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- Fixed days without castle counter
- Fixed 'you have only 0 days...' message - Checks victory/loss conditions every player turn instead of every day - Fixed mantis #1463
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@@ -206,6 +206,7 @@ void CClient::endGame( bool closeConnection /*= true*/ )
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}
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playerint.clear();
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battleints.clear();
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callbacks.clear();
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battleCallbacks.clear();
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logNetwork->infoStream() << "Deleted playerInts.";
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