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* partially written hero moving
* improvements in include system
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@@ -4,6 +4,7 @@
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#include "SDL_thread.h"
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#include "CGameInfo.h"
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#include "SDL_framerate.h"
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#include "CLodHandler.h"
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extern SDL_Surface * screen;
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@@ -194,7 +195,6 @@ void CCursorHandler::initCursor()
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xpos = ypos = 0;
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behindCur = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32, rmask, gmask, bmask, amask);
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xbef = ybef = 0;
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std::vector<Entry> pom = CGI->spriteh->entries.vectorize();
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adventure = CGI->spriteh->giveDef("CRADVNTR.DEF");
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combat = CGI->spriteh->giveDef("CRCOMBAT.DEF");
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deflt = CGI->spriteh->giveDef("CRDEFLT.DEF");
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