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First part of Boat and sailing support.
[It's possible to enter the boat and move by sea, graphical glitches removal and disembarking will be done soon]
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@@ -756,7 +756,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
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stillMoveHero.setn(STOP_MOVE);
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break;
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case SDL_KEYDOWN:
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if(ev->key.keysym.sym < SDLK_F1)
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if(ev->key.keysym.sym < SDLK_F1 || ev->key.keysym.sym > SDLK_F15)
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stillMoveHero.setn(STOP_MOVE);
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break;
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}
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