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code review
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@ -175,7 +175,7 @@ void AdventureMapInterface::dim(Canvas & to)
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Rect targetRect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y);
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ColorRGBA colorToFill(0, 0, 0, std::clamp<int>(backgroundDimLevel, 0, 255));
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if(backgroundDimLevel > 0)
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to.drawColor(targetRect, colorToFill, false);
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to.drawColorBlended(targetRect, colorToFill);
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return;
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}
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}
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@ -166,11 +166,18 @@ void Canvas::drawText(const Point & position, const EFonts & font, const ColorRG
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}
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}
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void Canvas::drawColor(const Rect & target, const ColorRGBA & color, const bool replace)
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void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
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{
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Rect realTarget = target + renderArea.topLeft();
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CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color), replace);
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CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
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}
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void Canvas::drawColorBlended(const Rect & target, const ColorRGBA & color)
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{
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Rect realTarget = target + renderArea.topLeft();
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CSDL_Ext::fillRectBlended(surface, realTarget, CSDL_Ext::toSDL(color));
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}
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SDL_Surface * Canvas::getInternalSurface()
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@ -93,8 +93,11 @@ public:
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/// renders multiple lines of text with specified parameters
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void drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text );
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/// fills selected area with solid color, allows replacing or overdrawing
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void drawColor(const Rect & target, const ColorRGBA & color, const bool replace = true);
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/// fills selected area with solid color
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void drawColor(const Rect & target, const ColorRGBA & color);
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/// fills selected area with blended color
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void drawColorBlended(const Rect & target, const ColorRGBA & color);
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/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
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SDL_Surface * getInternalSurface();
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@ -799,21 +799,23 @@ void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color )
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fillRect(dst, allSurface, color);
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}
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void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color, const bool replace)
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void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
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{
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SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
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uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
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SDL_FillRect(dst, &newRect, sdlColor);
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}
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void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
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{
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SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
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uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
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// replacing or overdrawing (relevant for transparency)
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if(replace)
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SDL_FillRect(dst, &newRect, sdlColor);
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else
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{
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SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);
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SDL_FillRect(tmp, NULL, sdlColor);
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SDL_BlitSurface(tmp, NULL, dst, &newRect);
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SDL_FreeSurface(tmp);
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}
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SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);
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SDL_FillRect(tmp, NULL, sdlColor);
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SDL_BlitSurface(tmp, NULL, dst, &newRect);
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SDL_FreeSurface(tmp);
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}
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STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
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@ -58,7 +58,8 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
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void blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest);
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void fillSurface(SDL_Surface * dst, const SDL_Color & color);
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void fillRect(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color, const bool replace = true);
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void fillRect(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
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void fillRectBlended(SDL_Surface * dst, const Rect & dstrect, const SDL_Color & color);
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void updateRect(SDL_Surface * surface, const Rect & rect);
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