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Fix test
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@@ -72,16 +72,16 @@ public:
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CMap * getMap();
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/// Clears the terrain. The free level is filled with water and the underground level with rock.
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void clearTerrain(vstd::RNG * gen = nullptr);
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void clearTerrain(vstd::RNG * gen);
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/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
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void drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * gen = nullptr);
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void drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * gen);
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/// Draws roads at the current terrain selection. The selection will be cleared automatically.
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void drawRoad(RoadId roadType, vstd::RNG * gen = nullptr);
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void drawRoad(RoadId roadType, vstd::RNG * gen);
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/// Draws rivers at the current terrain selection. The selection will be cleared automatically.
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void drawRiver(RiverId riverType, vstd::RNG * gen = nullptr);
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void drawRiver(RiverId riverType, vstd::RNG * gen);
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void insertObject(CGObjectInstance * obj);
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void insertObjects(std::set<CGObjectInstance *> & objects);
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