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check spellbook
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@ -218,7 +218,7 @@ void BattleWindow::showStickyQuickSpellWindow()
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Settings showStickyQuickSpellWindow = settings.write["battle"]["enableQuickSpellPanel"];
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Settings showStickyQuickSpellWindow = settings.write["battle"]["enableQuickSpellPanel"];
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showStickyQuickSpellWindow->Bool() = true;
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showStickyQuickSpellWindow->Bool() = true;
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if(GH.screenDimensions().x >= 1050)
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if(GH.screenDimensions().x >= 1050 && owner.getBattle()->battleGetMyHero()->hasSpellbook())
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{
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{
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quickSpellWindow->enable();
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quickSpellWindow->enable();
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quickSpellWindow->isEnabled = true;
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quickSpellWindow->isEnabled = true;
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@ -838,7 +838,7 @@ void BattleWindow::blockUI(bool on)
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ESpellCastProblem spellcastingProblem = owner.getBattle()->battleCanCastSpell(hero, spells::Mode::HERO);
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ESpellCastProblem spellcastingProblem = owner.getBattle()->battleCanCastSpell(hero, spells::Mode::HERO);
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//if magic is blocked, we leave button active, so the message can be displayed after button click
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//if magic is blocked, we leave button active, so the message can be displayed after button click
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canCastSpells = spellcastingProblem == ESpellCastProblem::OK || spellcastingProblem == ESpellCastProblem::MAGIC_IS_BLOCKED;
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canCastSpells = (spellcastingProblem == ESpellCastProblem::OK || spellcastingProblem == ESpellCastProblem::MAGIC_IS_BLOCKED) && hero->hasSpellbook();
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}
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}
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bool canWait = owner.stacksController->getActiveStack() ? !owner.stacksController->getActiveStack()->waitedThisTurn : false;
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bool canWait = owner.stacksController->getActiveStack() ? !owner.stacksController->getActiveStack()->waitedThisTurn : false;
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