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Fixes BattleAI not selecting best hex when approaching nearest enemy
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@ -390,7 +390,7 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, const Battl
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return reachability.distances[h1.toInt()] < reachability.distances[h2.toInt()];
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});
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BattleHex bestNeighbour = hexes.front();
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BattleHex bestNeighbour = targetHexes.front();
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if(reachability.distances[bestNeighbour.toInt()] > GameConstants::BFIELD_SIZE)
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{
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