mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
Implemented (basic) object construction and placement
* contain refactoring of RMG and class handling (will be more)
This commit is contained in:
@@ -207,6 +207,28 @@ void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode
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artifacts.push_back(object);
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artifacts.push_back(object);
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VLC->modh->identifiers.requestIdentifier(scope, "object", "artifact", [=](si32 index)
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{
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JsonNode conf;
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conf.setMeta(scope);
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VLC->objtypeh->loadSubObject(object->identifier, conf, Obj::ARTIFACT, object->id.num);
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if (!object->advMapDef.empty())
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{
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JsonNode templ;
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templ.setMeta(scope);
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templ["animation"].String() = object->advMapDef;
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// add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, object->id)->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
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if (VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, object->id)->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::ARTIFACT, object->id);
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});
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registerObject(scope, "artifact", object->identifier, object->id);
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registerObject(scope, "artifact", object->identifier, object->id);
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}
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}
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@@ -219,6 +241,27 @@ void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode
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assert(artifacts[index] == nullptr); // ensure that this id was not loaded before
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assert(artifacts[index] == nullptr); // ensure that this id was not loaded before
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artifacts[index] = object;
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artifacts[index] = object;
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VLC->modh->identifiers.requestIdentifier(scope, "object", "artifact", [=](si32 index)
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{
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JsonNode conf;
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conf.setMeta(scope);
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VLC->objtypeh->loadSubObject(object->identifier, conf, Obj::ARTIFACT, object->id.num);
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if (!object->advMapDef.empty())
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{
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JsonNode templ;
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templ.setMeta(scope);
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templ["animation"].String() = object->advMapDef;
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// add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, object->id)->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
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if (VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, object->id)->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::ARTIFACT, object->id);
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});
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registerObject(scope, "artifact", object->identifier, object->id);
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registerObject(scope, "artifact", object->identifier, object->id);
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}
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}
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@@ -280,16 +323,16 @@ ArtifactPosition CArtHandler::stringToSlot(std::string slotName)
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void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
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void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
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{
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{
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static const std::vector<ArtifactPosition> miscSlots =
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static const std::vector<ArtifactPosition> miscSlots =
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{
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{
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ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
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ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
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};
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};
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static const std::vector<ArtifactPosition> ringSlots =
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static const std::vector<ArtifactPosition> ringSlots =
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{
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{
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ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING
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ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING
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};
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};
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if (slotID == "MISC")
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if (slotID == "MISC")
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{
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{
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vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
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vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
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@@ -323,7 +366,7 @@ void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
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CArtifact::EartClass CArtHandler::stringToClass(std::string className)
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CArtifact::EartClass CArtHandler::stringToClass(std::string className)
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{
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{
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static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
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static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
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{
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{
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{"TREASURE", CArtifact::ART_TREASURE},
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{"TREASURE", CArtifact::ART_TREASURE},
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{"MINOR", CArtifact::ART_MINOR},
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{"MINOR", CArtifact::ART_MINOR},
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{"MAJOR", CArtifact::ART_MAJOR},
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{"MAJOR", CArtifact::ART_MAJOR},
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@@ -694,24 +737,6 @@ void CArtHandler::afterLoadFinalization()
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bonus->sid = art->id;
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bonus->sid = art->id;
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}
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}
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}
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}
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for (CArtifact * art : artifacts)
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{
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VLC->objtypeh->loadSubObject(art->Name(), JsonNode(), Obj::ARTIFACT, art->id.num);
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if (!art->advMapDef.empty())
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{
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JsonNode templ;
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templ["animation"].String() = art->advMapDef;
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// add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->id)->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
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if (VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->id)->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::ARTIFACT, art->id);
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}
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}
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}
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CArtifactInstance::CArtifactInstance()
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CArtifactInstance::CArtifactInstance()
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@@ -166,12 +166,12 @@ static void AddAbility(CCreature *cre, const JsonVector &ability_vec)
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}
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}
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nsf->type = it->second;
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nsf->type = it->second;
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JsonUtils::parseTypedBonusShort(ability_vec,nsf);
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JsonUtils::parseTypedBonusShort(ability_vec,nsf);
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nsf->source = Bonus::CREATURE_ABILITY;
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nsf->source = Bonus::CREATURE_ABILITY;
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nsf->sid = cre->idNumber;
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nsf->sid = cre->idNumber;
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cre->addNewBonus(nsf);
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cre->addNewBonus(nsf);
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}
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}
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@@ -363,6 +363,24 @@ void CCreatureHandler::loadObject(std::string scope, std::string name, const Jso
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creatures.push_back(object);
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creatures.push_back(object);
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VLC->modh->identifiers.requestIdentifier(scope, "object", "monster", [=](si32 index)
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{
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JsonNode conf;
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conf.setMeta(scope);
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VLC->objtypeh->loadSubObject(object->identifier, conf, Obj::MONSTER, object->idNumber.num);
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if (!object->advMapDef.empty())
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{
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JsonNode templ;
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templ["animation"].String() = object->advMapDef;
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VLC->objtypeh->getHandlerFor(Obj::MONSTER, object->idNumber.num)->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
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if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, object->idNumber.num)->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::MONSTER, object->idNumber.num);
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});
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registerObject(scope, "creature", name, object->idNumber);
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registerObject(scope, "creature", name, object->idNumber);
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for(auto node : data["extraNames"].Vector())
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for(auto node : data["extraNames"].Vector())
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@@ -385,6 +403,24 @@ void CCreatureHandler::loadObject(std::string scope, std::string name, const Jso
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assert(creatures[index] == nullptr); // ensure that this id was not loaded before
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assert(creatures[index] == nullptr); // ensure that this id was not loaded before
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creatures[index] = object;
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creatures[index] = object;
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VLC->modh->identifiers.requestIdentifier(scope, "object", "monster", [=](si32 index)
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{
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JsonNode conf;
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conf.setMeta(scope);
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VLC->objtypeh->loadSubObject(object->identifier, conf, Obj::MONSTER, object->idNumber.num);
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if (!object->advMapDef.empty())
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{
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JsonNode templ;
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templ["animation"].String() = object->advMapDef;
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VLC->objtypeh->getHandlerFor(Obj::MONSTER, object->idNumber.num)->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
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if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, object->idNumber.num)->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::MONSTER, object->idNumber.num);
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});
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registerObject(scope, "creature", name, object->idNumber);
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registerObject(scope, "creature", name, object->idNumber);
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for(auto & node : data["extraNames"].Vector())
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for(auto & node : data["extraNames"].Vector())
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{
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{
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@@ -1124,20 +1160,7 @@ void CCreatureHandler::buildBonusTreeForTiers()
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void CCreatureHandler::afterLoadFinalization()
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void CCreatureHandler::afterLoadFinalization()
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{
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{
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for (CCreature * crea : creatures)
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{
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VLC->objtypeh->loadSubObject(crea->nameSing, JsonNode(), Obj::MONSTER, crea->idNumber.num);
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if (!crea->advMapDef.empty())
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{
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JsonNode templ;
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templ["animation"].String() = crea->advMapDef;
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VLC->objtypeh->getHandlerFor(Obj::MONSTER, crea->idNumber)->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-creature like Arrow Tower)
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if (VLC->objtypeh->getHandlerFor(Obj::MONSTER, crea->idNumber.num)->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::MONSTER, crea->idNumber.num);
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}
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}
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}
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void CCreatureHandler::deserializationFix()
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void CCreatureHandler::deserializationFix()
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@@ -205,6 +205,13 @@ void CHeroClassHandler::loadObject(std::string scope, std::string name, const Js
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VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
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VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
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});
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});
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// VLC->modh->identifiers.requestIdentifier(scope, "object", "prison", [=](si32 index)
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// {
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// JsonNode conf;
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// conf.setMeta(scope);
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// VLC->objtypeh->loadSubObject(name, conf, index, object->id);
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// });
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VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
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VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
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}
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}
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@@ -101,9 +101,9 @@ void CIdentifierStorage::requestIdentifier(std::string scope, std::string type,
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void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
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void CIdentifierStorage::requestIdentifier(std::string scope, std::string fullName, const std::function<void(si32)>& callback)
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{
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{
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auto scopeAndFullName = splitString(fullName, ':');
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auto scopeAndFullName = splitString(fullName, ':');
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auto typeAndName = splitString(scopeAndFullName.second, '.');
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auto typeAndName = splitString(scopeAndFullName.second, '.');
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requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
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requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));
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}
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}
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@@ -186,6 +186,7 @@ void CIdentifierStorage::registerObject(std::string scope, std::string type, std
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checkIdentifier(fullID);
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checkIdentifier(fullID);
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registeredObjects.insert(std::make_pair(fullID, data));
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registeredObjects.insert(std::make_pair(fullID, data));
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logGlobal->traceStream() << scope << "::" << fullID;
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}
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}
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std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
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std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
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@@ -331,11 +332,11 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
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{
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{
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ModInfo & modInfo = modData[modName];
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ModInfo & modInfo = modData[modName];
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bool result = true;
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bool result = true;
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auto performValidate = [&,this](JsonNode & data, const std::string & name){
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auto performValidate = [&,this](JsonNode & data, const std::string & name){
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handler->beforeValidate(data);
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handler->beforeValidate(data);
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if (validate)
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if (validate)
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
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};
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};
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// apply patches
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// apply patches
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@@ -355,7 +356,7 @@ bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool vali
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if (originalData.size() > index)
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if (originalData.size() > index)
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{
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{
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JsonUtils::merge(originalData[index], data);
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JsonUtils::merge(originalData[index], data);
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performValidate(originalData[index],name);
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performValidate(originalData[index],name);
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handler->loadObject(modName, name, originalData[index], index);
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handler->loadObject(modName, name, originalData[index], index);
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@@ -74,7 +74,6 @@ CObjectClassesHandler::CObjectClassesHandler()
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SET_HANDLER("pandora", CGPandoraBox);
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SET_HANDLER("pandora", CGPandoraBox);
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SET_HANDLER("pickable", CGPickable);
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SET_HANDLER("pickable", CGPickable);
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SET_HANDLER("prison", CGHeroInstance);
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SET_HANDLER("prison", CGHeroInstance);
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SET_HANDLER("prison", CGHeroInstance);
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SET_HANDLER("questGuard", CGQuestGuard);
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SET_HANDLER("questGuard", CGQuestGuard);
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SET_HANDLER("resource", CGResource);
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SET_HANDLER("resource", CGResource);
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SET_HANDLER("scholar", CGScholar);
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SET_HANDLER("scholar", CGScholar);
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@@ -148,17 +147,18 @@ si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
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return defaultID; // some H3M objects loaded, first modded found
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return defaultID; // some H3M objects loaded, first modded found
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}
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}
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void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContainter * obj)
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void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj)
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{
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{
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if (!handlerConstructors.count(obj->handlerName))
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if (!handlerConstructors.count(obj->handlerName))
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{
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{
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logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";
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logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";
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return;
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return;
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}
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}
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si32 id = selectNextID(entry["index"], obj->objects, 1000);
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si32 id = selectNextID(entry["index"], obj->subObjects, 1000);
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auto handler = handlerConstructors.at(obj->handlerName)();
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auto handler = handlerConstructors.at(obj->handlerName)();
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handler->setType(obj->id, id);
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handler->setType(obj->id, id);
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handler->setTypeName(obj->identifier, identifier);
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if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
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if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
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handler->init(entry, customNames.at(obj->id).at(id));
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handler->init(entry, customNames.at(obj->id).at(id));
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@@ -175,50 +175,49 @@ void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContai
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legacyTemplates.erase(range.first, range.second);
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legacyTemplates.erase(range.first, range.second);
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}
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}
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logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
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logGlobal->debugStream() << "Loaded object " << obj->identifier << "(" << obj->id << ")" << ":" << identifier << "(" << id << ")" ;
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assert(!obj->objects.count(id)); // DO NOT override
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assert(!obj->subObjects.count(id)); // DO NOT override
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obj->objects[id] = handler;
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obj->subObjects[id] = handler;
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obj->subIds[identifier] = id;//todo: scope
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}
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}
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||||||
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|
||||||
CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
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CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json, const std::string & name)
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||||||
{
|
{
|
||||||
auto obj = new ObjectContainter();
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auto obj = new ObjectContainter();
|
||||||
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obj->identifier = name;
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||||||
obj->name = json["name"].String();
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obj->name = json["name"].String();
|
||||||
obj->handlerName = json["handler"].String();
|
obj->handlerName = json["handler"].String();
|
||||||
obj->base = json["base"];
|
obj->base = json["base"];
|
||||||
obj->id = selectNextID(json["index"], objects, 256);
|
obj->id = selectNextID(json["index"], objects, 256);
|
||||||
for (auto entry : json["types"].Struct())
|
for (auto entry : json["types"].Struct())
|
||||||
{
|
{
|
||||||
loadObjectEntry(entry.second, obj);
|
loadObjectEntry(entry.first, entry.second, obj);
|
||||||
}
|
}
|
||||||
return obj;
|
return obj;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
||||||
{
|
{
|
||||||
auto object = loadFromJson(data);
|
auto object = loadFromJson(data, name);
|
||||||
objects[object->id] = object;
|
objects[object->id] = object;
|
||||||
|
|
||||||
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
|
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
||||||
{
|
{
|
||||||
auto object = loadFromJson(data);
|
auto object = loadFromJson(data, name);
|
||||||
|
|
||||||
assert(objects[index] == nullptr); // ensure that this id was not loaded before
|
assert(objects[index] == nullptr); // ensure that this id was not loaded before
|
||||||
objects[index] = object;
|
objects[index] = object;
|
||||||
|
|
||||||
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
|
VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID)
|
void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID)
|
||||||
{
|
{
|
||||||
config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
|
config.setType(JsonNode::DATA_STRUCT); // ensure that input is not NULL
|
||||||
assert(objects.count(ID));
|
assert(objects.count(ID));
|
||||||
if (subID)
|
if (subID)
|
||||||
{
|
{
|
||||||
assert(objects.at(ID)->objects.count(subID.get()) == 0);
|
assert(objects.at(ID)->subObjects.count(subID.get()) == 0);
|
||||||
assert(config["index"].isNull());
|
assert(config["index"].isNull());
|
||||||
config["index"].Float() = subID.get();
|
config["index"].Float() = subID.get();
|
||||||
}
|
}
|
||||||
@@ -227,14 +226,14 @@ void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si3
|
|||||||
JsonUtils::inherit(config, objects.at(ID)->base);
|
JsonUtils::inherit(config, objects.at(ID)->base);
|
||||||
config.setMeta(oldMeta);
|
config.setMeta(oldMeta);
|
||||||
|
|
||||||
loadObjectEntry(config, objects[ID]);
|
loadObjectEntry(identifier, config, objects[ID]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
|
void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
|
||||||
{
|
{
|
||||||
assert(objects.count(ID));
|
assert(objects.count(ID));
|
||||||
assert(objects.at(ID)->objects.count(subID));
|
assert(objects.at(ID)->subObjects.count(subID));
|
||||||
objects.at(ID)->objects.erase(subID);
|
objects.at(ID)->subObjects.erase(subID); //TODO: cleanup string id map
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
|
std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
|
||||||
@@ -246,14 +245,28 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype)
|
|||||||
{
|
{
|
||||||
if (objects.count(type))
|
if (objects.count(type))
|
||||||
{
|
{
|
||||||
if (objects.at(type)->objects.count(subtype))
|
if (objects.at(type)->subObjects.count(subtype))
|
||||||
return objects.at(type)->objects.at(subtype);
|
return objects.at(type)->subObjects.at(subtype);
|
||||||
}
|
}
|
||||||
logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
|
logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
|
||||||
assert(0); // FIXME: throw error?
|
throw std::runtime_error("Object type handler not found");
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string type, std::string subtype) const
|
||||||
|
{
|
||||||
|
boost::optional<si32> id = VLC->modh->identifiers.getIdentifier("core", "object", type, false);
|
||||||
|
if(id)
|
||||||
|
{
|
||||||
|
si32 subId = objects.at(id.get())->subIds.at(subtype);
|
||||||
|
return objects.at(id.get())->subObjects.at(subId);
|
||||||
|
}
|
||||||
|
logGlobal->errorStream() << "Failed to find object of type " << type << ":" << subtype;
|
||||||
|
throw std::runtime_error("Object type handler not found");
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
std::set<si32> CObjectClassesHandler::knownObjects() const
|
std::set<si32> CObjectClassesHandler::knownObjects() const
|
||||||
{
|
{
|
||||||
std::set<si32> ret;
|
std::set<si32> ret;
|
||||||
@@ -270,7 +283,7 @@ std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
|
|||||||
|
|
||||||
if (objects.count(primaryID))
|
if (objects.count(primaryID))
|
||||||
{
|
{
|
||||||
for (auto entry : objects.at(primaryID)->objects)
|
for (auto entry : objects.at(primaryID)->subObjects)
|
||||||
ret.insert(entry.first);
|
ret.insert(entry.first);
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
@@ -292,7 +305,7 @@ void CObjectClassesHandler::afterLoadFinalization()
|
|||||||
{
|
{
|
||||||
for (auto entry : objects)
|
for (auto entry : objects)
|
||||||
{
|
{
|
||||||
for (auto obj : entry.second->objects)
|
for (auto obj : entry.second->subObjects)
|
||||||
{
|
{
|
||||||
obj.second->afterLoadFinalization();
|
obj.second->afterLoadFinalization();
|
||||||
if (obj.second->getTemplates().empty())
|
if (obj.second->getTemplates().empty())
|
||||||
@@ -331,6 +344,12 @@ void AObjectTypeHandler::setType(si32 type, si32 subtype)
|
|||||||
this->subtype = subtype;
|
this->subtype = subtype;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AObjectTypeHandler::setTypeName(std::string type, std::string subtype)
|
||||||
|
{
|
||||||
|
this->typeName = type;
|
||||||
|
this->subTypeName = subtype;
|
||||||
|
}
|
||||||
|
|
||||||
static ui32 loadJsonOrMax(const JsonNode & input)
|
static ui32 loadJsonOrMax(const JsonNode & input)
|
||||||
{
|
{
|
||||||
if (input.isNull())
|
if (input.isNull())
|
||||||
@@ -377,6 +396,14 @@ bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemp
|
|||||||
return false; // by default there are no overrides
|
return false; // by default there are no overrides
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
|
||||||
|
{
|
||||||
|
obj->ID = Obj(type);
|
||||||
|
obj->subID = subtype;
|
||||||
|
obj->typeName = typeName;
|
||||||
|
obj->subTypeName = subTypeName;
|
||||||
|
}
|
||||||
|
|
||||||
void AObjectTypeHandler::initTypeData(const JsonNode & input)
|
void AObjectTypeHandler::initTypeData(const JsonNode & input)
|
||||||
{
|
{
|
||||||
// empty implementation for overrides
|
// empty implementation for overrides
|
||||||
|
@@ -104,11 +104,14 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
|
|||||||
si32 type;
|
si32 type;
|
||||||
si32 subtype;
|
si32 subtype;
|
||||||
|
|
||||||
|
std::string typeName;
|
||||||
|
std::string subTypeName;
|
||||||
|
|
||||||
JsonNode base; /// describes base template
|
JsonNode base; /// describes base template
|
||||||
|
|
||||||
std::vector<ObjectTemplate> templates;
|
std::vector<ObjectTemplate> templates;
|
||||||
protected:
|
protected:
|
||||||
|
void preInitObject(CGObjectInstance * obj) const;
|
||||||
virtual bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
|
virtual bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
|
||||||
|
|
||||||
/// initialization for classes that inherit this one
|
/// initialization for classes that inherit this one
|
||||||
@@ -117,6 +120,7 @@ public:
|
|||||||
virtual ~AObjectTypeHandler(){}
|
virtual ~AObjectTypeHandler(){}
|
||||||
|
|
||||||
void setType(si32 type, si32 subtype);
|
void setType(si32 type, si32 subtype);
|
||||||
|
void setTypeName(std::string type, std::string subtype);
|
||||||
|
|
||||||
/// loads generic data from Json structure and passes it towards type-specific constructors
|
/// loads generic data from Json structure and passes it towards type-specific constructors
|
||||||
void init(const JsonNode & input, boost::optional<std::string> name = boost::optional<std::string>());
|
void init(const JsonNode & input, boost::optional<std::string> name = boost::optional<std::string>());
|
||||||
@@ -149,12 +153,16 @@ public:
|
|||||||
/// This should set remaining properties, including randomized or depending on map
|
/// This should set remaining properties, including randomized or depending on map
|
||||||
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const = 0;
|
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const = 0;
|
||||||
|
|
||||||
/// Returns object configuration, if available. Othervice returns NULL
|
/// Returns object configuration, if available. Otherwise returns NULL
|
||||||
virtual std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const = 0;
|
virtual std::unique_ptr<IObjectInfo> getObjectInfo(ObjectTemplate tmpl) const = 0;
|
||||||
|
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
{
|
{
|
||||||
h & type & subtype & templates & rmgInfo & objectName;
|
h & type & subtype & templates & rmgInfo & objectName;
|
||||||
|
if(version >= 755)
|
||||||
|
{
|
||||||
|
h & typeName & subTypeName;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -167,16 +175,21 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
|||||||
struct ObjectContainter
|
struct ObjectContainter
|
||||||
{
|
{
|
||||||
si32 id;
|
si32 id;
|
||||||
|
std::string identifier;
|
||||||
std::string name; // human-readable name
|
std::string name; // human-readable name
|
||||||
std::string handlerName; // ID of handler that controls this object, shoul be determined using hadlerConstructor map
|
std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
|
||||||
|
|
||||||
JsonNode base;
|
JsonNode base;
|
||||||
std::map<si32, TObjectTypeHandler> objects;
|
std::map<si32, TObjectTypeHandler> subObjects;
|
||||||
|
std::map<std::string, si32> subIds;//full id from core scope -> subtype
|
||||||
|
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
{
|
{
|
||||||
h & name & handlerName & base & objects;
|
h & name & handlerName & base & subObjects;
|
||||||
|
if(version >= 755)
|
||||||
|
{
|
||||||
|
h & identifier & subIds;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -194,8 +207,8 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
|
|||||||
/// format: customNames[primaryID][secondaryID] -> name
|
/// format: customNames[primaryID][secondaryID] -> name
|
||||||
std::map<si32, std::vector<std::string>> customNames;
|
std::map<si32, std::vector<std::string>> customNames;
|
||||||
|
|
||||||
void loadObjectEntry(const JsonNode & entry, ObjectContainter * obj);
|
void loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj);
|
||||||
ObjectContainter * loadFromJson(const JsonNode & json);
|
ObjectContainter * loadFromJson(const JsonNode & json, const std::string & name);
|
||||||
public:
|
public:
|
||||||
CObjectClassesHandler();
|
CObjectClassesHandler();
|
||||||
|
|
||||||
@@ -204,7 +217,7 @@ public:
|
|||||||
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
||||||
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
||||||
|
|
||||||
void loadSubObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID = boost::optional<si32>());
|
void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID = boost::optional<si32>());
|
||||||
void removeSubObject(si32 ID, si32 subID);
|
void removeSubObject(si32 ID, si32 subID);
|
||||||
|
|
||||||
void beforeValidate(JsonNode & object) override;
|
void beforeValidate(JsonNode & object) override;
|
||||||
@@ -218,10 +231,11 @@ public:
|
|||||||
|
|
||||||
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
|
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
|
||||||
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
|
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
|
||||||
|
TObjectTypeHandler getHandlerFor(std::string type, std::string subtype) const;
|
||||||
|
|
||||||
std::string getObjectName(si32 type) const;
|
std::string getObjectName(si32 type) const;
|
||||||
std::string getObjectName(si32 type, si32 subtype) const;
|
std::string getObjectName(si32 type, si32 subtype) const;
|
||||||
|
|
||||||
/// Returns handler string describing the handler (for use in client)
|
/// Returns handler string describing the handler (for use in client)
|
||||||
std::string getObjectHandlerName(si32 type) const;
|
std::string getObjectHandlerName(si32 type) const;
|
||||||
|
|
||||||
|
@@ -326,7 +326,14 @@ bool CGObjectInstance::passableFor(PlayerColor color) const
|
|||||||
|
|
||||||
void CGObjectInstance::writeJson(JsonNode & json, bool withState) const
|
void CGObjectInstance::writeJson(JsonNode & json, bool withState) const
|
||||||
{
|
{
|
||||||
|
logGlobal->debugStream() <<"Save: [" << pos << "] " << id << " " << ID << " " << subID << " " << typeName << " " << subTypeName;
|
||||||
|
|
||||||
json.setType(JsonNode::DATA_STRUCT);
|
json.setType(JsonNode::DATA_STRUCT);
|
||||||
|
json["type"].String() = typeName;
|
||||||
|
json["subType"].String() = subTypeName;
|
||||||
|
json["x"].Float() = pos.x;
|
||||||
|
json["y"].Float() = pos.y;
|
||||||
|
json["l"].Float() = pos.z;
|
||||||
|
|
||||||
appearance.writeJson(json["template"]);
|
appearance.writeJson(json["template"]);
|
||||||
writeJsonOptions(json["options"]);
|
writeJsonOptions(json["options"]);
|
||||||
@@ -341,10 +348,16 @@ void CGObjectInstance::readJson(const JsonNode & json, bool withState)
|
|||||||
logGlobal->error("Invalid object instance data");
|
logGlobal->error("Invalid object instance data");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
pos.x = json["x"].Float();
|
||||||
|
pos.y = json["y"].Float();
|
||||||
|
pos.z = json["l"].Float();
|
||||||
|
|
||||||
appearance.readJson(json["template"]);
|
appearance.readJson(json["template"]);
|
||||||
readJsonOptions(json["options"]);
|
readJsonOptions(json["options"]);
|
||||||
if(withState)
|
if(withState)
|
||||||
readJsonState(json["state"]);
|
readJsonState(json["state"]);
|
||||||
|
|
||||||
|
logGlobal->debugStream() <<"Load: [" << pos << "] " << id << " " << ID << " " << subID << " " << typeName << " " << subTypeName;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGObjectInstance::writeJsonOptions(JsonNode & json) const
|
void CGObjectInstance::writeJsonOptions(JsonNode & json) const
|
||||||
|
@@ -113,6 +113,9 @@ public:
|
|||||||
/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
|
/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
|
||||||
bool blockVisit;
|
bool blockVisit;
|
||||||
|
|
||||||
|
std::string typeName;
|
||||||
|
std::string subTypeName;
|
||||||
|
|
||||||
CGObjectInstance();
|
CGObjectInstance();
|
||||||
~CGObjectInstance();
|
~CGObjectInstance();
|
||||||
|
|
||||||
@@ -171,6 +174,11 @@ public:
|
|||||||
{
|
{
|
||||||
h & pos & ID & subID & id & tempOwner & blockVisit & appearance;
|
h & pos & ID & subID & id & tempOwner & blockVisit & appearance;
|
||||||
//definfo is handled by map serializer
|
//definfo is handled by map serializer
|
||||||
|
|
||||||
|
if(version >= 755)
|
||||||
|
{
|
||||||
|
h & typeName & subTypeName;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
///Entry point of Json serialization
|
///Entry point of Json serialization
|
||||||
|
@@ -188,6 +188,7 @@ void CRewardableConstructor::initTypeData(const JsonNode & config)
|
|||||||
CGObjectInstance * CRewardableConstructor::create(ObjectTemplate tmpl) const
|
CGObjectInstance * CRewardableConstructor::create(ObjectTemplate tmpl) const
|
||||||
{
|
{
|
||||||
auto ret = new CRewardableObject();
|
auto ret = new CRewardableObject();
|
||||||
|
preInitObject(ret);
|
||||||
ret->appearance = tmpl;
|
ret->appearance = tmpl;
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
@@ -31,8 +31,7 @@ protected:
|
|||||||
ObjectType * createTyped(ObjectTemplate tmpl) const
|
ObjectType * createTyped(ObjectTemplate tmpl) const
|
||||||
{
|
{
|
||||||
auto obj = new ObjectType();
|
auto obj = new ObjectType();
|
||||||
obj->ID = tmpl.id;
|
preInitObject(obj);
|
||||||
obj->subID = tmpl.subid;
|
|
||||||
obj->appearance = tmpl;
|
obj->appearance = tmpl;
|
||||||
return obj;
|
return obj;
|
||||||
}
|
}
|
||||||
|
@@ -284,6 +284,13 @@ void CMapLoaderJson::readMap()
|
|||||||
map->initTerrain();
|
map->initTerrain();
|
||||||
readTerrain();
|
readTerrain();
|
||||||
readObjects();
|
readObjects();
|
||||||
|
|
||||||
|
// Calculate blocked / visitable positions
|
||||||
|
for(auto & elem : map->objects)
|
||||||
|
{
|
||||||
|
map->addBlockVisTiles(elem);
|
||||||
|
}
|
||||||
|
map->calculateGuardingGreaturePositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapLoaderJson::readHeader()
|
void CMapLoaderJson::readHeader()
|
||||||
@@ -569,6 +576,7 @@ CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, const
|
|||||||
|
|
||||||
void CMapLoaderJson::MapObjectLoader::construct()
|
void CMapLoaderJson::MapObjectLoader::construct()
|
||||||
{
|
{
|
||||||
|
//TODO:consider move to ObjectTypeHandler
|
||||||
//find type handler
|
//find type handler
|
||||||
std::string typeName = configuration["type"].String(), subTypeName = configuration["subType"].String();
|
std::string typeName = configuration["type"].String(), subTypeName = configuration["subType"].String();
|
||||||
if(typeName.empty())
|
if(typeName.empty())
|
||||||
@@ -584,13 +592,16 @@ void CMapLoaderJson::MapObjectLoader::construct()
|
|||||||
|
|
||||||
si32 type = owner->getIdentifier("object", typeName);
|
si32 type = owner->getIdentifier("object", typeName);
|
||||||
|
|
||||||
// VLC->objtypeh->getHandlerFor()
|
handler = VLC->objtypeh->getHandlerFor(typeName, subTypeName);
|
||||||
//TODO:MapObjectLoader::construct()
|
|
||||||
|
instance = handler->create(ObjectTemplate());
|
||||||
|
instance->id = ObjectInstanceID(owner->map->objects.size());
|
||||||
|
owner->map->objects.push_back(instance);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapLoaderJson::MapObjectLoader::configure()
|
void CMapLoaderJson::MapObjectLoader::configure()
|
||||||
{
|
{
|
||||||
//TODO:MapObjectLoader::configure()
|
instance->readJson(configuration, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapLoaderJson::readObjects()
|
void CMapLoaderJson::readObjects()
|
||||||
|
@@ -32,7 +32,7 @@ void CMapGenerator::foreachDirectNeighbour(const int3& pos, std::function<void(i
|
|||||||
int3 n = pos + dir;
|
int3 n = pos + dir;
|
||||||
if(map->isInTheMap(n))
|
if(map->isInTheMap(n))
|
||||||
foo(n);
|
foo(n);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -189,7 +189,7 @@ void CMapGenerator::addPlayerInfo()
|
|||||||
playerCount = mapGenOptions->getCompOnlyPlayerCount();
|
playerCount = mapGenOptions->getCompOnlyPlayerCount();
|
||||||
teamCount = mapGenOptions->getCompOnlyTeamCount();
|
teamCount = mapGenOptions->getCompOnlyTeamCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(playerCount == 0)
|
if(playerCount == 0)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
@@ -259,7 +259,7 @@ void CMapGenerator::genZones()
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CMapGenerator::fillZones()
|
void CMapGenerator::fillZones()
|
||||||
{
|
{
|
||||||
//init native town count with 0
|
//init native town count with 0
|
||||||
for (auto faction : VLC->townh->getAllowedFactions())
|
for (auto faction : VLC->townh->getAllowedFactions())
|
||||||
zonesPerFaction[faction] = 0;
|
zonesPerFaction[faction] = 0;
|
||||||
@@ -495,8 +495,8 @@ void CMapGenerator::createConnections()
|
|||||||
zoneA->addMonster (this, guardPos, connection.getGuardStrength(), false, true);
|
zoneA->addMonster (this, guardPos, connection.getGuardStrength(), false, true);
|
||||||
//zones can make paths only in their own area
|
//zones can make paths only in their own area
|
||||||
zoneA->crunchPath(this, guardPos, posA, true, zoneA->getFreePaths()); //make connection towards our zone center
|
zoneA->crunchPath(this, guardPos, posA, true, zoneA->getFreePaths()); //make connection towards our zone center
|
||||||
zoneB->crunchPath(this, guardPos, posB, true, zoneB->getFreePaths()); //make connection towards other zone center
|
zoneB->crunchPath(this, guardPos, posB, true, zoneB->getFreePaths()); //make connection towards other zone center
|
||||||
|
|
||||||
zoneA->addRoadNode(guardPos);
|
zoneA->addRoadNode(guardPos);
|
||||||
zoneB->addRoadNode(guardPos);
|
zoneB->addRoadNode(guardPos);
|
||||||
break; //we're done with this connection
|
break; //we're done with this connection
|
||||||
@@ -504,7 +504,7 @@ void CMapGenerator::createConnections()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else //create subterranean gates between two zones
|
else //create subterranean gates between two zones
|
||||||
{
|
{
|
||||||
//find point on the path between zones
|
//find point on the path between zones
|
||||||
float3 offset (posB.x - posA.x, posB.y - posA.y, 0);
|
float3 offset (posB.x - posA.x, posB.y - posA.y, 0);
|
||||||
|
|
||||||
@@ -563,15 +563,14 @@ void CMapGenerator::createConnections()
|
|||||||
}
|
}
|
||||||
if (!guardPos.valid())
|
if (!guardPos.valid())
|
||||||
{
|
{
|
||||||
auto teleport1 = new CGMonolith;
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, getNextMonlithIndex());
|
||||||
teleport1->ID = Obj::MONOLITH_TWO_WAY;
|
auto teleport1 = factory->create(ObjectTemplate());
|
||||||
teleport1->subID = getNextMonlithIndex();
|
|
||||||
|
|
||||||
auto teleport2 = new CGMonolith(*teleport1);
|
auto teleport2 = factory->create(ObjectTemplate());
|
||||||
|
|
||||||
zoneA->addRequiredObject (teleport1, connection.getGuardStrength());
|
zoneA->addRequiredObject (teleport1, connection.getGuardStrength());
|
||||||
zoneB->addRequiredObject (teleport2, connection.getGuardStrength());
|
zoneB->addRequiredObject (teleport2, connection.getGuardStrength());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -590,7 +589,7 @@ void CMapGenerator::addHeaderInfo()
|
|||||||
void CMapGenerator::checkIsOnMap(const int3& tile) const
|
void CMapGenerator::checkIsOnMap(const int3& tile) const
|
||||||
{
|
{
|
||||||
if (!map->isInTheMap(tile))
|
if (!map->isInTheMap(tile))
|
||||||
throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
|
throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -633,8 +632,8 @@ bool CMapGenerator::isUsed(const int3 &tile) const
|
|||||||
bool CMapGenerator::isRoad(const int3& tile) const
|
bool CMapGenerator::isRoad(const int3& tile) const
|
||||||
{
|
{
|
||||||
checkIsOnMap(tile);
|
checkIsOnMap(tile);
|
||||||
|
|
||||||
return tiles[tile.x][tile.y][tile.z].isRoad();
|
return tiles[tile.x][tile.y][tile.z].isRoad();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
|
void CMapGenerator::setOccupied(const int3 &tile, ETileType::ETileType state)
|
||||||
@@ -648,7 +647,7 @@ void CMapGenerator::setRoad(const int3& tile, ERoadType::ERoadType roadType)
|
|||||||
{
|
{
|
||||||
checkIsOnMap(tile);
|
checkIsOnMap(tile);
|
||||||
|
|
||||||
tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
|
tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@@ -86,7 +86,7 @@ void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
|
|||||||
castleDensity = value;
|
castleDensity = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG),roadType(ERoadType::NO_ROAD)
|
CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG),roadType(ERoadType::NO_ROAD)
|
||||||
{
|
{
|
||||||
occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
|
occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
|
||||||
}
|
}
|
||||||
@@ -638,7 +638,7 @@ do not leave zone border
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto lastDistance = distance;
|
auto lastDistance = distance;
|
||||||
|
|
||||||
auto processNeighbours = [this, gen, ¤tPos, dst, &distance, &result, &end, clearedTiles](int3 &pos)
|
auto processNeighbours = [this, gen, ¤tPos, dst, &distance, &result, &end, clearedTiles](int3 &pos)
|
||||||
{
|
{
|
||||||
if (!result) //not sure if lambda is worth it...
|
if (!result) //not sure if lambda is worth it...
|
||||||
@@ -672,19 +672,19 @@ do not leave zone border
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (onlyStraight)
|
if (onlyStraight)
|
||||||
gen->foreachDirectNeighbour (currentPos, processNeighbours);
|
gen->foreachDirectNeighbour (currentPos, processNeighbours);
|
||||||
else
|
else
|
||||||
gen->foreach_neighbour (currentPos,processNeighbours);
|
gen->foreach_neighbour (currentPos,processNeighbours);
|
||||||
|
|
||||||
int3 anotherPos(-1, -1, -1);
|
int3 anotherPos(-1, -1, -1);
|
||||||
|
|
||||||
if (!(result || distance < lastDistance)) //we do not advance, use more advanced pathfinding algorithm?
|
if (!(result || distance < lastDistance)) //we do not advance, use more advanced pathfinding algorithm?
|
||||||
{
|
{
|
||||||
//try any nearby tiles, even if its not closer than current
|
//try any nearby tiles, even if its not closer than current
|
||||||
float lastDistance = 2 * distance; //start with significantly larger value
|
float lastDistance = 2 * distance; //start with significantly larger value
|
||||||
|
|
||||||
auto processNeighbours2 = [this, gen, ¤tPos, dst, &lastDistance, &anotherPos, &end, clearedTiles](int3 &pos)
|
auto processNeighbours2 = [this, gen, ¤tPos, dst, &lastDistance, &anotherPos, &end, clearedTiles](int3 &pos)
|
||||||
{
|
{
|
||||||
if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles
|
if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles
|
||||||
@@ -700,13 +700,13 @@ do not leave zone border
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
if (onlyStraight)
|
if (onlyStraight)
|
||||||
gen->foreachDirectNeighbour(currentPos, processNeighbours2);
|
gen->foreachDirectNeighbour(currentPos, processNeighbours2);
|
||||||
else
|
else
|
||||||
gen->foreach_neighbour(currentPos, processNeighbours2);
|
gen->foreach_neighbour(currentPos, processNeighbours2);
|
||||||
|
|
||||||
|
|
||||||
if (anotherPos.valid())
|
if (anotherPos.valid())
|
||||||
{
|
{
|
||||||
if (clearedTiles)
|
if (clearedTiles)
|
||||||
@@ -878,7 +878,7 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
|
|||||||
|
|
||||||
if (onlyStraight)
|
if (onlyStraight)
|
||||||
gen->foreachDirectNeighbour(currentNode, foo);
|
gen->foreachDirectNeighbour(currentNode, foo);
|
||||||
else
|
else
|
||||||
gen->foreach_neighbour(currentNode, foo);
|
gen->foreach_neighbour(currentNode, foo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -997,8 +997,8 @@ bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength,
|
|||||||
static const float multiplier1[] = {0.5, 0.75, 1.0, 1.5, 1.5};
|
static const float multiplier1[] = {0.5, 0.75, 1.0, 1.5, 1.5};
|
||||||
static const float multiplier2[] = {0.5, 0.75, 1.0, 1.0, 1.5};
|
static const float multiplier2[] = {0.5, 0.75, 1.0, 1.0, 1.5};
|
||||||
|
|
||||||
int strength1 = std::max(0.f, (strength - value1[monsterStrength]) * multiplier1[monsterStrength]);
|
int strength1 = std::max(0.f, (strength - value1[monsterStrength]) * multiplier1[monsterStrength]);
|
||||||
int strength2 = std::max(0.f, (strength - value2[monsterStrength]) * multiplier2[monsterStrength]);
|
int strength2 = std::max(0.f, (strength - value2[monsterStrength]) * multiplier2[monsterStrength]);
|
||||||
|
|
||||||
strength = strength1 + strength2;
|
strength = strength1 + strength2;
|
||||||
if (strength < 2000)
|
if (strength < 2000)
|
||||||
@@ -1031,10 +1031,9 @@ bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength,
|
|||||||
amount = strength / VLC->creh->creatures[creId]->AIValue;
|
amount = strength / VLC->creh->creatures[creId]->AIValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto guardFactory = VLC->objtypeh->getHandlerFor(Obj::MONSTER, creId);
|
||||||
|
|
||||||
auto guard = new CGCreature();
|
auto guard = (CGCreature *) guardFactory->create(ObjectTemplate());
|
||||||
guard->ID = Obj::MONSTER;
|
|
||||||
guard->subID = creId;
|
|
||||||
guard->character = CGCreature::HOSTILE;
|
guard->character = CGCreature::HOSTILE;
|
||||||
auto hlp = new CStackInstance(creId, amount);
|
auto hlp = new CStackInstance(creId, amount);
|
||||||
//will be set during initialization
|
//will be set during initialization
|
||||||
@@ -1132,7 +1131,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
|||||||
info.occupiedPositions.insert(visitablePos);
|
info.occupiedPositions.insert(visitablePos);
|
||||||
|
|
||||||
currentValue += oi.value;
|
currentValue += oi.value;
|
||||||
|
|
||||||
treasures[info.nextTreasurePos] = object;
|
treasures[info.nextTreasurePos] = object;
|
||||||
|
|
||||||
//now find place for next object
|
//now find place for next object
|
||||||
@@ -1313,19 +1312,23 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
auto town = new CGTownInstance();
|
si32 subType = townType;
|
||||||
town->ID = Obj::TOWN;
|
|
||||||
|
|
||||||
if (this->townsAreSameType)
|
if(totalTowns>0)
|
||||||
town->subID = townType;
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
if (townTypes.size())
|
if(!this->townsAreSameType)
|
||||||
town->subID = *RandomGeneratorUtil::nextItem(townTypes, gen->rand);
|
{
|
||||||
else
|
if (townTypes.size())
|
||||||
town->subID = *RandomGeneratorUtil::nextItem(getDefaultTownTypes(), gen->rand); //it is possible to have zone with no towns allowed
|
subType = *RandomGeneratorUtil::nextItem(townTypes, gen->rand);
|
||||||
|
else
|
||||||
|
subType = *RandomGeneratorUtil::nextItem(getDefaultTownTypes(), gen->rand); //it is possible to have zone with no towns allowed
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto townFactory = VLC->objtypeh->getHandlerFor(Obj::TOWN, subType);
|
||||||
|
auto town = (CGTownInstance *) townFactory->create(ObjectTemplate());
|
||||||
|
town->ID = Obj::TOWN;
|
||||||
|
|
||||||
town->tempOwner = player;
|
town->tempOwner = player;
|
||||||
if (hasFort)
|
if (hasFort)
|
||||||
town->builtBuildings.insert(BuildingID::FORT);
|
town->builtBuildings.insert(BuildingID::FORT);
|
||||||
@@ -1337,10 +1340,8 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
|||||||
town->possibleSpells.push_back(spell->id);
|
town->possibleSpells.push_back(spell->id);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!totalTowns)
|
if (totalTowns <= 0)
|
||||||
{
|
{
|
||||||
//first town in zone sets the facton of entire zone
|
|
||||||
town->subID = townType;
|
|
||||||
//register MAIN town of zone
|
//register MAIN town of zone
|
||||||
gen->registerZone(town->subID);
|
gen->registerZone(town->subID);
|
||||||
//first town in zone goes in the middle
|
//first town in zone goes in the middle
|
||||||
@@ -1376,10 +1377,9 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
|||||||
randomizeTownType(gen);
|
randomizeTownType(gen);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto town = new CGTownInstance();
|
auto townFactory = VLC->objtypeh->getHandlerFor(Obj::TOWN, townType);
|
||||||
town->ID = Obj::TOWN;
|
|
||||||
|
|
||||||
town->subID = townType;
|
CGTownInstance * town = (CGTownInstance *) townFactory->create(ObjectTemplate());
|
||||||
town->tempOwner = player;
|
town->tempOwner = player;
|
||||||
town->builtBuildings.insert(BuildingID::FORT);
|
town->builtBuildings.insert(BuildingID::FORT);
|
||||||
town->builtBuildings.insert(BuildingID::DEFAULT);
|
town->builtBuildings.insert(BuildingID::DEFAULT);
|
||||||
@@ -1490,20 +1490,25 @@ void CRmgTemplateZone::paintZoneTerrain (CMapGenerator* gen, ETerrainType terrai
|
|||||||
|
|
||||||
bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
|
bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
|
||||||
{
|
{
|
||||||
std::vector<Res::ERes> required_mines;
|
|
||||||
required_mines.push_back(Res::ERes::WOOD);
|
|
||||||
required_mines.push_back(Res::ERes::ORE);
|
|
||||||
|
|
||||||
static const Res::ERes woodOre[] = {Res::ERes::WOOD, Res::ERes::ORE};
|
static const Res::ERes woodOre[] = {Res::ERes::WOOD, Res::ERes::ORE};
|
||||||
static const Res::ERes preciousResources[] = {Res::ERes::GEMS, Res::ERes::CRYSTAL, Res::ERes::MERCURY, Res::ERes::SULFUR};
|
static const Res::ERes preciousResources[] = {Res::ERes::GEMS, Res::ERes::CRYSTAL, Res::ERes::MERCURY, Res::ERes::SULFUR};
|
||||||
|
|
||||||
|
std::array<TObjectTypeHandler, 7> factory =
|
||||||
|
{
|
||||||
|
VLC->objtypeh->getHandlerFor(Obj::MINE, 0),
|
||||||
|
VLC->objtypeh->getHandlerFor(Obj::MINE, 1),
|
||||||
|
VLC->objtypeh->getHandlerFor(Obj::MINE, 2),
|
||||||
|
VLC->objtypeh->getHandlerFor(Obj::MINE, 3),
|
||||||
|
VLC->objtypeh->getHandlerFor(Obj::MINE, 4),
|
||||||
|
VLC->objtypeh->getHandlerFor(Obj::MINE, 5),
|
||||||
|
VLC->objtypeh->getHandlerFor(Obj::MINE, 6)
|
||||||
|
};
|
||||||
|
|
||||||
for (const auto & res : woodOre)
|
for (const auto & res : woodOre)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < mines[res]; i++)
|
for (int i = 0; i < mines[res]; i++)
|
||||||
{
|
{
|
||||||
auto mine = new CGMine();
|
auto mine = (CGMine *) factory.at(static_cast<si32>(res))->create(ObjectTemplate());
|
||||||
mine->ID = Obj::MINE;
|
|
||||||
mine->subID = static_cast<si32>(res);
|
|
||||||
mine->producedResource = res;
|
mine->producedResource = res;
|
||||||
mine->producedQuantity = mine->defaultResProduction();
|
mine->producedQuantity = mine->defaultResProduction();
|
||||||
if (!i)
|
if (!i)
|
||||||
@@ -1516,9 +1521,7 @@ bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < mines[res]; i++)
|
for (int i = 0; i < mines[res]; i++)
|
||||||
{
|
{
|
||||||
auto mine = new CGMine();
|
auto mine = (CGMine *) factory.at(static_cast<si32>(res))->create(ObjectTemplate());
|
||||||
mine->ID = Obj::MINE;
|
|
||||||
mine->subID = static_cast<si32>(res);
|
|
||||||
mine->producedResource = res;
|
mine->producedResource = res;
|
||||||
mine->producedQuantity = mine->defaultResProduction();
|
mine->producedQuantity = mine->defaultResProduction();
|
||||||
addRequiredObject(mine, 3500);
|
addRequiredObject(mine, 3500);
|
||||||
@@ -1526,9 +1529,7 @@ bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
|
|||||||
}
|
}
|
||||||
for (int i = 0; i < mines[Res::GOLD]; i++)
|
for (int i = 0; i < mines[Res::GOLD]; i++)
|
||||||
{
|
{
|
||||||
auto mine = new CGMine();
|
auto mine = (CGMine *) factory.at(Res::GOLD)->create(ObjectTemplate());
|
||||||
mine->ID = Obj::MINE;
|
|
||||||
mine->subID = static_cast<si32>(Res::GOLD);
|
|
||||||
mine->producedResource = Res::GOLD;
|
mine->producedResource = Res::GOLD;
|
||||||
mine->producedQuantity = mine->defaultResProduction();
|
mine->producedQuantity = mine->defaultResProduction();
|
||||||
addRequiredObject(mine, 7000);
|
addRequiredObject(mine, 7000);
|
||||||
@@ -1540,7 +1541,7 @@ bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
|
|||||||
bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
||||||
{
|
{
|
||||||
logGlobal->traceStream() << "Creating required objects";
|
logGlobal->traceStream() << "Creating required objects";
|
||||||
|
|
||||||
for(const auto &object : requiredObjects)
|
for(const auto &object : requiredObjects)
|
||||||
{
|
{
|
||||||
auto obj = object.first;
|
auto obj = object.first;
|
||||||
@@ -1577,16 +1578,16 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
placeObject(gen, obj, pos);
|
placeObject(gen, obj, pos);
|
||||||
guardObject (gen, obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true);
|
guardObject (gen, obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true);
|
||||||
//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
|
//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto &obj : closeObjects)
|
for (const auto &obj : closeObjects)
|
||||||
{
|
{
|
||||||
std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end()); //new tiles vector after each object has been placed
|
std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end()); //new tiles vector after each object has been placed
|
||||||
|
|
||||||
// smallest distance to zone center, greatest distance to nearest object
|
// smallest distance to zone center, greatest distance to nearest object
|
||||||
auto isCloser = [this, gen](const int3 & lhs, const int3 & rhs) -> bool
|
auto isCloser = [this, gen](const int3 & lhs, const int3 & rhs) -> bool
|
||||||
{
|
{
|
||||||
@@ -1675,7 +1676,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
|
|||||||
return !gen->isPossible(tile);
|
return !gen->isPossible(tile);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
int3 treasureTilePos;
|
int3 treasureTilePos;
|
||||||
//If we are able to place at least one object with value lower than minGuardedValue, it's ok
|
//If we are able to place at least one object with value lower than minGuardedValue, it's ok
|
||||||
do
|
do
|
||||||
@@ -1722,11 +1723,11 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
|
|||||||
std::vector<obstaclePair> possibleObstacles;
|
std::vector<obstaclePair> possibleObstacles;
|
||||||
|
|
||||||
//get all possible obstacles for this terrain
|
//get all possible obstacles for this terrain
|
||||||
for (auto primaryID : VLC->objtypeh->knownObjects())
|
for (auto primaryID : VLC->objtypeh->knownObjects())
|
||||||
{
|
{
|
||||||
for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
|
for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
|
||||||
{
|
{
|
||||||
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
|
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
|
||||||
if (handler->isStaticObject())
|
if (handler->isStaticObject())
|
||||||
{
|
{
|
||||||
for (auto temp : handler->getTemplates())
|
for (auto temp : handler->getTemplates())
|
||||||
@@ -1735,7 +1736,7 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
|
|||||||
obstaclesBySize[temp.getBlockedOffsets().size()].push_back(temp);
|
obstaclesBySize[temp.getBlockedOffsets().size()].push_back(temp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (auto o : obstaclesBySize)
|
for (auto o : obstaclesBySize)
|
||||||
{
|
{
|
||||||
@@ -1789,13 +1790,13 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
|
|||||||
void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
|
void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
|
||||||
{
|
{
|
||||||
logGlobal->debug("Started building roads");
|
logGlobal->debug("Started building roads");
|
||||||
|
|
||||||
std::set<int3> roadNodesCopy(roadNodes);
|
std::set<int3> roadNodesCopy(roadNodes);
|
||||||
std::set<int3> processed;
|
std::set<int3> processed;
|
||||||
|
|
||||||
while(!roadNodesCopy.empty())
|
while(!roadNodesCopy.empty())
|
||||||
{
|
{
|
||||||
int3 node = *roadNodesCopy.begin();
|
int3 node = *roadNodesCopy.begin();
|
||||||
roadNodesCopy.erase(node);
|
roadNodesCopy.erase(node);
|
||||||
int3 cross(-1, -1, -1);
|
int3 cross(-1, -1, -1);
|
||||||
|
|
||||||
@@ -1818,13 +1819,13 @@ void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
|
|||||||
processed.insert(cross); //don't draw road starting at end point which is already connected
|
processed.insert(cross); //don't draw road starting at end point which is already connected
|
||||||
vstd::erase_if_present(roadNodesCopy, cross);
|
vstd::erase_if_present(roadNodesCopy, cross);
|
||||||
}
|
}
|
||||||
|
|
||||||
processed.insert(node);
|
processed.insert(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
drawRoads(gen);
|
drawRoads(gen);
|
||||||
|
|
||||||
logGlobal->debug("Finished building roads");
|
logGlobal->debug("Finished building roads");
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
||||||
@@ -1832,7 +1833,7 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
|||||||
std::vector<int3> tiles;
|
std::vector<int3> tiles;
|
||||||
for (auto tile : roads)
|
for (auto tile : roads)
|
||||||
{
|
{
|
||||||
if(gen->map->isInTheMap(tile))
|
if(gen->map->isInTheMap(tile))
|
||||||
tiles.push_back (tile);
|
tiles.push_back (tile);
|
||||||
}
|
}
|
||||||
for (auto tile : roadNodes)
|
for (auto tile : roadNodes)
|
||||||
@@ -1841,8 +1842,8 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
|||||||
tiles.push_back(tile);
|
tiles.push_back(tile);
|
||||||
}
|
}
|
||||||
|
|
||||||
gen->editManager->getTerrainSelection().setSelection(tiles);
|
gen->editManager->getTerrainSelection().setSelection(tiles);
|
||||||
gen->editManager->drawRoad(ERoadType::COBBLESTONE_ROAD, &gen->rand);
|
gen->editManager->drawRoad(ERoadType::COBBLESTONE_ROAD, &gen->rand);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1852,7 +1853,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
|||||||
|
|
||||||
//zone center should be always clear to allow other tiles to connect
|
//zone center should be always clear to allow other tiles to connect
|
||||||
gen->setOccupied(this->getPos(), ETileType::FREE);
|
gen->setOccupied(this->getPos(), ETileType::FREE);
|
||||||
freePaths.insert(pos);
|
freePaths.insert(pos);
|
||||||
|
|
||||||
addAllPossibleObjects (gen);
|
addAllPossibleObjects (gen);
|
||||||
|
|
||||||
@@ -1861,7 +1862,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
|||||||
placeMines(gen);
|
placeMines(gen);
|
||||||
createRequiredObjects(gen);
|
createRequiredObjects(gen);
|
||||||
createTreasures(gen);
|
createTreasures(gen);
|
||||||
|
|
||||||
logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
|
logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -2040,7 +2041,7 @@ void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance*
|
|||||||
auto templates = VLC->objtypeh->getHandlerFor(object->ID, object->subID)->getTemplates(terrainType);
|
auto templates = VLC->objtypeh->getHandlerFor(object->ID, object->subID)->getTemplates(terrainType);
|
||||||
if (templates.empty())
|
if (templates.empty())
|
||||||
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") %object->ID %object->subID %pos %terrainType));
|
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s (terrain %d)") %object->ID %object->subID %pos %terrainType));
|
||||||
|
|
||||||
object->appearance = templates.front();
|
object->appearance = templates.front();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2059,7 +2060,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
|||||||
points.insert(pos + object->getVisitableOffset());
|
points.insert(pos + object->getVisitableOffset());
|
||||||
points.insert(pos);
|
points.insert(pos);
|
||||||
for(auto p : points)
|
for(auto p : points)
|
||||||
{
|
{
|
||||||
if (gen->map->isInTheMap(p))
|
if (gen->map->isInTheMap(p))
|
||||||
{
|
{
|
||||||
gen->setOccupied(p, ETileType::USED);
|
gen->setOccupied(p, ETileType::USED);
|
||||||
@@ -2068,7 +2069,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
|||||||
if (updateDistance)
|
if (updateDistance)
|
||||||
{
|
{
|
||||||
for(auto tile : possibleTiles) //don't need to mark distance for not possible tiles
|
for(auto tile : possibleTiles) //don't need to mark distance for not possible tiles
|
||||||
{
|
{
|
||||||
si32 d = pos.dist2dSQ(tile); //optimization, only relative distance is interesting
|
si32 d = pos.dist2dSQ(tile); //optimization, only relative distance is interesting
|
||||||
gen->setNearestObjectDistance(tile, std::min<float>(d, gen->getNearestObjectDistance(tile)));
|
gen->setNearestObjectDistance(tile, std::min<float>(d, gen->getNearestObjectDistance(tile)));
|
||||||
}
|
}
|
||||||
@@ -2080,7 +2081,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
|||||||
logGlobal->warnStream() << boost::format("Placed Seer Hut at %s, quest artifact %d is %s") % object->pos % artid % VLC->arth->artifacts[artid]->Name();
|
logGlobal->warnStream() << boost::format("Placed Seer Hut at %s, quest artifact %d is %s") % object->pos % artid % VLC->arth->artifacts[artid]->Name();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
switch (object->ID)
|
switch (object->ID)
|
||||||
{
|
{
|
||||||
case Obj::TOWN:
|
case Obj::TOWN:
|
||||||
@@ -2093,10 +2094,10 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
|||||||
addRoadNode(object->visitablePos());
|
addRoadNode(object->visitablePos());
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard)
|
void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard)
|
||||||
@@ -2107,9 +2108,8 @@ void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance*
|
|||||||
|
|
||||||
void CRmgTemplateZone::placeSubterraneanGate(CMapGenerator* gen, int3 pos, si32 guardStrength)
|
void CRmgTemplateZone::placeSubterraneanGate(CMapGenerator* gen, int3 pos, si32 guardStrength)
|
||||||
{
|
{
|
||||||
auto gate = new CGSubterraneanGate;
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0);
|
||||||
gate->ID = Obj::SUBTERRANEAN_GATE;
|
auto gate = factory->create(ObjectTemplate());
|
||||||
gate->subID = 0;
|
|
||||||
placeObject (gen, gate, pos, true);
|
placeObject (gen, gate, pos, true);
|
||||||
addToConnectLater (getAccessibleOffset (gen, gate->appearance, pos)); //guard will be placed on accessibleOffset
|
addToConnectLater (getAccessibleOffset (gen, gate->appearance, pos)); //guard will be placed on accessibleOffset
|
||||||
guardObject (gen, gate, guardStrength, true);
|
guardObject (gen, gate, guardStrength, true);
|
||||||
@@ -2123,7 +2123,7 @@ std::vector<int3> CRmgTemplateZone::getAccessibleOffsets (CMapGenerator* gen, CG
|
|||||||
|
|
||||||
auto tilesBlockedByObject = object->getBlockedPos(); //absolue value, as object is already placed
|
auto tilesBlockedByObject = object->getBlockedPos(); //absolue value, as object is already placed
|
||||||
|
|
||||||
gen->foreach_neighbour(visitable, [&](int3& pos)
|
gen->foreach_neighbour(visitable, [&](int3& pos)
|
||||||
{
|
{
|
||||||
if (gen->isPossible(pos) || gen->isFree(pos))
|
if (gen->isPossible(pos) || gen->isFree(pos))
|
||||||
{
|
{
|
||||||
@@ -2166,7 +2166,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
|
|||||||
if (!gen->isFree(pos))
|
if (!gen->isFree(pos))
|
||||||
gen->setOccupied(pos, ETileType::BLOCKED);
|
gen->setOccupied(pos, ETileType::BLOCKED);
|
||||||
}
|
}
|
||||||
gen->foreach_neighbour (guardTile, [&](int3& pos)
|
gen->foreach_neighbour (guardTile, [&](int3& pos)
|
||||||
{
|
{
|
||||||
if (gen->isPossible(pos))
|
if (gen->isPossible(pos))
|
||||||
gen->setOccupied (pos, ETileType::FREE);
|
gen->setOccupied (pos, ETileType::FREE);
|
||||||
@@ -2303,9 +2303,8 @@ ObjectInfo CRmgTemplateZone::getRandomObject(CMapGenerator* gen, CTreasurePileIn
|
|||||||
{
|
{
|
||||||
oi.generateObject = [minValue]() -> CGObjectInstance *
|
oi.generateObject = [minValue]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGPandoraBox();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||||
obj->ID = Obj::PANDORAS_BOX;
|
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||||
obj->subID = 0;
|
|
||||||
obj->resources[Res::GOLD] = minValue;
|
obj->resources[Res::GOLD] = minValue;
|
||||||
return obj;
|
return obj;
|
||||||
};
|
};
|
||||||
@@ -2393,9 +2392,6 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
{
|
{
|
||||||
oi.generateObject = [i, gen, this]() -> CGObjectInstance *
|
oi.generateObject = [i, gen, this]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGHeroInstance;
|
|
||||||
obj->ID = Obj::PRISON;
|
|
||||||
|
|
||||||
std::vector<ui32> possibleHeroes;
|
std::vector<ui32> possibleHeroes;
|
||||||
for (int j = 0; j < gen->map->allowedHeroes.size(); j++)
|
for (int j = 0; j < gen->map->allowedHeroes.size(); j++)
|
||||||
{
|
{
|
||||||
@@ -2404,6 +2400,10 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto hid = *RandomGeneratorUtil::nextItem(possibleHeroes, gen->rand);
|
auto hid = *RandomGeneratorUtil::nextItem(possibleHeroes, gen->rand);
|
||||||
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
|
||||||
|
auto obj = (CGHeroInstance *) factory->create(ObjectTemplate());
|
||||||
|
|
||||||
|
|
||||||
obj->subID = hid; //will be initialized later
|
obj->subID = hid; //will be initialized later
|
||||||
obj->exp = prisonExp[i];
|
obj->exp = prisonExp[i];
|
||||||
obj->setOwner(PlayerColor::NEUTRAL);
|
obj->setOwner(PlayerColor::NEUTRAL);
|
||||||
@@ -2471,9 +2471,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
{
|
{
|
||||||
oi.generateObject = [i, gen]() -> CGObjectInstance *
|
oi.generateObject = [i, gen]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGArtifact();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::SPELL_SCROLL, 0);
|
||||||
obj->ID = Obj::SPELL_SCROLL;
|
auto obj = (CGArtifact *) factory->create(ObjectTemplate());
|
||||||
obj->subID = 0;
|
|
||||||
std::vector<SpellID> out;
|
std::vector<SpellID> out;
|
||||||
|
|
||||||
for (auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
|
for (auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
|
||||||
@@ -2499,9 +2498,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
{
|
{
|
||||||
oi.generateObject = [i]() -> CGObjectInstance *
|
oi.generateObject = [i]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGPandoraBox();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||||
obj->ID = Obj::PANDORAS_BOX;
|
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||||
obj->subID = 0;
|
|
||||||
obj->resources[Res::GOLD] = i * 5000;
|
obj->resources[Res::GOLD] = i * 5000;
|
||||||
return obj;
|
return obj;
|
||||||
};
|
};
|
||||||
@@ -2516,9 +2514,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
{
|
{
|
||||||
oi.generateObject = [i]() -> CGObjectInstance *
|
oi.generateObject = [i]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGPandoraBox();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||||
obj->ID = Obj::PANDORAS_BOX;
|
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||||
obj->subID = 0;
|
|
||||||
obj->gainedExp = i * 5000;
|
obj->gainedExp = i * 5000;
|
||||||
return obj;
|
return obj;
|
||||||
};
|
};
|
||||||
@@ -2564,9 +2561,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
|
|
||||||
oi.generateObject = [creature, creaturesAmount]() -> CGObjectInstance *
|
oi.generateObject = [creature, creaturesAmount]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGPandoraBox();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||||
obj->ID = Obj::PANDORAS_BOX;
|
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||||
obj->subID = 0;
|
|
||||||
auto stack = new CStackInstance(creature, creaturesAmount);
|
auto stack = new CStackInstance(creature, creaturesAmount);
|
||||||
obj->creatures.putStack(SlotID(0), stack);
|
obj->creatures.putStack(SlotID(0), stack);
|
||||||
return obj;
|
return obj;
|
||||||
@@ -2582,9 +2578,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
{
|
{
|
||||||
oi.generateObject = [i, gen]() -> CGObjectInstance *
|
oi.generateObject = [i, gen]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGPandoraBox();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||||
obj->ID = Obj::PANDORAS_BOX;
|
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||||
obj->subID = 0;
|
|
||||||
|
|
||||||
std::vector <CSpell *> spells;
|
std::vector <CSpell *> spells;
|
||||||
for (auto spell : VLC->spellh->objects)
|
for (auto spell : VLC->spellh->objects)
|
||||||
@@ -2612,9 +2607,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
{
|
{
|
||||||
oi.generateObject = [i,gen]() -> CGObjectInstance *
|
oi.generateObject = [i,gen]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGPandoraBox();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||||
obj->ID = Obj::PANDORAS_BOX;
|
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||||
obj->subID = 0;
|
|
||||||
|
|
||||||
std::vector <CSpell *> spells;
|
std::vector <CSpell *> spells;
|
||||||
for (auto spell : VLC->spellh->objects)
|
for (auto spell : VLC->spellh->objects)
|
||||||
@@ -2642,9 +2636,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
|
|
||||||
oi.generateObject = [gen]() -> CGObjectInstance *
|
oi.generateObject = [gen]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGPandoraBox();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||||
obj->ID = Obj::PANDORAS_BOX;
|
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||||
obj->subID = 0;
|
|
||||||
|
|
||||||
std::vector <CSpell *> spells;
|
std::vector <CSpell *> spells;
|
||||||
for (auto spell : VLC->spellh->objects)
|
for (auto spell : VLC->spellh->objects)
|
||||||
@@ -2716,9 +2709,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
|
|
||||||
oi.generateObject = [creature, creaturesAmount, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
oi.generateObject = [creature, creaturesAmount, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGSeerHut();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||||
obj->ID = Obj::SEER_HUT;
|
auto obj = (CGSeerHut *) factory->create(ObjectTemplate());
|
||||||
obj->subID = randomAppearance;
|
|
||||||
obj->rewardType = CGSeerHut::CREATURE;
|
obj->rewardType = CGSeerHut::CREATURE;
|
||||||
obj->rID = creature->idNumber;
|
obj->rID = creature->idNumber;
|
||||||
obj->rVal = creaturesAmount;
|
obj->rVal = creaturesAmount;
|
||||||
@@ -2752,9 +2744,9 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
|
|
||||||
oi.generateObject = [i, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
oi.generateObject = [i, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGSeerHut();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||||
obj->ID = Obj::SEER_HUT;
|
auto obj = (CGSeerHut *) factory->create(ObjectTemplate());
|
||||||
obj->subID = randomAppearance;
|
|
||||||
obj->rewardType = CGSeerHut::EXPERIENCE;
|
obj->rewardType = CGSeerHut::EXPERIENCE;
|
||||||
obj->rID = 0; //unitialized?
|
obj->rID = 0; //unitialized?
|
||||||
obj->rVal = seerExpGold[i];
|
obj->rVal = seerExpGold[i];
|
||||||
@@ -2774,9 +2766,8 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
|||||||
|
|
||||||
oi.generateObject = [i, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
oi.generateObject = [i, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
||||||
{
|
{
|
||||||
auto obj = new CGSeerHut();
|
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||||
obj->ID = Obj::SEER_HUT;
|
auto obj = (CGSeerHut *) factory->create(ObjectTemplate());
|
||||||
obj->subID = randomAppearance;
|
|
||||||
obj->rewardType = CGSeerHut::RESOURCES;
|
obj->rewardType = CGSeerHut::RESOURCES;
|
||||||
obj->rID = Res::GOLD;
|
obj->rID = Res::GOLD;
|
||||||
obj->rVal = seerExpGold[i];
|
obj->rVal = seerExpGold[i];
|
||||||
|
@@ -152,6 +152,12 @@ void MapComparer::compareObject(const CGObjectInstance * actual, const CGObjectI
|
|||||||
{
|
{
|
||||||
BOOST_CHECK_EQUAL(actual->getStringId(), expected->getStringId());
|
BOOST_CHECK_EQUAL(actual->getStringId(), expected->getStringId());
|
||||||
BOOST_CHECK_EQUAL(typeid(actual).name(), typeid(expected).name());//todo: remove and use just comparison
|
BOOST_CHECK_EQUAL(typeid(actual).name(), typeid(expected).name());//todo: remove and use just comparison
|
||||||
|
|
||||||
|
std::string actualFullID = boost::to_string(boost::format("%s(%d)|%s(%d)") % actual->typeName % actual->id % actual->subTypeName % actual->subID);
|
||||||
|
std::string expectedFullID = boost::to_string(boost::format("%s(%d)|%s(%d)") % expected->typeName % expected->id % expected->subTypeName % expected->subID);
|
||||||
|
|
||||||
|
BOOST_CHECK_EQUAL(actualFullID, expectedFullID);
|
||||||
|
BOOST_CHECK_EQUAL(actual->pos, expected->pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MapComparer::compareObjects()
|
void MapComparer::compareObjects()
|
||||||
|
Reference in New Issue
Block a user