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- all windows except for pregame\battles are now CWindowObject-based

- added simple scaling algorithm that works with indexed surfaces
This commit is contained in:
Ivan Savenko
2012-06-15 17:08:19 +00:00
parent 7a3a86b342
commit 2d8a15f27c
22 changed files with 593 additions and 804 deletions

View File

@ -592,6 +592,7 @@ void CMinimap::update()
OBJ_CONSTRUCTION_CAPTURING_ALL;
vstd::clear_pointer(minimap);
minimap = new CMinimapInstance(this, level);
redraw();
}
void CMinimap::setLevel(int newLevel)