mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-03 00:46:55 +02:00
- all windows except for pregame\battles are now CWindowObject-based
- added simple scaling algorithm that works with indexed surfaces
This commit is contained in:
@ -592,6 +592,7 @@ void CMinimap::update()
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
vstd::clear_pointer(minimap);
|
||||
minimap = new CMinimapInstance(this, level);
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CMinimap::setLevel(int newLevel)
|
||||
|
Reference in New Issue
Block a user