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Fixed a crash
Fixed a crash from trying to access nonexisting map-element.
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@ -148,7 +148,10 @@ void HeroManager::update()
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HeroRole HeroManager::getHeroRole(const HeroPtr & hero) const
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{
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if (heroRoles.find(hero) != heroRoles.end())
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return heroRoles.at(hero);
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else
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return HeroRole::SCOUT;
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}
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const std::map<HeroPtr, HeroRole> & HeroManager::getHeroRoles() const
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