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	Fix test
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		| @@ -72,16 +72,16 @@ public: | ||||
| 	CMap * getMap(); | ||||
|  | ||||
| 	/// Clears the terrain. The free level is filled with water and the underground level with rock. | ||||
| 	void clearTerrain(vstd::RNG * gen = nullptr); | ||||
| 	void clearTerrain(vstd::RNG * gen); | ||||
|  | ||||
| 	/// Draws terrain at the current terrain selection. The selection will be cleared automatically. | ||||
| 	void drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * gen = nullptr); | ||||
| 	void drawTerrain(TerrainId terType, int decorationsPercentage, vstd::RNG * gen); | ||||
|  | ||||
| 	/// Draws roads at the current terrain selection. The selection will be cleared automatically. | ||||
| 	void drawRoad(RoadId roadType, vstd::RNG * gen = nullptr); | ||||
| 	void drawRoad(RoadId roadType, vstd::RNG * gen); | ||||
| 	 | ||||
| 	/// Draws rivers at the current terrain selection. The selection will be cleared automatically. | ||||
| 	void drawRiver(RiverId riverType, vstd::RNG * gen = nullptr); | ||||
| 	void drawRiver(RiverId riverType, vstd::RNG * gen); | ||||
|  | ||||
| 	void insertObject(CGObjectInstance * obj); | ||||
| 	void insertObjects(std::set<CGObjectInstance *> & objects); | ||||
|   | ||||
| @@ -25,15 +25,16 @@ TEST(MapManager, DrawTerrain_Type) | ||||
| 	try | ||||
| 	{ | ||||
| 		auto map = std::make_unique<CMap>(nullptr); | ||||
| 		CRandomGenerator rand; | ||||
| 		map->width = 52; | ||||
| 		map->height = 52; | ||||
| 		map->initTerrain(); | ||||
| 		auto editManager = map->getEditManager(); | ||||
| 		editManager->clearTerrain(); | ||||
| 		editManager->clearTerrain(&rand); | ||||
|  | ||||
| 		// 1x1 Blow up | ||||
| 		editManager->getTerrainSelection().select(int3(5, 5, 0)); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); | ||||
| 		static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) }; | ||||
| 		for(const auto & tile : squareCheck) | ||||
| 		{ | ||||
| @@ -42,20 +43,20 @@ TEST(MapManager, DrawTerrain_Type) | ||||
|  | ||||
| 		// Concat to square | ||||
| 		editManager->getTerrainSelection().select(int3(6, 5, 0)); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); | ||||
| 		EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->getId(), ETerrainId::GRASS); | ||||
| 		editManager->getTerrainSelection().select(int3(6, 5, 0)); | ||||
| 		editManager->drawTerrain(ETerrainId::LAVA, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::LAVA, 10, &rand); | ||||
| 		EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->getId(), ETerrainId::GRASS); | ||||
| 		EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->getId(), ETerrainId::LAVA); | ||||
|  | ||||
| 		// Special case water,rock | ||||
| 		editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5)); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); | ||||
| 		editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5)); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); | ||||
| 		editManager->getTerrainSelection().select(int3(21, 16, 0)); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); | ||||
| 		EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->getId(), ETerrainId::GRASS); | ||||
|  | ||||
| 		// Special case non water,rock | ||||
| @@ -66,16 +67,16 @@ TEST(MapManager, DrawTerrain_Type) | ||||
| 		{ | ||||
| 			editManager->getTerrainSelection().select(tile); | ||||
| 		} | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::GRASS, 10, &rand); | ||||
| 		EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->getId(), ETerrainId::WATER); | ||||
|  | ||||
| 		// Rock case | ||||
| 		editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15)); | ||||
| 		editManager->drawTerrain(ETerrainId::SUBTERRANEAN, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::SUBTERRANEAN, 10, &rand); | ||||
| 		std::vector<int3> vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1), | ||||
| 								int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)}); | ||||
| 		editManager->getTerrainSelection().setSelection(vec); | ||||
| 		editManager->drawTerrain(ETerrainId::ROCK, 10); | ||||
| 		editManager->drawTerrain(ETerrainId::ROCK, 10, &rand); | ||||
| 		EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable()); | ||||
|  | ||||
| 		//todo: add checks here and enable, also use smaller size | ||||
|   | ||||
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