISITABLE;
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return false;
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}
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bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
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{
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if (isWithin(X, Y))
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return usedTiles[Y][X] & VISIBLE;
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return false;
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}
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bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
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{
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if (isWithin(X, Y))
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return usedTiles[Y][X] & BLOCKED;
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return false;
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}
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bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
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{
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// visitDir uses format
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// 1 2 3
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// 8 4
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// 7 6 5
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int dirMap[3][3] =
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{
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{ visitDir & 1, visitDir & 2, visitDir & 4 },
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{ visitDir & 128, 1 , visitDir & 8 },
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{ visitDir & 64, visitDir & 32, visitDir & 16 }
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};
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// map input values to range 0..2
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int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
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int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
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return dirMap[dy][dx] != 0;
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}
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bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
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{
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return allowedTerrains.count(terrain) != 0;
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}
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void CDefObjInfoHandler::readTextFile(std::string path)
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{
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CLegacyConfigParser parser(path);
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size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
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parser.endLine();
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for (size_t i=0; i<totalNumber; i++)
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{
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ObjectTemplate templ;
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templ.readTxt(parser);
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parser.endLine();
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objects.push_back(templ);
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}
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}
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CDefObjInfoHandler::CDefObjInfoHandler()
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{
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VLC->dobjinfo = this;
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readTextFile("Data/Objects.txt");
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readTextFile("Data/Heroes.txt");
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/*
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const JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
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std::vector<ObjectTemplate> newTemplates;
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newTemplates.reserve(node.Struct().size());
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auto textFile = CResourceHandler::get()->load(ResourceID("DATA/OBJECTS.TXT"))->readAll();
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std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second));
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int objNumber;
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inp>>objNumber;
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std::string mapStr;
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for(int hh=0; hh<objNumber; ++hh)
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// load all new templates
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for (auto & entry : node.Struct())
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{
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auto nobj = new CGDefInfo();
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std::string dump;
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inp>>nobj->name;
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std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
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for(int o=0; o<6; ++o)
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{
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nobj->blockMap[o] = 0xff;
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nobj->visitMap[o] = 0x00;
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nobj->coverageMap[o] = 0x00;
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nobj->shadowCoverage[o] = 0x00;
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}
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inp>>mapStr;
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std::reverse(mapStr.begin(), mapStr.end());
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for(int v=0; v<mapStr.size(); ++v)
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{
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if(mapStr[v]=='0')
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{
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nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
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}
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}
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inp>>mapStr;
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std::reverse(mapStr.begin(), mapStr.end());
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for(int v=0; v<mapStr.size(); ++v)
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{
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if(mapStr[v]=='1')
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{
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nobj->visitMap[v/8] |= (128 >> (v%8));
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}
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}
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for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
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inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
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si32 id; inp >> id; nobj->id = Obj(id);
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inp>>nobj->subid;
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inp>>nobj->type;
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nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
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if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
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{
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nobj->visitDir = 0xff;
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}
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else
|
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{
|
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static const Obj visitableFromTop[] =
|
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{Obj::FLOTSAM,
|
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Obj::SEA_CHEST,
|
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Obj::SHIPWRECK_SURVIVOR,
|
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Obj::BUOY,
|
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Obj::OCEAN_BOTTLE,
|
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Obj::BOAT,
|
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Obj::WHIRLPOOL,
|
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Obj::GARRISON,
|
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Obj::SCHOLAR,
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Obj::CAMPFIRE,
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Obj::BORDERGUARD,
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Obj::BORDER_GATE,
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Obj::QUEST_GUARD,
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Obj::CORPSE};
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|
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for(auto & elem : visitableFromTop)
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{
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if(elem == nobj->id)
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{
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nobj->visitDir = 0xff;
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break;
|
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}
|
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}
|
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}
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inp >> nobj->printPriority;
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//coverageMap calculating
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nobj->fetchInfoFromMSK();
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auto dest = nobj->id.toDefObjInfo();
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if (dest.find(nobj->subid) != dest.end() && dest[nobj->subid] != nullptr)
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{
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// there is just too many of these. Note that this data is almost unused
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// exceptions are: town(village-capitol) and creation of new objects (holes, creatures, heroes, etc)
|
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//logGlobal->warnStream() << "Warning: overwriting def info for " << dest[nobj->subid]->name << " with " << nobj->name;
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dest[nobj->subid].dellNull(); // do not leak
|
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}
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nobj->id.toDefObjInfo()[nobj->subid] = nobj;
|
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|
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ObjectTemplate templ;
|
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templ.readJson(entry.second);
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newTemplates.push_back(templ);
|
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}
|
||||
|
||||
for (int i = 0; i < 8 ; i++)
|
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{
|
||||
// erase old ones to avoid conflicts
|
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for (auto & entry : newTemplates)
|
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eraseAll(entry.id, entry.subid);
|
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|
||||
static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
|
||||
"AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
|
||||
|
||||
if(i)
|
||||
{
|
||||
gobjs[Obj::HOLE][i] = new CGDefInfo(*gobjs[Obj::HOLE][0]);
|
||||
}
|
||||
gobjs[Obj::HOLE][i]->name = holeDefs[i];
|
||||
}
|
||||
// merge new templates into storage
|
||||
objects.insert(objects.end(), newTemplates.begin(), newTemplates.end());
|
||||
*/
|
||||
}
|
||||
|
||||
CDefObjInfoHandler::~CDefObjInfoHandler()
|
||||
void CDefObjInfoHandler::eraseAll(Obj type, si32 subtype)
|
||||
{
|
||||
for(auto & elem : gobjs)
|
||||
for(auto j=elem.second.begin(); j!=elem.second.end(); j++)
|
||||
j->second.dellNull();
|
||||
auto it = std::remove_if(objects.begin(), objects.end(), [&](const ObjectTemplate & obj)
|
||||
{
|
||||
return obj.id == type && obj.subid == subtype;
|
||||
});
|
||||
objects.erase(it, objects.end());
|
||||
}
|
||||
|
||||
void CDefObjInfoHandler::registerTemplate(ObjectTemplate obj)
|
||||
{
|
||||
objects.push_back(obj);
|
||||
}
|
||||
|
||||
std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype) const
|
||||
{
|
||||
std::vector<ObjectTemplate> ret;
|
||||
|
||||
std::copy_if(objects.begin(), objects.end(), std::back_inserter(ret), [&](const ObjectTemplate & obj)
|
||||
{
|
||||
return obj.id == type && obj.subid == subtype;
|
||||
});
|
||||
if (ret.empty())
|
||||
logGlobal->errorStream() << "Failed to find template for " << type << ":" << subtype;
|
||||
assert(!ret.empty()); // Can't create object of this type/subtype
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype, ETerrainType terrain) const
|
||||
{
|
||||
std::vector<ObjectTemplate> ret = pickCandidates(type, subtype);
|
||||
std::vector<ObjectTemplate> filtered;
|
||||
|
||||
std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
|
||||
{
|
||||
return obj.canBePlacedAt(terrain);
|
||||
});
|
||||
// it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
|
||||
return filtered.empty() ? ret : filtered;
|
||||
}
|
||||
|
Reference in New Issue
Block a user