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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-13 01:20:34 +02:00

Large rewrite of adventure map objects:

- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
This commit is contained in:
Ivan Savenko
2014-01-02 23:48:38 +00:00
parent 2b9e074d54
commit 2c4c964a45
27 changed files with 729 additions and 672 deletions

View File

@ -2,9 +2,14 @@
#include "CDefObjInfoHandler.h"
#include "filesystem/Filesystem.h"
#include "../client/CGameInfo.h"
#include "filesystem/CBinaryReader.h"
//#include "../client/CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "GameConstants.h"
#include "StringConstants.h"
#include "CGeneralTextHandler.h"
#include "CModHandler.h"
#include "JsonNode.h"
/*
* CDefObjInfoHandler.cpp, part of VCMI engine
@ -16,164 +21,387 @@
*
*/
bool CGDefInfo::isVisitable() const
static bool isVisitableFromTop(int identifier, int type)
{
for (auto & elem : visitMap)
{
if (elem)
return true;
}
if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
return true;
static const Obj visitableFromTop[] =
{Obj::FLOTSAM,
Obj::SEA_CHEST,
Obj::SHIPWRECK_SURVIVOR,
Obj::BUOY,
Obj::OCEAN_BOTTLE,
Obj::BOAT,
Obj::WHIRLPOOL,
Obj::GARRISON,
Obj::SCHOLAR,
Obj::CAMPFIRE,
Obj::BORDERGUARD,
Obj::BORDER_GATE,
Obj::QUEST_GUARD,
Obj::CORPSE
};
if (vstd::find_pos(visitableFromTop, identifier) != -1)
return true;
return false;
}
CGDefInfo::CGDefInfo()
{
visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
width = height = -1;
ObjectTemplate::ObjectTemplate():
visitDir(8|16|32|64|128), // all but top
id(Obj::NO_OBJ),
subid(0),
printPriority(0)
{
}
void CGDefInfo::fetchInfoFromMSK()
void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
{
ResourceID resID("SPRITES/" + name, EResType::MASK);
std::string data = parser.readString();
std::vector<std::string> strings;
boost::split(strings, data, boost::is_any_of(" "));
assert(strings.size() == 9);
animationFile = strings[0];
std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
assert(blockStr.size() == 6*8);
assert(visitStr.size() == 6*8);
setSize(8, 6);
for (size_t i=0; i<6; i++) // 6 rows
{
for (size_t j=0; j<8; j++) // 8 columns
{
auto & tile = usedTiles[i][j];
tile |= VISIBLE; // assume that all tiles are visible
if (blockStr[i*8 + j] == '0')
tile |= BLOCKED;
if (visitStr[i*8 + j] == '1')
tile |= VISITABLE;
}
}
// strings[3] most likely - terrains on which this object can be placed in editor.
// e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
// so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
assert(terrStr.size() == 9); // all terrains but rock
for (size_t i=0; i<9; i++)
{
if (terrStr[8-i] == '1')
allowedTerrains.insert(ETerrainType(i));
}
id = Obj(boost::lexical_cast<int>(strings[5]));
subid = boost::lexical_cast<int>(strings[6]);
int type = boost::lexical_cast<int>(strings[7]);
printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
if (isVisitableFromTop(id, type))
visitDir = 0xff;
else
visitDir = (8|16|32|64|128);
readMsk();
}
void ObjectTemplate::readMsk()
{
ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
if (CResourceHandler::get()->existsResource(resID))
{
auto msk = CResourceHandler::get()->load(resID)->readAll();
setSize(msk.first.get()[0], msk.first.get()[1]);
}
else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
{
setSize(8, 6);
}
}
width = msk.first.get()[0];
height = msk.first.get()[1];
for(int i=0; i<6; ++i)
void ObjectTemplate::readMap(CBinaryReader & reader)
{
animationFile = reader.readString();
setSize(8, 6);
ui8 blockMask[6];
ui8 visitMask[6];
for(auto & byte : blockMask)
byte = reader.readUInt8();
for(auto & byte : visitMask)
byte = reader.readUInt8();
for (size_t i=0; i<6; i++) // 6 rows
{
for (size_t j=0; j<8; j++) // 8 columns
{
coverageMap[i] = msk.first.get()[i+2];
shadowCoverage[i] = msk.first.get()[i+8];
auto & tile = usedTiles[5 - i][7 - j];
tile |= VISIBLE; // assume that all tiles are visible
if (((blockMask[i] >> j) & 1 ) == 0)
tile |= BLOCKED;
if (((visitMask[i] >> j) & 1 ) != 0)
tile |= VISITABLE;
}
}
else
reader.readUInt16();
ui16 terrMask = reader.readUInt16();
for (size_t i=0; i<9; i++)
{
//maximum possible size of H3 object
//TODO: remove hardcode and move this data into modding system
width = 8;
height = 6;
if (((terrMask >> i) & 1 ) != 0)
allowedTerrains.insert(ETerrainType(i));
}
id = Obj(reader.readUInt32());
subid = reader.readUInt32();
int type = reader.readUInt8();
printPriority = reader.readUInt8() * 100; // to have some space in future
if (isVisitableFromTop(id, type))
visitDir = 0xff;
else
visitDir = (8|16|32|64|128);
reader.skip(16);
readMsk();
if (id == Obj::EVENT)
{
setSize(1,1);
usedTiles[0][0] = VISITABLE;
}
}
void ObjectTemplate::readJson(const JsonNode &node)
{
id = Obj(node["basebase"].Float()); // temporary, should be replaced
subid = node["base"].Float();
animationFile = node["animation"].String();
const JsonVector & visitDirs = node["visitableFrom"].Vector();
if (!visitDirs.empty())
{
if (visitDirs[0].String()[0] == '+') visitDir |= 1;
if (visitDirs[0].String()[1] == '+') visitDir |= 2;
if (visitDirs[0].String()[2] == '+') visitDir |= 4;
if (visitDirs[1].String()[2] == '+') visitDir |= 8;
if (visitDirs[2].String()[2] == '+') visitDir |= 16;
if (visitDirs[2].String()[1] == '+') visitDir |= 32;
if (visitDirs[2].String()[0] == '+') visitDir |= 64;
if (visitDirs[1].String()[0] == '+') visitDir |= 128;
}
else
visitDir = 0xff;
for (auto & entry : node["allowedTerrains"].Vector())
allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
auto charToTile = [&](const char & ch) -> ui8
{
switch (ch)
{
case '0' : return 0;
case 'V' : return VISIBLE;
case 'B' : return VISIBLE | BLOCKED;
case 'H' : return BLOCKED;
case 'A' : return VISIBLE | BLOCKED | VISITABLE;
case 'T' : return VISIBLE | VISITABLE;
default:
logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
return 0;
}
};
size_t maxHeight = 0, maxWidth = 0;
size_t width = node["mask"].Vector()[0].String().size();
size_t height = node["mask"].Vector().size();
setSize(width, height);
for (size_t i=0; i<height; i++)
{
const std::string & line = node["mask"].Vector()[i].String();
assert(line.size() == width);
for (size_t j=0; j < width; j++)
{
ui8 tile = charToTile(line[j]);
if (tile != 0)
{
vstd::amax(maxHeight, i);
vstd::amax(maxWidth, j);
usedTiles[i][j] = tile;
}
}
}
setSize(maxWidth, maxHeight);
printPriority = node["zIndex"].Float();
}
ui32 ObjectTemplate::getWidth() const
{
return usedTiles.empty() ? 0 : usedTiles.front().size();
}
ui32 ObjectTemplate::getHeight() const
{
return usedTiles.size();
}
void ObjectTemplate::setSize(ui32 width, ui32 height)
{
usedTiles.resize(height);
for (auto & line : usedTiles)
line.resize(width);
}
bool ObjectTemplate::isVisitable() const
{
for (auto & line : usedTiles)
for (auto & tile : line)
if (tile & VISITABLE)
return true;
return false;
}
bool ObjectTemplate::isWithin(si32 X, si32 Y) const
{
if (X < 0 || Y < 0)
return false;
if (X >= getWidth() || Y >= getHeight())
return false;
return true;
}
bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
{
if (isWithin(X, Y))
return usedTiles[Y][X] & VISITABLE;
return false;
}
bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
{
if (isWithin(X, Y))
return usedTiles[Y][X] & VISIBLE;
return false;
}
bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
{
if (isWithin(X, Y))
return usedTiles[Y][X] & BLOCKED;
return false;
}
bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
{
// visitDir uses format
// 1 2 3
// 8 4
// 7 6 5
int dirMap[3][3] =
{
{ visitDir & 1, visitDir & 2, visitDir & 4 },
{ visitDir & 128, 1 , visitDir & 8 },
{ visitDir & 64, visitDir & 32, visitDir & 16 }
};
// map input values to range 0..2
int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
return dirMap[dy][dx] != 0;
}
bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
{
return allowedTerrains.count(terrain) != 0;
}
void CDefObjInfoHandler::readTextFile(std::string path)
{
CLegacyConfigParser parser(path);
size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
parser.endLine();
for (size_t i=0; i<totalNumber; i++)
{
ObjectTemplate templ;
templ.readTxt(parser);
parser.endLine();
objects.push_back(templ);
}
}
CDefObjInfoHandler::CDefObjInfoHandler()
{
VLC->dobjinfo = this;
readTextFile("Data/Objects.txt");
readTextFile("Data/Heroes.txt");
/*
const JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
std::vector<ObjectTemplate> newTemplates;
newTemplates.reserve(node.Struct().size());
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/OBJECTS.TXT"))->readAll();
std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second));
int objNumber;
inp>>objNumber;
std::string mapStr;
for(int hh=0; hh<objNumber; ++hh)
// load all new templates
for (auto & entry : node.Struct())
{
auto nobj = new CGDefInfo();
std::string dump;
inp>>nobj->name;
std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
for(int o=0; o<6; ++o)
{
nobj->blockMap[o] = 0xff;
nobj->visitMap[o] = 0x00;
nobj->coverageMap[o] = 0x00;
nobj->shadowCoverage[o] = 0x00;
}
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='0')
{
nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
}
}
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='1')
{
nobj->visitMap[v/8] |= (128 >> (v%8));
}
}
for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
si32 id; inp >> id; nobj->id = Obj(id);
inp>>nobj->subid;
inp>>nobj->type;
nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
{
nobj->visitDir = 0xff;
}
else
{
static const Obj visitableFromTop[] =
{Obj::FLOTSAM,
Obj::SEA_CHEST,
Obj::SHIPWRECK_SURVIVOR,
Obj::BUOY,
Obj::OCEAN_BOTTLE,
Obj::BOAT,
Obj::WHIRLPOOL,
Obj::GARRISON,
Obj::SCHOLAR,
Obj::CAMPFIRE,
Obj::BORDERGUARD,
Obj::BORDER_GATE,
Obj::QUEST_GUARD,
Obj::CORPSE};
for(auto & elem : visitableFromTop)
{
if(elem == nobj->id)
{
nobj->visitDir = 0xff;
break;
}
}
}
inp >> nobj->printPriority;
//coverageMap calculating
nobj->fetchInfoFromMSK();
auto dest = nobj->id.toDefObjInfo();
if (dest.find(nobj->subid) != dest.end() && dest[nobj->subid] != nullptr)
{
// there is just too many of these. Note that this data is almost unused
// exceptions are: town(village-capitol) and creation of new objects (holes, creatures, heroes, etc)
//logGlobal->warnStream() << "Warning: overwriting def info for " << dest[nobj->subid]->name << " with " << nobj->name;
dest[nobj->subid].dellNull(); // do not leak
}
nobj->id.toDefObjInfo()[nobj->subid] = nobj;
ObjectTemplate templ;
templ.readJson(entry.second);
newTemplates.push_back(templ);
}
for (int i = 0; i < 8 ; i++)
{
// erase old ones to avoid conflicts
for (auto & entry : newTemplates)
eraseAll(entry.id, entry.subid);
static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
"AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
if(i)
{
gobjs[Obj::HOLE][i] = new CGDefInfo(*gobjs[Obj::HOLE][0]);
}
gobjs[Obj::HOLE][i]->name = holeDefs[i];
}
// merge new templates into storage
objects.insert(objects.end(), newTemplates.begin(), newTemplates.end());
*/
}
CDefObjInfoHandler::~CDefObjInfoHandler()
void CDefObjInfoHandler::eraseAll(Obj type, si32 subtype)
{
for(auto & elem : gobjs)
for(auto j=elem.second.begin(); j!=elem.second.end(); j++)
j->second.dellNull();
auto it = std::remove_if(objects.begin(), objects.end(), [&](const ObjectTemplate & obj)
{
return obj.id == type && obj.subid == subtype;
});
objects.erase(it, objects.end());
}
void CDefObjInfoHandler::registerTemplate(ObjectTemplate obj)
{
objects.push_back(obj);
}
std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype) const
{
std::vector<ObjectTemplate> ret;
std::copy_if(objects.begin(), objects.end(), std::back_inserter(ret), [&](const ObjectTemplate & obj)
{
return obj.id == type && obj.subid == subtype;
});
if (ret.empty())
logGlobal->errorStream() << "Failed to find template for " << type << ":" << subtype;
assert(!ret.empty()); // Can't create object of this type/subtype
return ret;
}
std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype, ETerrainType terrain) const
{
std::vector<ObjectTemplate> ret = pickCandidates(type, subtype);
std::vector<ObjectTemplate> filtered;
std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
{
return obj.canBePlacedAt(terrain);
});
// it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
return filtered.empty() ? ret : filtered;
}